Files
Terrarum/assets/4096.frag

11 lines
223 B
GLSL

varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
vec4 color = texture2D(u_texture, v_texCoords);
color = floor(15.0 * color + 0.5) / 15.0;
gl_FragColor = color;
}