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Former-commit-id: b5c55a2c26e8317e123349c33f444f54629afc80 Former-commit-id: ae7442f5384e91cbed11dca29e71dcebd3eecbe8
17 lines
339 B
GLSL
17 lines
339 B
GLSL
precision mediump float;
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uniform vec3 iResolution;
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uniform sampler2D iChannel0;
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uniform bool flip;
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uniform vec2 direction;
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#pragma glslify: blur = require('../')
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void main() {
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vec2 uv = vec2(gl_FragCoord.xy / iResolution.xy);
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if (flip) {
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uv.y = 1.0 - uv.y;
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}
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gl_FragColor = blur(iChannel0, uv, iResolution.xy, direction);
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} |