Files
Terrarum/assets/18BitColour.frag
2018-02-10 21:40:17 +09:00

14 lines
369 B
GLSL

varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
vec4 color = texture2D(u_texture, v_texCoords).rgba;
color.r = floor(63.0 * color.r + 0.5) / 63.0;
color.g = floor(63.0 * color.g + 0.5) / 63.0;
color.b = floor(63.0 * color.b + 0.5) / 63.0;
// a: passthrough
gl_FragColor = vec4(color.rgb, 0.0);
}