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https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
89 lines
2.2 KiB
Kotlin
89 lines
2.2 KiB
Kotlin
package net.torvald.terrarum.gameactors
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/**
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* See [res/raw/Creature_raw_doc.md] for information about raw.
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*
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* Created by minjaesong on 16-04-02.
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*/
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object AVKey {
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const val MULT = "mult"
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/** pixels per frame
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* walking/running speed
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*/
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const val SPEED = "speed"
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const val SPEEDMULT = "$SPEED$MULT"
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/** pixels per frame squared
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* acceleration of the movement (e.g. running, flying, driving, etc.)
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*/
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const val ACCEL = "accel"
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const val ACCELMULT = "$ACCEL$MULT"
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const val SCALE = "scale"
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/** pixels */
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const val BASEHEIGHT = "baseheight"
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/** kilogrammes */
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const val BASEMASS = "basemass"
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/** pixels per frame */
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const val JUMPPOWER = "jumppower"
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const val JUMPPOWERMULT = "$JUMPPOWER$MULT"
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/** Int
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* "Default" value of 1 000
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*/
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const val STRENGTH = "strength"
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const val ENCUMBRANCE = "encumbrance"
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/** 30-bit RGB (Int)
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* 0000 0010000000 0010000000 0010000000
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* ^ Red ^ Green ^ Blue
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*/
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const val LUMINOSITY = "luminosity"
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const val PHYSIQUEMULT = "physique$MULT"
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const val DRAGCOEFF = "dragcoeff"
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/** String
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* e.g. Jarppi
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*/
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const val NAME = "name"
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/** String
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* e.g. Duudson
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*/
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const val RACENAME = "racename"
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/** String
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* e.g. Duudsonit
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*/
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const val RACENAMEPLURAL = "racenameplural"
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/** killogrammes
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* will affect attack strength, speed and inventory label
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* (see "Attack momentum calculator.numbers")
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* e.g. Hatchet (tiny)
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*/
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const val TOOLSIZE = "toolsize"
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/** Boolean
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* whether the player can talk with it
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*/
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const val INTELLIGENT = "intelligent"
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/** (unit TBA)
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* base defence point of the species
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*/
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const val BASEDEFENCE = "basedefence"
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/** (unit TBA)
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* current defence point of worn armour(s)
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*/
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const val ARMOURDEFENCE = "armourdefence"
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const val ARMOURDEFENCEMULT = "$ARMOURDEFENCE$MULT"
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const val MAGICREGENRATE = "magicregenrate"
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const val MAGICREGENRATEMULT = "$MAGICREGENRATE$MULT"
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/** String
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* UUID for certain fixtures
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*/
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const val UUID = "uuid"
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const val __PLAYER_QUICKBARSEL = "__quickbarselection"
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} |