Files
Terrarum/src/net/torvald/terrarum/gameactors/Hitbox.kt
Song Minjae 222bf0811c Romanian and Thai language support, GameFont: scaling
Former-commit-id: 960bbc00b2d16111b5b63fc31a71a8093bae9dc1
Former-commit-id: 159beb538d151a6b332809ddfeb66ce1e02be52d
2016-07-17 21:05:47 +09:00

135 lines
3.4 KiB
Kotlin

package net.torvald.terrarum.gameactors
import net.torvald.point.Point2d
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 16-01-15.
*/
class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
@Volatile var hitboxStart: Point2d
private set
@Volatile var hitboxEnd: Point2d
private set
var width: Double = 0.0
private set
var height: Double = 0.0
private set
val HALF_PIXEL = 0.5
init {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
this.width = width
this.height = height
}
override fun toString(): String {
return "[$hitboxStart - $hitboxEnd]"
}
/**
* Returns bottom-centered point of hitbox.
* @return pointX
*/
val pointedX: Double
get() = hitboxStart.x + width / 2
/**
* Returns bottom-centered point of hitbox.
* @return pointY
*/
val pointedY: Double
get() = hitboxEnd.y
val endPointX: Double
get() = hitboxEnd.x
val endPointY: Double
get() = hitboxEnd.y
/**
* Set to the point top left
* @param x1
* @param y1
* @param width
* @param height
*/
fun set(x1: Double, y1: Double, width: Double, height: Double): Hitbox {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
this.width = width
this.height = height
return this
}
fun reassign(other: Hitbox) = set(other.posX, other.posY, other.width, other.height)
fun translate(x: Double, y: Double) = setPosition(posX + x, posY + y)
fun translate(vec: Vector2) = translate(vec.x, vec.y)
fun setPosition(x1: Double, y1: Double): Hitbox {
hitboxStart = Point2d(x1, y1)
hitboxEnd = Point2d(x1 + width, y1 + height)
return this
}
fun setPosition(vector: Vector2) = setPosition(vector.x, vector.y)
fun setPositionX(x: Double) = setPosition(x, posY)
fun setPositionY(y: Double) = setPosition(posX, y)
fun setPositionFromPoint(x1: Double, y1: Double): Hitbox {
hitboxStart = Point2d(x1 - width / 2, y1 - height)
hitboxEnd = Point2d(hitboxStart.x + width, hitboxStart.y + height)
return this
}
fun translatePosX(d: Double): Hitbox {
setPositionX(posX + d)
return this
}
fun translatePosY(d: Double): Hitbox {
setPositionY(posY + d)
return this
}
fun setDimension(w: Double, h: Double): Hitbox {
width = w
height = h
return this
}
/*fun snapToPixel(): Hitbox {
hitboxStart.x = Math.round(hitboxStart.x - HALF_PIXEL).toDouble()
hitboxStart.y = Math.round(hitboxStart.y - HALF_PIXEL).toDouble()
hitboxEnd.x = Math.round(hitboxEnd.x - HALF_PIXEL).toDouble()
hitboxEnd.y = Math.round(hitboxEnd.y - HALF_PIXEL).toDouble()
return this
}*/
/**
* Returns x value of start point
* @return top-left point posX
*/
val posX: Double
get() = hitboxStart.x
/**
* Returns y value of start point
* @return top-left point posY
*/
val posY: Double
get() = hitboxStart.y
val centeredX: Double
get() = (hitboxStart.x + hitboxEnd.x) * 0.5f
val centeredY: Double
get() = (hitboxStart.y + hitboxEnd.y) * 0.5f
fun toVector(): Vector2 = Vector2(posX, posY)
fun clone(): Hitbox = Hitbox(posX, posY, width, height)
}