mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 21:14:04 +09:00
60 lines
2.4 KiB
Kotlin
60 lines
2.4 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
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/**
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* TEST ITEM; this item cuts every wire on a cell, and has no durability drop
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*
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* Created by minjaesong on 2021-09-18.
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*/
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class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WIRE_CUTTER"
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override var baseMass = 0.1
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override var baseToolSize: Double? = baseMass
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override var stackable = false
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override var inventoryCategory = Category.TOOL
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override val isUnique = true
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(0, 9)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val ingame = Terrarum.ingame!! as TerrarumIngame
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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val wires = ingame.world.getAllWiresFrom(mouseTile.x, mouseTile.y)?.cloneToList()
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wires?.forEach {
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ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
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ingame.queueActorAddition(DroppedItem(it, mouseTile.x * TILE_SIZED, mouseTile.y * TILE_SIZED))
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} ?: return@mouseInInteractableRange false
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true
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}
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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} |