Files
Terrarum/assets/mods/basegame/materials/materials.csv
2023-11-02 00:15:08 +09:00

2.1 KiB

1idsttensimpfdstyfmodendurancetcondreachrcscomments
2WOOD101080010.1730.17518just a generic wood
3ROCK15210300010.422.9548data is that of marble
4OORE15210300010.422.95100data is that of marble
5OGEM15210300010.422.9580data is that of marble
6CUPR210770896021.00401.05120copper
7EGLS331000232540.821.0610elven glass/moldavite
8IRON3501085787451.4280.46120not wrought iron,just natural iron
9ARGN1705951049090.91429.06120argentum/silver
10AURM1203501930090.88318.06120aurum/gold
11STAL53125207874141.7326.07120steel
12EAUR76808192211.361.07120elven aurichalcum
13TIAL90004420332.161.08120titanium alloy (Ti6Al4V)
14ADMT200040902700713.421.08120adamant
15OOZE200100010.080.5010genetic ooze,data is about human skin
16BONE1300200010.230.55410data is that of bovine bone
17BRAS3151015853031.001205120brass
18BRNZ310843877031.20755120bronze
19TINN220350731021.00695120tin
20ZINC90525714021.001165120zinc
21DIRT1114000.00.036010dirt
22PLST1114000.00.036016TODO plastic (polyethylene)
23AIIR1100.00.03601air
24# idst: ID_STRING, ALL CAPS
25#
26# tens: tensile strength (= ultimate stringth)
27# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
28# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
29#
30# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
31#
32# dsty: density (grams per litre)
33#
34# fmod: forcemod -- related to attack points
35# Attack points = `16 * forcemod.sqrt()` for each strike
36#
37# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
38# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
39#
40# tcond: thermal conductivity
41#
42# reach: Tool Reach in blocks. Default is 6 (iron)
43#
44# Comments: do nothingdo not parse
45#
46## These values are being used by the phys simulator (blocks) and for attack power calculation (items)