Files
Terrarum/assets/mods/dwarventech/wires/wires.csv
2025-04-29 21:11:36 +09:00

1.5 KiB

1iddropnamerenderclassacceptinputcountinputtypeoutputtypejavaclassinventoryimgbranchingtags
211WIRE_SERIALserialserial1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBusdwarventech.items,0,11
322WIRE_IO_BUSio_busio_bus1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceIOBusdwarventech.items,1,11
433WIRE_TOKENRING_BLACKtoken_ringtoken_ring1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBusdwarventech.items,0,11
544WIRE_TOKENRING_BLUEtoken_ringtoken_ring1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBusdwarventech.items,0,11
6#55WIRE_MEMORY_BUSmemory_busmemory_bus1N/AN/Anet.torvald.terrarum.modulecomputers.gameitems.WirePieceNetworkBusdwarventech.items,0,11
7# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
8# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
9# inputtype: which wiretype it accepts. N/A for wires
10# outputtype: which wiretype it emits. N/A for wires
11# branching: if this wire can have branches. 0: unable and cannot be bent, 1: unable but can be bent, 2: tee-only, 3: cross-only, 4: tee and cross.
12# Something like a thicknet can't have branches
13#
14# comments
15# digital_3bits must come right after three wires it bundles
16# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09