Files
Terrarum/src/net/torvald/terrarum/StateNoiseTexGen.kt
Song Minjae 55f7a4ed46 working io.read from STDIN
Former-commit-id: b1168a53fd5fbd09c6a5a76506402560fc4e0fd7
Former-commit-id: a0d455da14a6eb7bf0127e136949273ec5a28628
2017-03-02 22:35:13 +09:00

203 lines
6.9 KiB
Kotlin

package net.torvald.terrarum
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.terrarum.Terrarum.STATE_ID_TOOL_NOISEGEN
import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.gameactors.roundInt
import org.newdawn.slick.*
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
import java.util.*
/**
* Created by minjaesong on 2016-12-21.
*/
class StateNoiseTexGen : BasicGameState() {
companion object {
val imagesize = 512
val sampleDensity = 1.0
val noiseImageBuffer = ImageBuffer(imagesize, imagesize)
var generating = false
}
override fun init(p0: GameContainer?, p1: StateBasedGame?) {
generateNoiseImage()
}
private fun noiseRidged(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.RIDGEMULTI)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
ridged.setNumOctaves(4)
ridged.setFrequency(1.0)
ridged.seed = Random().nextLong()
val ridged_autocorrect = ModuleAutoCorrect()
ridged_autocorrect.setRange(0.0, 1.0)
ridged_autocorrect.setSource(ridged)
return Joise(ridged_autocorrect)
}
private fun noiseBrownian(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.FBM)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
ridged.setNumOctaves(8)
ridged.setFrequency(1.0)
ridged.seed = Random().nextLong()
val ridged_autocorrect = ModuleAutoCorrect()
ridged_autocorrect.setRange(0.0, 1.0)
ridged_autocorrect.setSource(ridged)
return Joise(ridged_autocorrect)
}
private fun noiseBrownianGranite(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.FBM)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
ridged.setNumOctaves(2)
ridged.setFrequency(16.0)
ridged.seed = Random().nextLong()
val brownian_select = ModuleSelect()
brownian_select.setControlSource(ridged)
brownian_select.setThreshold(0.8)
brownian_select.setLowSource(0.0)
brownian_select.setHighSource(1.0)
return Joise(brownian_select)
}
private fun noiseBillowFractal(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.BILLOW)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
ridged.setNumOctaves(8)
ridged.setFrequency(1.0)
ridged.seed = Random().nextLong()
val ridged_autocorrect = ModuleAutoCorrect()
ridged_autocorrect.setRange(0.0, 1.0)
ridged_autocorrect.setSource(ridged)
return Joise(ridged_autocorrect)
}
private fun noiseSimplex(): Joise {
val simplex = ModuleFractal()
simplex.seed = Random().nextLong()
simplex.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
simplex.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.LINEAR)
simplex.setNumOctaves(2)
simplex.setFrequency(1.0)
val simplex_autocorrect = ModuleAutoCorrect()
simplex_autocorrect.setRange(0.0, 1.0)
simplex_autocorrect.setSource(simplex)
return Joise(simplex_autocorrect)
}
private fun noiseCellular(): Joise {
val cellgen = ModuleCellGen()
cellgen.seed = Random().nextLong()
val cellular = ModuleCellular()
cellular.setCellularSource(cellgen)
cellular.setCoefficients(-1.0, 1.0, 0.0, 0.0)
val cellular_autocorrect = ModuleAutoCorrect()
cellular_autocorrect.setRange(0.0, 1.0)
cellular_autocorrect.setSource(cellular)
return Joise(cellular_autocorrect)
}
fun generateNoiseImage() {
val noiseModule = noiseBrownianGranite() // change noise function here
for (y in 0..imagesize - 1) {
for (x in 0..imagesize - 1) {
noiseImageBuffer.setRGBA(x, y, 0, 0, 0, 255)
}
}
for (i in 0..Terrarum.THREADS - 1) {
ThreadParallel.map(
i,
ThreadRunNoiseSampling(
imagesize.toFloat().div(Terrarum.THREADS).times(i).roundInt(),
imagesize.toFloat().div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1,
noiseModule
),
"SampleJoiseMap"
)
}
ThreadParallel.startAll()
}
override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
Terrarum.appgc.setTitle("${Terrarum.NAME} — F: ${Terrarum.appgc.fps}")
if (ThreadParallel.allFinished()) generating = false
}
override fun getID() = STATE_ID_TOOL_NOISEGEN
override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
g.color = Color.red
g.drawString("Press SPACE to generate new noise", 8f, 8f)
g.drawString("CPUs: ${Terrarum.THREADS}", Terrarum.WIDTH - 90f, 8f)
g.background = Color.cyan
val img = noiseImageBuffer.image
g.drawImage(img,//noiseImage,
Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
)
img.destroy()
}
override fun keyPressed(key: Int, c: Char) {
if (c == ' ' && !generating) {
println("Generating noise, may take a while")
generating = true
generateNoiseImage()
}
}
class ThreadRunNoiseSampling(val startIndex: Int, val endIndex: Int, val joise: Joise) : Runnable {
override fun run() {
for (sy in startIndex..endIndex) {
for (sx in 0..imagesize - 1) {
val y = sy.toDouble() / imagesize
val x = sx.toDouble() / imagesize
val sampleOffset = sampleDensity
// 4-D toroidal sampling (looped H and V)
val sampleTheta1 = x * Math.PI * 2.0
val sampleTheta2 = y * Math.PI * 2.0
val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
val noise = joise.get(
sampleX, sampleY, sampleZ, sampleW
) // autocorrection REQUIRED!
val noiseCol = noise.times(255f).toInt()
noiseImageBuffer.setRGBA(sx, sy, noiseCol, noiseCol, noiseCol, 255)
}
}
}
}
}