Files
Terrarum/src/net/torvald/terrarum/UIItemInventoryElem.kt
2017-04-29 23:11:54 +09:00

190 lines
6.3 KiB
Kotlin

package net.torvald.terrarum
import net.torvald.colourutil.CIELabUtil.darkerLab
import net.torvald.terrarum.gamecontroller.Key
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.ui.UIInventory
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.ui.UIItemTextButton
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
/***
* Note that the UI will not render if either item or itemImage is null.
*
* Created by SKYHi14 on 2017-03-16.
*/
class UIItemInventoryElem(
parentUI: UIInventory,
override var posX: Int,
override var posY: Int,
override val width: Int,
var item: GameItem?,
var amount: Int,
var itemImage: Image?,
val mouseOverTextCol: Color = Color(0xfff066),
val mouseoverBackCol: Color = Color(0,0,0,0),
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
val inactiveTextCol: Color = UIItemTextButton.defaultInactiveCol,
val backCol: Color = Color(0,0,0,0),
val backBlendMode: String = BlendMode.NORMAL,
var quickslot: Int? = null,
var equippedSlot: Int? = null,
val drawBackOnNull: Boolean = true
) : UIItem(parentUI) {
companion object {
val height = 48
val UNIQUE_ITEM_HAS_NO_AMOUNT = -1
}
private val inventoryUI = parentUI
override val height = UIItemInventoryElem.height
private val imgOffset: Float
get() = (this.height - itemImage!!.height).div(2).toFloat() // to snap to the pixel grid
private val textOffsetX = 50f
private val textOffsetY = 8f
private val durabilityCol = Color(0x22ff11)
private val durabilityBack: Color; get() = durabilityCol.darkerLab(0.4f)
private val durabilityBarOffY = 35f
override fun update(gc: GameContainer, delta: Int) {
if (item != null) {
}
}
private val fwsp = 0x3000.toChar()
override fun render(gc: GameContainer, g: Graphics) {
g.font = Terrarum.fontGame
// mouseover background
if (item != null || drawBackOnNull) {
// do not highlight even if drawBackOnNull is true
if (mouseUp && item != null) {
BlendMode.resolve(mouseoverBackBlendMode)
g.color = mouseoverBackCol
}
// if drawBackOnNull, just draw background
else {
BlendMode.resolve(backBlendMode)
g.color = backCol
}
g.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
if (item != null && itemImage != null) {
blendNormal()
// item image
g.drawImage(itemImage!!, posX + imgOffset, posY + imgOffset)
// if mouse is over, text lights up
// this one-liner sets color
g.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
g.drawString(
//"$item" + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
item!!.name + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
(if (equippedSlot != null) " ${0xE081.toChar()}\$$equippedSlot" else ""),
posX + textOffsetX,
posY + textOffsetY
)
// durability metre
val barFullLen = (width - 8f) - textOffsetX
val barOffset = posX + textOffsetX
if (item!!.maxDurability > 0.0) {
g.color = durabilityBack
g.lineWidth = 3f
g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen, posY + durabilityBarOffY)
g.color = durabilityCol
g.drawLine(barOffset, posY + durabilityBarOffY, barOffset + barFullLen * (item!!.durability / item!!.maxDurability), posY + durabilityBarOffY)
}
// quickslot marker (TEMPORARY UNTIL WE GET BETTER DESIGN)
if (quickslot != null) {
val label = quickslot!!.plus(0xE010).toChar()
val labelW = g.font.getWidth("$label")
g.color = Color.white
g.drawString("$label", barOffset + barFullLen - labelW, posY + textOffsetY)
}
}
}
override fun keyPressed(key: Int, c: Char) {
if (item != null && Terrarum.ingame != null && key in Key.NUM_1..Key.NUM_0) {
val inventory = Terrarum.ingame!!.player?.inventory
val slot = key - Key.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot)
inventory?.setQuickBar(
slot,
if (currentSlotItem?.item != item)
item?.dynamicID // register
else
null // drop registration
)
// search for duplicates in the quickbar, except mine
// if there is, unregister the other
(0..9).minus(slot).forEach {
if (inventory?.getQuickBar(it)?.item == item) {
inventory?.setQuickBar(it, null)
}
}
}
}
override fun keyReleased(key: Int, c: Char) {
}
override fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
}
override fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
}
override fun mousePressed(button: Int, x: Int, y: Int) {
if (item != null && Terrarum.ingame != null) {
// equip da shit
val itemEquipSlot = item!!.equipPosition
val player = Terrarum.ingame!!.player
if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
player?.equipItem(item!!)
}
else { // if not, unequip it
player?.unequipItem(item!!)
}
}
inventoryUI.rebuildList()
}
override fun mouseReleased(button: Int, x: Int, y: Int) {
}
override fun mouseWheelMoved(change: Int) {
}
override fun controllerButtonPressed(controller: Int, button: Int) {
}
override fun controllerButtonReleased(controller: Int, button: Int) {
}
}