3.5 KiB
Preparation
Download and unzip the JDKs to ~/Documents/openjdk/* for the appropriate operating systems first! JDKs can be downloaded on https://jdk.java.net/archive/.
The filenames must be:
| Target OS/Arch | filename |
|---|---|
| Linux AMD64 | jdk-17.0.1-x86 |
| Linux Aarch64 | jdk-17.0.1-arm |
| Windows AMD64 | jdk-17.0.1-windows |
| macOS Apple Silicon | jdk-17.0.1.jdk-arm |
| macOS Intel | jdk-17.0.1.jdk-x86 |
Then, on the terminal, run following commands:
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-x86/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2
Note: due to Apple being Apple, macOS runtimes must be created from the macOS
This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar)
Packaging
Create an output directory if there is none (project root/buildapp/out)
Before running the packaging script make sure:
- The required runtime must exist on
(project root)/out/runtime-<linux|osx|windows>-<arm|x86>directory - The build scripts are on a subdirectory of the project directory
To build, cd into the "(project root)/buildapp/", then execute the appropriate script.
The packaged application can be found on (project root)/buildapp/out/
OSX .icns creation
Details: https://gist.github.com/jamieweavis/b4c394607641e1280d447deed5fc85fc 0. Do this on a real macOS
- Create a folder
icon.iconset, then cp the .png file asicon_512x512.png - On Terminal,
iconutil -c icns icon.iconset
It might be possible to create .icns on Linux, haven't tried though. https://dentrassi.de/2014/02/25/creating-mac-os-x-icons-icns-on-linux/
Windows .ico creation
- Open up the icon (png) file using GIMP
- Export As... -> *.ico, make sure to select either of 24 bpp (1 bit alpha) or 32 bpp (8 bit alpha)
Notes to Terrarum Programmers
By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as %APPDATA%/Terrarum/mods.