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Uses of Class org.newdawn.slick.Input (Slick - The 2D Library)
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<B>Uses of Class<br>org.newdawn.slick.Input</B></H2>
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Packages that use <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick"><B>org.newdawn.slick</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.command"><B>org.newdawn.slick.command</B></A></TD>
<TD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
commands that are relevant to a particular game.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.gui"><B>org.newdawn.slick.gui</B></A></TD>
<TD>Some extremely simple GUI elements which should be used where a game does not require a full GUI&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.util"><B>org.newdawn.slick.util</B></A></TD>
<TD>Utilities to support the library.&nbsp;</TD>
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Uses of <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> in <A HREF="../../../../org/newdawn/slick/package-summary.html">org.newdawn.slick</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../org/newdawn/slick/package-summary.html">org.newdawn.slick</A> declared as <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<CODE>protected &nbsp;<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
<TD><CODE><B>GameContainer.</B><B><A HREF="../../../../org/newdawn/slick/GameContainer.html#input">input</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The input system to pass to the game</TD>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../org/newdawn/slick/package-summary.html">org.newdawn.slick</A> that return <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
<TD><CODE><B>GameContainer.</B><B><A HREF="../../../../org/newdawn/slick/GameContainer.html#getInput()">getInput</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the input system</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../org/newdawn/slick/package-summary.html">org.newdawn.slick</A> with parameters of type <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ControlledInputReciever.</B><B><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the input that events are being sent from</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BasicGame.</B><B><A HREF="../../../../org/newdawn/slick/BasicGame.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<A NAME="org.newdawn.slick.command"><!-- --></A>
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Uses of <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> in <A HREF="../../../../org/newdawn/slick/command/package-summary.html">org.newdawn.slick.command</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../org/newdawn/slick/command/package-summary.html">org.newdawn.slick.command</A> with parameters of type <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/command/InputProvider.html#InputProvider(org.newdawn.slick.Input)">InputProvider</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new input proider which will provide abstract input descriptions
based on the input from the supplied context.</TD>
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<A NAME="org.newdawn.slick.gui"><!-- --></A>
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Uses of <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> in <A HREF="../../../../org/newdawn/slick/gui/package-summary.html">org.newdawn.slick.gui</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../org/newdawn/slick/gui/package-summary.html">org.newdawn.slick.gui</A> declared as <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<CODE>protected &nbsp;<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
<TD><CODE><B>AbstractComponent.</B><B><A HREF="../../../../org/newdawn/slick/gui/AbstractComponent.html#input">input</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The input we're responding to</TD>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../org/newdawn/slick/gui/package-summary.html">org.newdawn.slick.gui</A> that return <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
<TD><CODE><B>GUIContext.</B><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getInput()">getInput</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the input system</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> in <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BasicGameState.</B><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<A NAME="org.newdawn.slick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> in <A HREF="../../../../org/newdawn/slick/util/package-summary.html">org.newdawn.slick.util</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../org/newdawn/slick/util/package-summary.html">org.newdawn.slick.util</A> with parameters of type <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InputAdapter.</B><B><A HREF="../../../../org/newdawn/slick/util/InputAdapter.html#setInput(org.newdawn.slick.Input)">setInput</A></B>(<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A>&nbsp;input)</CODE>
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