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GUIContext (Slick - The 2D Library)
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org.newdawn.slick.gui</FONT>
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Interface GUIContext</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>, <A HREF="../../../../org/newdawn/slick/AppletGameContainer.Container.html" title="class in org.newdawn.slick">AppletGameContainer.Container</A>, <A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></DD>
</DL>
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<DL>
<DT><PRE>public interface <B>GUIContext</B></DL>
</PRE>
<P>
The context in which GUI components are created and rendered
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../org/newdawn/slick/Font.html" title="interface in org.newdawn.slick">Font</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getDefaultFont()">getDefaultFont</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the default system font</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getHeight()">getHeight</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the height of the game canvas</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getInput()">getInput</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the input system</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getScreenHeight()">getScreenHeight</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the height of the standard screen resolution</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getScreenWidth()">getScreenWidth</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the width of the standard screen resolution</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getTime()">getTime</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the accurate system time</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getWidth()">getWidth</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the width of the game canvas</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setDefaultMouseCursor()">setDefaultMouseCursor</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the default mouse cursor - i.e.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(org.lwjgl.input.Cursor, int, int)">setMouseCursor</A></B>(org.lwjgl.input.Cursor&nbsp;cursor,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)">setMouseCursor</A></B>(<A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A>&nbsp;data,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(java.lang.String, int, int)">setMouseCursor</A></B>(java.lang.String&nbsp;ref,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.</TD>
</TR>
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&nbsp;
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<A NAME="getInput()"><!-- --></A><H3>
getInput</H3>
<PRE>
<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> <B>getInput</B>()</PRE>
<DL>
<DD>Get the input system
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The input system available to this game container</DL>
</DD>
</DL>
<HR>
<A NAME="getTime()"><!-- --></A><H3>
getTime</H3>
<PRE>
long <B>getTime</B>()</PRE>
<DL>
<DD>Get the accurate system time
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The system time in milliseconds</DL>
</DD>
</DL>
<HR>
<A NAME="getScreenWidth()"><!-- --></A><H3>
getScreenWidth</H3>
<PRE>
int <B>getScreenWidth</B>()</PRE>
<DL>
<DD>Get the width of the standard screen resolution
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The screen width</DL>
</DD>
</DL>
<HR>
<A NAME="getScreenHeight()"><!-- --></A><H3>
getScreenHeight</H3>
<PRE>
int <B>getScreenHeight</B>()</PRE>
<DL>
<DD>Get the height of the standard screen resolution
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The screen height</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth</H3>
<PRE>
int <B>getWidth</B>()</PRE>
<DL>
<DD>Get the width of the game canvas
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The width of the game canvas</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
int <B>getHeight</B>()</PRE>
<DL>
<DD>Get the height of the game canvas
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The height of the game canvas</DL>
</DD>
</DL>
<HR>
<A NAME="getDefaultFont()"><!-- --></A><H3>
getDefaultFont</H3>
<PRE>
<A HREF="../../../../org/newdawn/slick/Font.html" title="interface in org.newdawn.slick">Font</A> <B>getDefaultFont</B>()</PRE>
<DL>
<DD>Get the default system font
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The default system font</DL>
</DD>
</DL>
<HR>
<A NAME="setMouseCursor(java.lang.String, int, int)"><!-- --></A><H3>
setMouseCursor</H3>
<PRE>
void <B>setMouseCursor</B>(java.lang.String&nbsp;ref,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ref</CODE> - The location of the image to be loaded for the cursor<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
</DD>
</DL>
<HR>
<A NAME="setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)"><!-- --></A><H3>
setMouseCursor</H3>
<PRE>
void <B>setMouseCursor</B>(<A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A>&nbsp;data,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>data</CODE> - The image data from which the cursor can be construted<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
</DD>
</DL>
<HR>
<A NAME="setMouseCursor(org.lwjgl.input.Cursor, int, int)"><!-- --></A><H3>
setMouseCursor</H3>
<PRE>
void <B>setMouseCursor</B>(org.lwjgl.input.Cursor&nbsp;cursor,
int&nbsp;hotSpotX,
int&nbsp;hotSpotY)
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
shouldn't have any impact on FPS.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cursor</CODE> - The cursor to use<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
</DD>
</DL>
<HR>
<A NAME="setDefaultMouseCursor()"><!-- --></A><H3>
setDefaultMouseCursor</H3>
<PRE>
void <B>setDefaultMouseCursor</B>()</PRE>
<DL>
<DD>Set the default mouse cursor - i.e. the original cursor before any native
cursor was set
<P>
<DD><DL>
</DL>
</DD>
</DL>
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