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465 lines
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GUIContext (Slick - The 2D Library)
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<A HREF="../../../../org/newdawn/slick/gui/MouseOverArea.html" title="class in org.newdawn.slick.gui"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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org.newdawn.slick.gui</FONT>
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Interface GUIContext</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>, <A HREF="../../../../org/newdawn/slick/AppletGameContainer.Container.html" title="class in org.newdawn.slick">AppletGameContainer.Container</A>, <A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></DD>
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<DL>
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<DT><PRE>public interface <B>GUIContext</B></DL>
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</PRE>
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<P>
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The context in which GUI components are created and rendered
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/Font.html" title="interface in org.newdawn.slick">Font</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getDefaultFont()">getDefaultFont</A></B>()</CODE>
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<BR>
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Get the default system font</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getHeight()">getHeight</A></B>()</CODE>
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<BR>
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Get the height of the game canvas</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getInput()">getInput</A></B>()</CODE>
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<BR>
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Get the input system</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getScreenHeight()">getScreenHeight</A></B>()</CODE>
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<BR>
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Get the height of the standard screen resolution</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getScreenWidth()">getScreenWidth</A></B>()</CODE>
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<BR>
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Get the width of the standard screen resolution</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getTime()">getTime</A></B>()</CODE>
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<BR>
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Get the accurate system time</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#getWidth()">getWidth</A></B>()</CODE>
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<BR>
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Get the width of the game canvas</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setDefaultMouseCursor()">setDefaultMouseCursor</A></B>()</CODE>
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<BR>
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Set the default mouse cursor - i.e.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(org.lwjgl.input.Cursor, int, int)">setMouseCursor</A></B>(org.lwjgl.input.Cursor cursor,
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int hotSpotX,
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int hotSpotY)</CODE>
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<BR>
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Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)">setMouseCursor</A></B>(<A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A> data,
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int hotSpotX,
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int hotSpotY)</CODE>
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<BR>
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Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/GUIContext.html#setMouseCursor(java.lang.String, int, int)">setMouseCursor</A></B>(java.lang.String ref,
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int hotSpotX,
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int hotSpotY)</CODE>
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<BR>
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Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="getInput()"><!-- --></A><H3>
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getInput</H3>
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<PRE>
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<A HREF="../../../../org/newdawn/slick/Input.html" title="class in org.newdawn.slick">Input</A> <B>getInput</B>()</PRE>
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<DL>
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<DD>Get the input system
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The input system available to this game container</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTime()"><!-- --></A><H3>
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getTime</H3>
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<PRE>
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long <B>getTime</B>()</PRE>
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<DL>
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<DD>Get the accurate system time
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The system time in milliseconds</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getScreenWidth()"><!-- --></A><H3>
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getScreenWidth</H3>
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<PRE>
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int <B>getScreenWidth</B>()</PRE>
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<DL>
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<DD>Get the width of the standard screen resolution
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The screen width</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getScreenHeight()"><!-- --></A><H3>
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getScreenHeight</H3>
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<PRE>
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int <B>getScreenHeight</B>()</PRE>
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<DL>
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<DD>Get the height of the standard screen resolution
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The screen height</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getWidth()"><!-- --></A><H3>
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getWidth</H3>
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<PRE>
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int <B>getWidth</B>()</PRE>
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<DL>
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<DD>Get the width of the game canvas
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The width of the game canvas</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getHeight()"><!-- --></A><H3>
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getHeight</H3>
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<PRE>
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int <B>getHeight</B>()</PRE>
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<DL>
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<DD>Get the height of the game canvas
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The height of the game canvas</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getDefaultFont()"><!-- --></A><H3>
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getDefaultFont</H3>
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<PRE>
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<A HREF="../../../../org/newdawn/slick/Font.html" title="interface in org.newdawn.slick">Font</A> <B>getDefaultFont</B>()</PRE>
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<DL>
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<DD>Get the default system font
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The default system font</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setMouseCursor(java.lang.String, int, int)"><!-- --></A><H3>
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setMouseCursor</H3>
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<PRE>
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void <B>setMouseCursor</B>(java.lang.String ref,
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int hotSpotX,
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int hotSpotY)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>ref</CODE> - The location of the image to be loaded for the cursor<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setMouseCursor(org.newdawn.slick.opengl.ImageData, int, int)"><!-- --></A><H3>
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setMouseCursor</H3>
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<PRE>
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void <B>setMouseCursor</B>(<A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A> data,
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int hotSpotX,
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int hotSpotY)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>data</CODE> - The image data from which the cursor can be construted<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setMouseCursor(org.lwjgl.input.Cursor, int, int)"><!-- --></A><H3>
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setMouseCursor</H3>
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<PRE>
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void <B>setMouseCursor</B>(org.lwjgl.input.Cursor cursor,
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int hotSpotX,
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int hotSpotY)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
|
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<DD>Set the mouse cursor to be displayed - this is a hardware cursor and hence
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shouldn't have any impact on FPS.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>cursor</CODE> - The cursor to use<DD><CODE>hotSpotX</CODE> - The x coordinate of the hotspot within the cursor image<DD><CODE>hotSpotY</CODE> - The y coordinate of the hotspot within the cursor image
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to load the cursor image or create the hardware cursor</DL>
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</DD>
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</DL>
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<HR>
|
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|
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<A NAME="setDefaultMouseCursor()"><!-- --></A><H3>
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setDefaultMouseCursor</H3>
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<PRE>
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void <B>setDefaultMouseCursor</B>()</PRE>
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<DL>
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<DD>Set the default mouse cursor - i.e. the original cursor before any native
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cursor was set
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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