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Audio (Slick - The 2D Library)
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org.newdawn.slick.openal</FONT>
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Interface Audio</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/openal/AudioImpl.html" title="class in org.newdawn.slick.openal">AudioImpl</A>, <A HREF="../../../../org/newdawn/slick/openal/DeferredSound.html" title="class in org.newdawn.slick.openal">DeferredSound</A>, <A HREF="../../../../org/newdawn/slick/openal/MODSound.html" title="class in org.newdawn.slick.openal">MODSound</A>, <A HREF="../../../../org/newdawn/slick/openal/NullAudio.html" title="class in org.newdawn.slick.openal">NullAudio</A>, <A HREF="../../../../org/newdawn/slick/openal/StreamSound.html" title="class in org.newdawn.slick.openal">StreamSound</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>Audio</B></DL>
</PRE>
<P>
The description of of audio data loaded by the AudioLoader
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin, Nathan Sweet <misc@n4te.com></DD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#getBufferID()">getBufferID</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the ID of the OpenAL buffer holding this data (if any).</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#getPosition()">getPosition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Return the current playing position in the sound</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#isPlaying()">isPlaying</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if the sound is playing as sound fx</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#playAsMusic(float, float, boolean)">playAsMusic</A></B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Play this sound as music</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#playAsSoundEffect(float, float, boolean)">playAsSoundEffect</A></B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Play this sound as a sound effect</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#playAsSoundEffect(float, float, boolean, float, float, float)">playAsSoundEffect</A></B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Play this sound as a sound effect</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#setPosition(float)">setPosition</A></B>(float&nbsp;position)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Seeks to a position in the music.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/openal/Audio.html#stop()">stop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stop the sound effect</TD>
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<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
void <B>stop</B>()</PRE>
<DL>
<DD>Stop the sound effect
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<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBufferID()"><!-- --></A><H3>
getBufferID</H3>
<PRE>
int <B>getBufferID</B>()</PRE>
<DL>
<DD>Get the ID of the OpenAL buffer holding this data (if any). This method
is not valid with streaming resources.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The ID of the OpenAL buffer holding this data</DL>
</DD>
</DL>
<HR>
<A NAME="isPlaying()"><!-- --></A><H3>
isPlaying</H3>
<PRE>
boolean <B>isPlaying</B>()</PRE>
<DL>
<DD>Check if the sound is playing as sound fx
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the sound is playing</DL>
</DD>
</DL>
<HR>
<A NAME="playAsSoundEffect(float, float, boolean)"><!-- --></A><H3>
playAsSoundEffect</H3>
<PRE>
int <B>playAsSoundEffect</B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop)</PRE>
<DL>
<DD>Play this sound as a sound effect
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch of the play back<DD><CODE>gain</CODE> - The gain of the play back<DD><CODE>loop</CODE> - True if we should loop
<DT><B>Returns:</B><DD>The ID of the source playing the sound</DL>
</DD>
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<A NAME="playAsSoundEffect(float, float, boolean, float, float, float)"><!-- --></A><H3>
playAsSoundEffect</H3>
<PRE>
int <B>playAsSoundEffect</B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD>Play this sound as a sound effect
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch of the play back<DD><CODE>gain</CODE> - The gain of the play back<DD><CODE>loop</CODE> - True if we should loop<DD><CODE>x</CODE> - The x position of the sound<DD><CODE>y</CODE> - The y position of the sound<DD><CODE>z</CODE> - The z position of the sound
<DT><B>Returns:</B><DD>The ID of the source playing the sound</DL>
</DD>
</DL>
<HR>
<A NAME="playAsMusic(float, float, boolean)"><!-- --></A><H3>
playAsMusic</H3>
<PRE>
int <B>playAsMusic</B>(float&nbsp;pitch,
float&nbsp;gain,
boolean&nbsp;loop)</PRE>
<DL>
<DD>Play this sound as music
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pitch</CODE> - The pitch of the play back<DD><CODE>gain</CODE> - The gain of the play back<DD><CODE>loop</CODE> - True if we should loop
<DT><B>Returns:</B><DD>The ID of the source playing the sound</DL>
</DD>
</DL>
<HR>
<A NAME="setPosition(float)"><!-- --></A><H3>
setPosition</H3>
<PRE>
boolean <B>setPosition</B>(float&nbsp;position)</PRE>
<DL>
<DD>Seeks to a position in the music.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>position</CODE> - Position in seconds.
<DT><B>Returns:</B><DD>True if the setting of the position was successful</DL>
</DD>
</DL>
<HR>
<A NAME="getPosition()"><!-- --></A><H3>
getPosition</H3>
<PRE>
float <B>getPosition</B>()</PRE>
<DL>
<DD>Return the current playing position in the sound
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The current position in seconds.</DL>
</DD>
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