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SlickCallable (Slick - The 2D Library)
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org.newdawn.slick.opengl</FONT>
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Class SlickCallable</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.opengl.SlickCallable</B>
</PRE>
<HR>
<DL>
<DT><PRE>public abstract class <B>SlickCallable</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
A utility to allow performing GL operations without contaminating the
Slick OpenGL state. Note this will not protect you from OpenGL programming errors
like a glBegin() without a glEnd(), or glPush() without glPop() etc.
Expected usage:
<code>
SlickCallable callable = new SlickCallable() {
public performGLOperations() throws SlickException {
GL.glTranslate(0,0,1);
glBegin(GL.GL_POLYGONS);
glVertex(..);
...
glEnd();
}
}
callable.call();
</code>
Alternatively you can use the static methods directly
<code>
SlickCallable.enterSafeBlock();
GL.glTranslate(0,0,1);
glBegin(GL.GL_POLYGONS);
glVertex(..);
...
glEnd();
SlickCallable.leaveSafeBlock();
</code>
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html#SlickCallable()">SlickCallable</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html#call()">call</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cause this callable to perform it's GL operations (@see performGLOperations()).</TD>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html#enterSafeBlock()">enterSafeBlock</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enter a safe block ensuring that all the OpenGL state that slick
uses is safe before touching the GL state directly.</TD>
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<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html#leaveSafeBlock()">leaveSafeBlock</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Leave a safe block ensuring that all of Slick's OpenGL state is
restored since the last enter.</TD>
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<CODE>protected abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html#performGLOperations()">performGLOperations</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Perform the GL operations that this callable is intended to.</TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="SlickCallable()"><!-- --></A><H3>
SlickCallable</H3>
<PRE>
public <B>SlickCallable</B>()</PRE>
<DL>
</DL>
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<A NAME="enterSafeBlock()"><!-- --></A><H3>
enterSafeBlock</H3>
<PRE>
public static void <B>enterSafeBlock</B>()</PRE>
<DL>
<DD>Enter a safe block ensuring that all the OpenGL state that slick
uses is safe before touching the GL state directly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="leaveSafeBlock()"><!-- --></A><H3>
leaveSafeBlock</H3>
<PRE>
public static void <B>leaveSafeBlock</B>()</PRE>
<DL>
<DD>Leave a safe block ensuring that all of Slick's OpenGL state is
restored since the last enter.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="call()"><!-- --></A><H3>
call</H3>
<PRE>
public final void <B>call</B>()
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Cause this callable to perform it's GL operations (@see performGLOperations()). This
method will block until the GL operations have been performed.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure while performing the GL operations or
maintaing SlickState</DL>
</DD>
</DL>
<HR>
<A NAME="performGLOperations()"><!-- --></A><H3>
performGLOperations</H3>
<PRE>
protected abstract void <B>performGLOperations</B>()
throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Perform the GL operations that this callable is intended to. This operations should
not effect the slick OpenGL state.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure of some sort. This is user exception</DL>
</DD>
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