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482 lines
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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Texture (Slick - The 2D Library)
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<A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html" title="class in org.newdawn.slick.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../../org/newdawn/slick/opengl/TextureImpl.html" title="class in org.newdawn.slick.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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org.newdawn.slick.opengl</FONT>
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<BR>
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Interface Texture</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/opengl/DeferredTexture.html" title="class in org.newdawn.slick.opengl">DeferredTexture</A>, <A HREF="../../../../org/newdawn/slick/opengl/TextureImpl.html" title="class in org.newdawn.slick.opengl">TextureImpl</A></DD>
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<DL>
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<DT><PRE>public interface <B>Texture</B></DL>
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</PRE>
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<P>
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The description of a texture loaded by the TextureLoader utility
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#bind()">bind</A></B>()</CODE>
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<BR>
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Bind the GL context to a texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getHeight()">getHeight</A></B>()</CODE>
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<BR>
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Get the height of the physical texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getImageHeight()">getImageHeight</A></B>()</CODE>
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<BR>
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Get the height of the original image</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getImageWidth()">getImageWidth</A></B>()</CODE>
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<BR>
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Get the width of the original image</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> byte[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureData()">getTextureData</A></B>()</CODE>
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<BR>
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Get the pixel data from the card for this texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureHeight()">getTextureHeight</A></B>()</CODE>
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<BR>
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Get the height of the actual texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureID()">getTextureID</A></B>()</CODE>
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<BR>
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Get the OpenGL texture ID for this texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureRef()">getTextureRef</A></B>()</CODE>
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<BR>
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Get the reference from which this texture was loaded</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureWidth()">getTextureWidth</A></B>()</CODE>
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<BR>
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Get the width of the actual texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getWidth()">getWidth</A></B>()</CODE>
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<BR>
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Get the width of the physical texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#hasAlpha()">hasAlpha</A></B>()</CODE>
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<BR>
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Check if the texture has alpha</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#release()">release</A></B>()</CODE>
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<BR>
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Destroy the texture reference</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#setTextureFilter(int)">setTextureFilter</A></B>(int textureFilter)</CODE>
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<BR>
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Apply a given texture filter to the texture</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="hasAlpha()"><!-- --></A><H3>
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hasAlpha</H3>
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<PRE>
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boolean <B>hasAlpha</B>()</PRE>
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<DL>
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<DD>Check if the texture has alpha
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the texture has alpha</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTextureRef()"><!-- --></A><H3>
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getTextureRef</H3>
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<PRE>
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java.lang.String <B>getTextureRef</B>()</PRE>
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<DL>
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<DD>Get the reference from which this texture was loaded
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The reference from which this texture was loaded</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="bind()"><!-- --></A><H3>
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bind</H3>
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<PRE>
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void <B>bind</B>()</PRE>
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<DL>
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<DD>Bind the GL context to a texture
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getImageHeight()"><!-- --></A><H3>
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getImageHeight</H3>
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<PRE>
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int <B>getImageHeight</B>()</PRE>
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<DL>
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<DD>Get the height of the original image
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The height of the original image</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getImageWidth()"><!-- --></A><H3>
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getImageWidth</H3>
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<PRE>
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int <B>getImageWidth</B>()</PRE>
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<DL>
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<DD>Get the width of the original image
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The width of the original image</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getHeight()"><!-- --></A><H3>
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getHeight</H3>
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<PRE>
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float <B>getHeight</B>()</PRE>
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<DL>
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<DD>Get the height of the physical texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The height of physical texture</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getWidth()"><!-- --></A><H3>
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getWidth</H3>
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<PRE>
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float <B>getWidth</B>()</PRE>
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<DL>
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<DD>Get the width of the physical texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The width of physical texture</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTextureHeight()"><!-- --></A><H3>
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getTextureHeight</H3>
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<PRE>
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int <B>getTextureHeight</B>()</PRE>
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<DL>
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<DD>Get the height of the actual texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The height of the actual texture</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTextureWidth()"><!-- --></A><H3>
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getTextureWidth</H3>
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<PRE>
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int <B>getTextureWidth</B>()</PRE>
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<DL>
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<DD>Get the width of the actual texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The width of the actual texture</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="release()"><!-- --></A><H3>
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release</H3>
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<PRE>
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void <B>release</B>()</PRE>
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<DL>
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<DD>Destroy the texture reference
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTextureID()"><!-- --></A><H3>
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getTextureID</H3>
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<PRE>
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int <B>getTextureID</B>()</PRE>
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<DL>
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<DD>Get the OpenGL texture ID for this texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The OpenGL texture ID</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getTextureData()"><!-- --></A><H3>
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getTextureData</H3>
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<PRE>
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byte[] <B>getTextureData</B>()</PRE>
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<DL>
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<DD>Get the pixel data from the card for this texture
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The texture data from the card for this texture</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setTextureFilter(int)"><!-- --></A><H3>
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setTextureFilter</H3>
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<PRE>
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void <B>setTextureFilter</B>(int textureFilter)</PRE>
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<DL>
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<DD>Apply a given texture filter to the texture
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>textureFilter</CODE> - The texture filter to apply (GL_LINEAR, GL_NEAREST, etc..)</DL>
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</DD>
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</DL>
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<!-- ========= END OF CLASS DATA ========= -->
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