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org.newdawn.slick.opengl (Slick - The 2D Library)
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Package org.newdawn.slick.opengl
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This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.
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<B>See:</B>
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<A HREF="#package_description"><B>Description</B></A>
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<B>Interface Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A></B></TD>
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<TD>A description of any class providing ImageData in a form suitable for OpenGL texture
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creation.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/LoadableImageData.html" title="interface in org.newdawn.slick.opengl">LoadableImageData</A></B></TD>
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<TD>An image data source that can load images from a stream</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html" title="interface in org.newdawn.slick.opengl">Texture</A></B></TD>
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<TD>The description of a texture loaded by the TextureLoader utility</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Class Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/CompositeImageData.html" title="class in org.newdawn.slick.opengl">CompositeImageData</A></B></TD>
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<TD>A composite data source that checks multiple loaders in order of
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preference</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/CursorLoader.html" title="class in org.newdawn.slick.opengl">CursorLoader</A></B></TD>
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<TD>A utility to load cursors (thanks go to Kappa for the animated cursor
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loader)</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/DeferredTexture.html" title="class in org.newdawn.slick.opengl">DeferredTexture</A></B></TD>
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<TD>A texture proxy that can be used to load a texture at a later date while still
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allowing elements to reference it</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/EmptyImageData.html" title="class in org.newdawn.slick.opengl">EmptyImageData</A></B></TD>
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<TD>An image data implementation which represents an empty texture</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/GLUtils.html" title="class in org.newdawn.slick.opengl">GLUtils</A></B></TD>
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<TD>A collection of utilities to allow aid interaction with the GL provider</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/ImageDataFactory.html" title="class in org.newdawn.slick.opengl">ImageDataFactory</A></B></TD>
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<TD>A static utility to create the appropriate image data for a particular reference.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/ImageIOImageData.html" title="class in org.newdawn.slick.opengl">ImageIOImageData</A></B></TD>
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<TD>An image data provider that uses ImageIO to retrieve image data in a format
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suitable for creating OpenGL textures.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/InternalTextureLoader.html" title="class in org.newdawn.slick.opengl">InternalTextureLoader</A></B></TD>
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<TD>A texture loaded based on many old versions that will load image data from a file
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and produce OpenGL textures.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/PNGDecoder.html" title="class in org.newdawn.slick.opengl">PNGDecoder</A></B></TD>
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<TD>A PNGDecoder.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/PNGDecoder.Format.html" title="class in org.newdawn.slick.opengl">PNGDecoder.Format</A></B></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/PNGImageData.html" title="class in org.newdawn.slick.opengl">PNGImageData</A></B></TD>
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<TD>The PNG imge data source that is pure java reading PNGs</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html" title="class in org.newdawn.slick.opengl">SlickCallable</A></B></TD>
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<TD>A utility to allow performing GL operations without contaminating the
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Slick OpenGL state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/TextureImpl.html" title="class in org.newdawn.slick.opengl">TextureImpl</A></B></TD>
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<TD>A texture to be bound within JOGL.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/TextureLoader.html" title="class in org.newdawn.slick.opengl">TextureLoader</A></B></TD>
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<TD>A utility class to wrap the Slick internal texture loader and present a
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rational interface.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/TGAImageData.html" title="class in org.newdawn.slick.opengl">TGAImageData</A></B></TD>
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<TD>A utility to load TGAs.</TD>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Exception Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/opengl/CompositeIOException.html" title="class in org.newdawn.slick.opengl">CompositeIOException</A></B></TD>
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<TD>A collection of IOException that failed image data loading</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="package_description"><!-- --></A><H2>
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Package org.newdawn.slick.opengl Description
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</H2>
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<P>
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This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. As
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a user you shouldn't need to access anything here directly.
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<P>
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