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ParticleEmitter (Slick - The 2D Library)
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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org.newdawn.slick.particles</FONT>
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<BR>
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Interface ParticleEmitter</H2>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>, <A HREF="../../../../org/newdawn/slick/particles/effects/FireEmitter.html" title="class in org.newdawn.slick.particles.effects">FireEmitter</A></DD>
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<DL>
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<DT><PRE>public interface <B>ParticleEmitter</B></DL>
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</PRE>
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<P>
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An emitter is responsible for producing the particles and controlling them during
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their life. An implementation of this interface can be considered a particle
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effect.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#completed()">completed</A></B>()</CODE>
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<BR>
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Check if this emitter has completed it's cycle</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#getImage()">getImage</A></B>()</CODE>
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<BR>
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Get the image to draw for each particle</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#isEnabled()">isEnabled</A></B>()</CODE>
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<BR>
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Check if the emitter is enabled</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#isOriented()">isOriented</A></B>()</CODE>
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<BR>
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Check if the particles produced should maintain orientation</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#resetState()">resetState</A></B>()</CODE>
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<BR>
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Clear the state of emitter back to default</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#setEnabled(boolean)">setEnabled</A></B>(boolean enabled)</CODE>
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<BR>
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Indicate whether the emitter should be enabled</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A> system,
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int delta)</CODE>
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<BR>
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Update the emitter, produce any particles required by requesting
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them from the particle system provided.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)">updateParticle</A></B>(<A HREF="../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A> particle,
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int delta)</CODE>
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<BR>
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Update a single particle that this emitter produced</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#useAdditive()">useAdditive</A></B>()</CODE>
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<BR>
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Check if this emitter should use additive blending</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)">usePoints</A></B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A> system)</CODE>
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<BR>
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Check if this emitter should use points based on it's own settings
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and those of the particle system</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#wrapUp()">wrapUp</A></B>()</CODE>
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<BR>
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Wrap up the particle emitter.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="update(org.newdawn.slick.particles.ParticleSystem, int)"><!-- --></A><H3>
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update</H3>
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<PRE>
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void <B>update</B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A> system,
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int delta)</PRE>
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<DL>
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<DD>Update the emitter, produce any particles required by requesting
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them from the particle system provided.
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system used to create particles<DD><CODE>delta</CODE> - The amount of time in milliseconds since last emitter update</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="completed()"><!-- --></A><H3>
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completed</H3>
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<PRE>
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boolean <B>completed</B>()</PRE>
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<DL>
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<DD>Check if this emitter has completed it's cycle
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the emitter has completed it's cycle</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="wrapUp()"><!-- --></A><H3>
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wrapUp</H3>
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<PRE>
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void <B>wrapUp</B>()</PRE>
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<DL>
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<DD>Wrap up the particle emitter. This means the emitter will no longer produce
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particles and will be marked as completed once the particles have expired
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="updateParticle(org.newdawn.slick.particles.Particle, int)"><!-- --></A><H3>
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updateParticle</H3>
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<PRE>
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void <B>updateParticle</B>(<A HREF="../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A> particle,
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int delta)</PRE>
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<DL>
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<DD>Update a single particle that this emitter produced
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>particle</CODE> - The particle to be updated<DD><CODE>delta</CODE> - The amount of time in millisecond since last particle update</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isEnabled()"><!-- --></A><H3>
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isEnabled</H3>
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<PRE>
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boolean <B>isEnabled</B>()</PRE>
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<DL>
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<DD>Check if the emitter is enabled
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the emitter is enabled</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setEnabled(boolean)"><!-- --></A><H3>
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setEnabled</H3>
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<PRE>
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void <B>setEnabled</B>(boolean enabled)</PRE>
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<DL>
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<DD>Indicate whether the emitter should be enabled
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>enabled</CODE> - True if the emitter should be enabled</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="useAdditive()"><!-- --></A><H3>
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useAdditive</H3>
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<PRE>
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boolean <B>useAdditive</B>()</PRE>
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<DL>
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<DD>Check if this emitter should use additive blending
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the emitter should use the right blending</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getImage()"><!-- --></A><H3>
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getImage</H3>
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<PRE>
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<A HREF="../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A> <B>getImage</B>()</PRE>
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<DL>
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<DD>Get the image to draw for each particle
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The image to draw for each particle</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isOriented()"><!-- --></A><H3>
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isOriented</H3>
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<PRE>
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boolean <B>isOriented</B>()</PRE>
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<DL>
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<DD>Check if the particles produced should maintain orientation
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>True if the particles produced should maintain orientation</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="usePoints(org.newdawn.slick.particles.ParticleSystem)"><!-- --></A><H3>
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usePoints</H3>
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<PRE>
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boolean <B>usePoints</B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A> system)</PRE>
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<DL>
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<DD>Check if this emitter should use points based on it's own settings
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and those of the particle system
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system to cross check agianst
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<DT><B>Returns:</B><DD>True if we should use points</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="resetState()"><!-- --></A><H3>
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resetState</H3>
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<PRE>
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void <B>resetState</B>()</PRE>
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<DL>
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<DD>Clear the state of emitter back to default
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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