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ParticleEmitter (Slick - The 2D Library)
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org.newdawn.slick.particles</FONT>
<BR>
Interface ParticleEmitter</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>, <A HREF="../../../../org/newdawn/slick/particles/effects/FireEmitter.html" title="class in org.newdawn.slick.particles.effects">FireEmitter</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>ParticleEmitter</B></DL>
</PRE>
<P>
An emitter is responsible for producing the particles and controlling them during
their life. An implementation of this interface can be considered a particle
effect.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#completed()">completed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter has completed it's cycle</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#getImage()">getImage</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the image to draw for each particle</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#isEnabled()">isEnabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if the emitter is enabled</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#isOriented()">isOriented</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if the particles produced should maintain orientation</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#resetState()">resetState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clear the state of emitter back to default</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#setEnabled(boolean)">setEnabled</A></B>(boolean&nbsp;enabled)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the emitter should be enabled</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)">update</A></B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the emitter, produce any particles required by requesting
them from the particle system provided.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)">updateParticle</A></B>(<A HREF="../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A>&nbsp;particle,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update a single particle that this emitter produced</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#useAdditive()">useAdditive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter should use additive blending</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)">usePoints</A></B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter should use points based on it's own settings
and those of the particle system</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleEmitter.html#wrapUp()">wrapUp</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wrap up the particle emitter.</TD>
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<A NAME="update(org.newdawn.slick.particles.ParticleSystem, int)"><!-- --></A><H3>
update</H3>
<PRE>
void <B>update</B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system,
int&nbsp;delta)</PRE>
<DL>
<DD>Update the emitter, produce any particles required by requesting
them from the particle system provided.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system used to create particles<DD><CODE>delta</CODE> - The amount of time in milliseconds since last emitter update</DL>
</DD>
</DL>
<HR>
<A NAME="completed()"><!-- --></A><H3>
completed</H3>
<PRE>
boolean <B>completed</B>()</PRE>
<DL>
<DD>Check if this emitter has completed it's cycle
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter has completed it's cycle</DL>
</DD>
</DL>
<HR>
<A NAME="wrapUp()"><!-- --></A><H3>
wrapUp</H3>
<PRE>
void <B>wrapUp</B>()</PRE>
<DL>
<DD>Wrap up the particle emitter. This means the emitter will no longer produce
particles and will be marked as completed once the particles have expired
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateParticle(org.newdawn.slick.particles.Particle, int)"><!-- --></A><H3>
updateParticle</H3>
<PRE>
void <B>updateParticle</B>(<A HREF="../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A>&nbsp;particle,
int&nbsp;delta)</PRE>
<DL>
<DD>Update a single particle that this emitter produced
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>particle</CODE> - The particle to be updated<DD><CODE>delta</CODE> - The amount of time in millisecond since last particle update</DL>
</DD>
</DL>
<HR>
<A NAME="isEnabled()"><!-- --></A><H3>
isEnabled</H3>
<PRE>
boolean <B>isEnabled</B>()</PRE>
<DL>
<DD>Check if the emitter is enabled
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter is enabled</DL>
</DD>
</DL>
<HR>
<A NAME="setEnabled(boolean)"><!-- --></A><H3>
setEnabled</H3>
<PRE>
void <B>setEnabled</B>(boolean&nbsp;enabled)</PRE>
<DL>
<DD>Indicate whether the emitter should be enabled
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enabled</CODE> - True if the emitter should be enabled</DL>
</DD>
</DL>
<HR>
<A NAME="useAdditive()"><!-- --></A><H3>
useAdditive</H3>
<PRE>
boolean <B>useAdditive</B>()</PRE>
<DL>
<DD>Check if this emitter should use additive blending
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter should use the right blending</DL>
</DD>
</DL>
<HR>
<A NAME="getImage()"><!-- --></A><H3>
getImage</H3>
<PRE>
<A HREF="../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A> <B>getImage</B>()</PRE>
<DL>
<DD>Get the image to draw for each particle
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The image to draw for each particle</DL>
</DD>
</DL>
<HR>
<A NAME="isOriented()"><!-- --></A><H3>
isOriented</H3>
<PRE>
boolean <B>isOriented</B>()</PRE>
<DL>
<DD>Check if the particles produced should maintain orientation
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the particles produced should maintain orientation</DL>
</DD>
</DL>
<HR>
<A NAME="usePoints(org.newdawn.slick.particles.ParticleSystem)"><!-- --></A><H3>
usePoints</H3>
<PRE>
boolean <B>usePoints</B>(<A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system)</PRE>
<DL>
<DD>Check if this emitter should use points based on it's own settings
and those of the particle system
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system to cross check agianst
<DT><B>Returns:</B><DD>True if we should use points</DL>
</DD>
</DL>
<HR>
<A NAME="resetState()"><!-- --></A><H3>
resetState</H3>
<PRE>
void <B>resetState</B>()</PRE>
<DL>
<DD>Clear the state of emitter back to default
<P>
<DD><DL>
</DL>
</DD>
</DL>
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