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org.newdawn.slick.state (Slick - The 2D Library)
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<H2>
Package org.newdawn.slick.state
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State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.
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<B>See:</B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="#package_description"><B>Description</B></A>
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<B>Interface Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></B></TD>
<TD>A single state building up part of the game.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></TD>
<TD>A simple state used an adapter so we don't have to implement all the event methods
every time.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></B></TD>
<TD>A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into
different states so they can be easily managed and maintained.</TD>
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<A NAME="package_description"><!-- --></A><H2>
Package org.newdawn.slick.state Description
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<P>
State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits. However, states can be used to simply
segregate section on the play.
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