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TransitionTest (Slick - The 2D Library)
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org.newdawn.slick.tests</FONT>
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Class TransitionTest</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">org.newdawn.slick.state.StateBasedGame</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.tests.TransitionTest</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../org/newdawn/slick/Game.html" title="interface in org.newdawn.slick">Game</A>, <A HREF="../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A></DD>
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<DT><PRE>public class <B>TransitionTest</B><DT>extends <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></DL>
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</PRE>
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<P>
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A test to view the different transitions that are currently implemented
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/TransitionTest.html#TransitionTest()">TransitionTest</A></B>()</CODE>
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<BR>
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Test the transitions implemented</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/TransitionTest.html#getNextTransitionPair()">getNextTransitionPair</A></B>()</CODE>
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<BR>
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Get the next transition pair that we'lluse</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/TransitionTest.html#initStatesList(org.newdawn.slick.GameContainer)">initStatesList</A></B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)</CODE>
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<BR>
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Initialise the list of states making up this game</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/tests/TransitionTest.html#main(java.lang.String[])">main</A></B>(java.lang.String[] argv)</CODE>
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<BR>
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Entry point to our test</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.state.StateBasedGame"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class org.newdawn.slick.state.<A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#addState(org.newdawn.slick.state.GameState)">addState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#closeRequested()">closeRequested</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#controllerUpReleased(int)">controllerUpReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int)">enterState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)">enterState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getContainer()">getContainer</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentState()">getCurrentState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentStateID()">getCurrentStateID</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getState(int)">getState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getStateCount()">getStateCount</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#getTitle()">getTitle</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#init(org.newdawn.slick.GameContainer)">init</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#inputEnded()">inputEnded</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#inputStarted()">inputStarted</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#keyReleased(int, char)">keyReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#mouseWheelMoved(int)">mouseWheelMoved</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#postRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#postUpdateState(org.newdawn.slick.GameContainer, int)">postUpdateState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#preRenderState(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#preUpdateState(org.newdawn.slick.GameContainer, int)">preUpdateState</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">render</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#setInput(org.newdawn.slick.Input)">setInput</A>, <A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#update(org.newdawn.slick.GameContainer, int)">update</A></CODE></TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="TransitionTest()"><!-- --></A><H3>
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TransitionTest</H3>
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<PRE>
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public <B>TransitionTest</B>()</PRE>
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<DL>
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<DD>Test the transitions implemented
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<P>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="initStatesList(org.newdawn.slick.GameContainer)"><!-- --></A><H3>
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initStatesList</H3>
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<PRE>
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public void <B>initStatesList</B>(<A HREF="../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container)
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throws <A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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<DL>
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<DD><B>Description copied from class: <CODE><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#initStatesList(org.newdawn.slick.GameContainer)">StateBasedGame</A></CODE></B></DD>
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<DD>Initialise the list of states making up this game
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<P>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#initStatesList(org.newdawn.slick.GameContainer)">initStatesList</A></CODE> in class <CODE><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></CODE></DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game
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<DT><B>Throws:</B>
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<DD><CODE><A HREF="../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise the state based game resources<DT><B>See Also:</B><DD><A HREF="../../../../org/newdawn/slick/state/StateBasedGame.html#initStatesList(org.newdawn.slick.GameContainer)"><CODE>StateBasedGame.initStatesList(org.newdawn.slick.GameContainer)</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getNextTransitionPair()"><!-- --></A><H3>
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getNextTransitionPair</H3>
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<PRE>
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public <A HREF="../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>[] <B>getNextTransitionPair</B>()</PRE>
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<DL>
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<DD>Get the next transition pair that we'lluse
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>The pair of transitions used to enter and leave the next state</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="main(java.lang.String[])"><!-- --></A><H3>
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main</H3>
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<PRE>
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public static void <B>main</B>(java.lang.String[] argv)</PRE>
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<DL>
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<DD>Entry point to our test
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>argv</CODE> - The arguments passed to the test</DL>
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</DD>
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