Files
Terrarum/src/net/torvald/terrarum/serialise/WriteLayerDataZip.kt
2019-02-22 04:50:43 +09:00

219 lines
7.2 KiB
Kotlin

package net.torvald.terrarum.serialise
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.ByteArray64GrowableOutputStream
import net.torvald.terrarum.realestate.LandUtil
import java.io.IOException
import java.util.zip.Deflater
import java.util.zip.DeflaterOutputStream
/**
* This object only writes a file named 'worldinfo1'.
*
* The intended operation is as follows:
* 1. This and others write
*
* TODO temporarily dump on the disk THEN pack? Or put all the files (in ByteArray64) in the RAM THEN pack?
*
* Created by minjaesong on 2016-03-18.
*/
// internal for everything: prevent malicious module from messing up the savedata
internal object WriteLayerDataZip {
// FIXME TERRAIN DAMAGE UNTESTED
// 2400x800 world size, default comp level: about 90 kB
// 8192x2048 world size, default comp level: about 670 kB
// 2400x800 world size, best comp level: about 75 kB
// 8192x2048 world size, best comp level: about 555 kB
val LAYERS_FILENAME = "world"
val MAGIC = byteArrayOf(0x54, 0x45, 0x4D, 0x7A)
val VERSION_NUMBER = WORLD_WRITER_FORMAT_VERSION.toByte()
val NUMBER_OF_LAYERS = 3.toByte()
val NUMBER_OF_PAYLOADS = 5.toByte()
val COMPRESSION_ALGORITHM = 1.toByte()
val GENERATOR_VERSION = WORLD_GENERATOR_VERSION.toULittleShort()
val PAYLOAD_HEADER = byteArrayOf(0, 0x70, 0x4C, 0x64) // \0pLd
val PAYLOAD_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x50, 0x59, 0x4C, 0x64, -1) // EndPYLd\xFF
val FILE_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x54, 0x45, 0x4D, -1, -2) // EndTEM with BOM
//val NULL: Byte = 0
/**
* @param world The world to serialise
* @param path The directory where the temporary file goes, in relative to the AppLoader.defaultSaveDir. Should NOT start with slashed
*
* @return File on success; `null` on failure
*/
internal operator fun invoke(world: GameWorld): ByteArray64? {
//val sanitisedPath = path.replace('\\', '/').removePrefix("/").replace("../", "")
//val path = "${AppLoader.defaultSaveDir}/$sanitisedPath/tmp_$LAYERS_FILENAME${world.worldIndex}"
//val path = "${AppLoader.defaultSaveDir}/tmp_$LAYERS_FILENAME${world.worldIndex}"
// TODO let's try dump-on-the-disk-then-pack method...
/*val parentDir = File("${AppLoader.defaultSaveDir}/$saveDirectoryName")
if (!parentDir.exists()) {
parentDir.mkdir()
}
else if (!parentDir.isDirectory) {
EchoError("Savegame directory is not actually a directory, aborting...")
return false
}*/
//val outFile = File(path)
//if (outFile.exists()) outFile.delete()
//outFile.createNewFile()
//val outputStream = BufferedOutputStream(FileOutputStream(outFile), 8192)
val outputStream = ByteArray64GrowableOutputStream()
var deflater: DeflaterOutputStream // couldn't really use one outputstream for all the files.
fun wb(byteArray: ByteArray) { outputStream.write(byteArray) }
fun wb(byte: Byte) { outputStream.write(byte.toInt()) }
//fun wb(byte: Int) { outputStream.write(byte) }
fun wi32(int: Int) { wb(int.toLittle()) }
fun wi48(long: Long) { wb(long.toULittle48()) }
fun wi64(long: Long) { wb(long.toLittle()) }
fun wf32(float: Float) { wi32(float.toRawBits()) }
////////////////////
// WRITE BINARIES //
////////////////////
// all the necessary headers
wb(MAGIC); wb(VERSION_NUMBER); wb(NUMBER_OF_LAYERS); wb(NUMBER_OF_PAYLOADS); wb(COMPRESSION_ALGORITHM); wb(GENERATOR_VERSION)
// world width, height, and spawn point
wi32(world.width); wi32(world.height)
wi48(LandUtil.getBlockAddr(world, world.spawnX, world.spawnY))
// write payloads //
outputStream.flush()
// TERR payload
// PRO Debug tip: every deflated bytes must begin with 0x789C or 0x78DA
// Thus, \0pLd + [10] must be either of these.
wb(PAYLOAD_HEADER); wb("TERR".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.terrainArray)
deflater.write(world.layerTerrainLowBits.data)
deflater.finish()
wb(PAYLOAD_FOOTER)
// WALL payload
wb(PAYLOAD_HEADER); wb("WALL".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wallArray)
deflater.write(world.layerWallLowBits.data)
deflater.finish()
wb(PAYLOAD_FOOTER)
// WIRE payload
wb(PAYLOAD_HEADER); wb("WIRE".toByteArray())
wi48(world.width * world.height.toLong())
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wireArray)
deflater.finish()
wb(PAYLOAD_FOOTER)
// TdMG payload
wb(PAYLOAD_HEADER); wb("TdMG".toByteArray())
wi48(world.terrainDamages.size * 10L)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.terrainDamages.forEach { t, u ->
deflater.write(t.toULittle48())
deflater.write(u.toRawBits().toLittle())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// WdMG payload
wb(PAYLOAD_HEADER); wb("WdMG".toByteArray())
wi48(world.wallDamages.size * 10L)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.wallDamages.forEach { t, u ->
deflater.write(t.toULittle48())
deflater.write(u.toRawBits().toLittle())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// FlTP payload
wb(PAYLOAD_HEADER); wb("FlTP".toByteArray())
wi48(world.fluidTypes.size * 8L)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.fluidTypes.forEach { t, u ->
deflater.write(t.toULittle48())
deflater.write(u.value.toLittleShort())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// FlFL payload
wb(PAYLOAD_HEADER); wb("FlFL".toByteArray())
wi48(world.fluidFills.size * 10L)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.fluidFills.forEach { t, u ->
deflater.write(t.toULittle48())
deflater.write(u.toRawBits().toLittle())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// write footer
wb(FILE_FOOTER)
//////////////////
// END OF WRITE //
//////////////////
try {
outputStream.flush()
outputStream.close()
return outputStream.toByteArray64()
}
catch (e: IOException) {
e.printStackTrace()
}
finally {
outputStream.close()
}
return null
}
}