Files
Terrarum/src/net/torvald/terrarum/console/GetFactioning.kt
Song Minjae 186d6a8cb9 monitor adjustment screen, changed "calibrate" to "adjust" (NOT the STRING_ID of langpack)
Former-commit-id: ffae41e5876e54e2e0aedb5a93092db8e8f75d01
Former-commit-id: 65883b385a205d47b76c60f18a91186c2be922b2
2016-07-06 20:17:51 +09:00

119 lines
4.3 KiB
Kotlin

package net.torvald.terrarum.console
import net.torvald.imagefont.GameFontBase
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Player
/**
* Created by minjaesong on 16-02-17.
*/
class GetFactioning : ConsoleCommand {
val ccW = GameFontBase.colToCode["w"]
val ccG = GameFontBase.colToCode["g"]
val ccY = GameFontBase.colToCode["y"]
val ccM = GameFontBase.colToCode["m"]
val ccK = GameFontBase.colToCode["k"]
val ccB = GameFontBase.colToCode["b"]
private val PRINT_INDENTATION = "$ccK --> $ccW"
override fun execute(args: Array<String>) {
val echo = Echo()
val error = Error()
fun printOutFactioning(id: Int) {
val a = Terrarum.ingame.getActorByID(id)
if (a is Factionable) {
echo.execute("$ccW== Faction assignment for $ccY${if (id == Player.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Player.PLAYER_REF_ID) "player" else id.toString()}' ==")
// get all factioning data of player
val factionSet = a.faction
if (factionSet.isEmpty()) {
echo.execute("The actor has empty faction set.")
println("[GetFactioning] The actor has empty faction set.")
return
}
val count = factionSet.size
echo.execute("$ccG${count.toString()} $ccW${Lang.pluralise(" faction", count)} assigned.")
println("[GetFactioning] ${count.toString()} ${Lang.pluralise(" faction", count)} assigned.")
for (faction in factionSet) {
echo.execute("${ccW}faction $ccM${faction.factionName}")
println("[GetFactioning] faction '${faction.factionName}'")
echo.execute("$ccY Amicable")
println("[GetFactioning] Amicable")
faction.factionAmicable.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Explicit neutral")
println("[GetFactioning] Explicit neutral")
faction.factionNeutral.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Hostile")
println("[GetFactioning] Hostile")
faction.factionHostile.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
echo.execute("$ccY Fearful")
println("[GetFactioning] Fearful")
faction.factionFearful.forEach { s ->
echo.execute(PRINT_INDENTATION + s)
println("[GetFactioning] --> $s")
}
}
}
else {
error.execute("The actor is not factionable.")
System.err.println("[GetFactioning] The actor is not factionable.")
}
}
if (args.size == 1) {
printOutFactioning(Player.PLAYER_REF_ID)
}
else {
if (!args[1].isNum()) {
error.execute("Invalid actor ID input.")
System.err.println("[GetFactioning] Invalid actor ID input.")
return
}
try {
val actorID = args[1].toInt()
printOutFactioning(actorID)
}
catch (e: IllegalArgumentException) {
error.execute("${args[1]}: no actor with this ID.")
System.err.println("[GetFactioning] ${args[1]}: no actor with this ID.")
}
}
}
fun String.isNum(): Boolean {
try {
this.toInt()
return true
}
catch (e: NumberFormatException) {
return false
}
}
override fun printUsage() {
}
}