Files
Terrarum/src/net/torvald/terrarum/worlddrawer/BlocksDrawer.kt
2024-09-05 19:48:21 +09:00

1491 lines
67 KiB
Kotlin

package net.torvald.terrarum.worlddrawer
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input.Keys
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.glutils.Float16FrameBuffer
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.math.Matrix4
import com.jme3.math.FastMath
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.XXHash64
import net.torvald.terrarum.*
import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.FLUID_MIN_MASS
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.toBig64
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.Companion.WALL_OVERLAY_COLOUR
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unsafe.UnsafeLong2D
import kotlin.math.roundToInt
/**
* Sub-portion of IngameRenderer. You are not supposed to directly deal with this.
*
* The terrain texture atlas is HARD CODED as "4096x4096, on which 256x256 tiles are contained"
* in the shader (tiling.frag). This will not be a problem in the base game, but if you are modifying
* this engine for your project, you must edit the shader program accordingly.
*
* To render and draw images, modify the ```selectedWireBitToDraw``` (bitset) property from the IngameRenderer.
*
* Created by minjaesong on 2016-01-19.
*/
internal object BlocksDrawer {
/** World change is managed by IngameRenderer.setWorld() */
internal var world: GameWorld = GameWorld.makeNullWorld()
/**
* Widths of the tile atlantes must have exactly the same width (height doesn't matter)
* If not, the engine will choose wrong tile for a number you provided.
*/
/** Index zero: spring */
val seasonalTerrains: Array<TextureRegionPack>
lateinit var tilesTerrain: TextureRegionPack; private set
lateinit var tilesTerrainNext: TextureRegionPack; private set
private var tilesTerrainBlendDegree = 0f
//val tilesWire: TextureRegionPack
val tileItemTerrain: TextureRegionPack
val tileItemTerrainGlow: TextureRegionPack
val tileItemTerrainEmissive: TextureRegionPack
val tileItemWall: TextureRegionPack
val tileItemWallGlow: TextureRegionPack
val tileItemWallEmissive: TextureRegionPack
val tilesGlow: TextureRegionPack
val tilesEmissive: TextureRegionPack
val nullTex = Texture(1, 1, Pixmap.Format.RGBA8888);
//val tileItemWall = Image(TILE_SIZE * 16, TILE_SIZE * GameWorld.TILES_SUPPORTED / 16) // 4 MB
const val BREAKAGE_STEPS = 10
val WALL = GameWorld.WALL
val TERRAIN = GameWorld.TERRAIN
val ORES = GameWorld.ORES
val FLUID = -2
val OCCLUSION = 31337
val BLURMAP_BASE = 31338
val BLURMAP_TERR = BLURMAP_BASE + TERRAIN
val BLURMAP_WALL = BLURMAP_BASE + WALL
private const val OCCLUSION_TILE_NUM_BASE = 16
private const val NEARBY_TILE_KEY_UP = 0
private const val NEARBY_TILE_KEY_RIGHT = 1
private const val NEARBY_TILE_KEY_DOWN = 2
private const val NEARBY_TILE_KEY_LEFT = 3
private lateinit var terrainTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var wallTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var oreTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var fluidTilesBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var occlusionBuffer: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var blurMapTerr: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var blurMapWall: UnsafeLong2D // stores subtiles (dimension is doubled)
private lateinit var tempRenderTypeBuffer: UnsafeLong2D // this one is NOT dimension doubled; 0x tttt 00 ii where t=rawTileNum, i=nearbyTilesInfo
private var terrainDrawBuffer1: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var terrainDrawBuffer2: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var wallDrawBuffer1: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var wallDrawBuffer2: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var oresDrawBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var fluidDrawBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var occlusionDrawBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var blurTilesBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private var nullBuffer: Pixmap = Pixmap(1, 1, Pixmap.Format.RGBA8888)
private lateinit var tilesQuad: Mesh
private val shaderTiling = App.loadShaderFromClasspath("shaders/default.vert", "shaders/tiling.frag")
private val shaderDeblock = App.loadShaderFromClasspath("shaders/default.vert", "shaders/deblocking.frag")
private lateinit var deblockingFBO: Float16FrameBuffer
private lateinit var blurmapFBO: Float16FrameBuffer
lateinit var batch: FlippingSpriteBatch
private lateinit var camera: OrthographicCamera
init {
// PNG still doesn't work right.
// The thing is, pixel with alpha 0 must have RGB of also 0, which PNG does not guarantee it.
// (pixels of RGB = 255, A = 0 -- white transparent -- causes 'glow')
// with TGA, you have a complete control over this, with the expense of added hassle on your side.
// -- Torvald, 2018-12-19
// CreateTileAtlas.invoke() has been moved to the AppLoader.create() //
// create terrain texture from pixmaps
seasonalTerrains = arrayOf(
TextureRegionPack(Texture(App.tileMaker.atlasPrevernal), TILE_SIZE, TILE_SIZE),
TextureRegionPack(Texture(App.tileMaker.atlasVernal), TILE_SIZE, TILE_SIZE),
TextureRegionPack(Texture(App.tileMaker.atlasAestival), TILE_SIZE, TILE_SIZE),
TextureRegionPack(Texture(App.tileMaker.atlasSerotinal), TILE_SIZE, TILE_SIZE),
TextureRegionPack(Texture(App.tileMaker.atlasAutumnal), TILE_SIZE, TILE_SIZE),
TextureRegionPack(Texture(App.tileMaker.atlasHibernal), TILE_SIZE, TILE_SIZE),
)
tilesGlow = TextureRegionPack(Texture(App.tileMaker.atlasGlow), TILE_SIZE, TILE_SIZE)
tilesEmissive = TextureRegionPack(Texture(App.tileMaker.atlasEmissive), TILE_SIZE, TILE_SIZE)
printdbg(this, "Making terrain and wall item textures...")
// test print
tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
tileItemTerrainGlow = TextureRegionPack(App.tileMaker.itemTerrainTextureGlow, TILE_SIZE, TILE_SIZE)
tileItemTerrainEmissive = TextureRegionPack(App.tileMaker.itemTerrainTextureEmissive, TILE_SIZE, TILE_SIZE)
tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
tileItemWallGlow = TextureRegionPack(App.tileMaker.itemWallTextureGlow, TILE_SIZE, TILE_SIZE)
tileItemWallEmissive = TextureRegionPack(App.tileMaker.itemWallTextureEmissive, TILE_SIZE, TILE_SIZE)
// val texdata = tileItemTerrain.texture.textureData
// val textureBackedByPixmap = texdata.isPrepared
// if (!textureBackedByPixmap) texdata.prepare()
// val imageSheet = texdata.consumePixmap()
// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/terrainitem.tga"), imageSheet, false)
// if (!textureBackedByPixmap) imageSheet.dispose()
// finally
tilesTerrain = seasonalTerrains[1]
batch = FlippingSpriteBatch()
camera = OrthographicCamera(App.scr.width.toFloat(), App.scr.height.toFloat())
printdbg(this, "init() exit")
}
/**
* See work_files/dynamic_shape_2_0.psd
*
* bits position: (0 being LSB)
*
* 5 6 7
* 4 @ 0
* 3 2 1
*
* size of this LUT must be equal to 256.
*/
val connectLut47 = intArrayOf(17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,11,13,11,13,6,20,6,34,11,13,11,13,36,33,36,46,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,30,42,30,42,38,26,38,18,30,42,30,42,23,45,23,31,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,11,44,11,44,6,27,6,40,11,44,11,44,36,19,36,32,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,30,29,30,29,38,39,38,25,30,29,30,29,23,24,23,22)
val connectLut16 = intArrayOf(0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,0,2,0,2,4,6,4,6,0,2,0,2,4,6,4,6,8,10,8,10,12,14,12,14,8,10,8,10,12,14,12,14,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15,1,3,1,3,5,7,5,7,1,3,1,3,5,7,5,7,9,11,9,11,13,15,13,15,9,11,9,11,13,15,13,15)
// order: TL, TR, BR, BL
val subtileVarBaseLuts = arrayOf(
intArrayOf(10,2,2,2,1,1,3,1,10,1,10,3,10,3,2,1,1,2,0,3,3,10,0,0,0,0,0,3,10,0,0,0,3,3,3,1,3,1,0,0,3,10,0,10,3,0,3),
intArrayOf(4,1,5,1,5,1,4,1,4,5,6,4,6,6,1,1,5,5,6,0,6,0,0,4,0,0,6,0,0,0,4,6,0,6,6,1,4,1,4,0,0,0,6,6,0,6,6),
intArrayOf(4,7,4,9,4,9,4,7,8,8,7,8,9,7,0,0,4,8,0,9,9,0,0,4,9,0,9,9,7,7,8,0,0,9,0,0,4,9,4,9,0,9,7,0,7,9,0),
intArrayOf(10,11,10,10,12,12,12,7,11,7,11,7,10,7,10,0,0,11,12,0,12,10,0,0,0,12,12,12,11,7,7,0,0,0,12,12,0,0,12,12,12,10,7,10,7,0,0),
)
// order: TL, TR, BR, BL
private val subtileReorientLUT = arrayOf(
intArrayOf(0 ,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,10,11,12,13,14,15,16,17,18,19,20), /* normal */
intArrayOf(0 ,1 ,5 ,6 ,10,2 ,3 ,7 ,11,12,4 ,8 ,9 ,14,13,20,19,18,17,16,15), /* horz flip */
intArrayOf(0 ,10,11,12,1 ,2 ,3 ,4 ,5 ,6 ,7 ,8 ,9 ,19,20,13,14,15,16,17,18), /* CW 90 */
intArrayOf(0 ,10,2 ,3 ,7 ,11,12,4 ,8 ,9 ,1 ,5 ,6 ,20,19,18,17,16,15,14,13), /* hfCW 90 */
intArrayOf(0 ,7 ,8 ,9 ,10,11,12,1 ,2 ,3 ,4 ,5 ,6 ,17,18,19,20,13,14,15,16), /* CW 180 */
intArrayOf(0 ,7 ,11,12,4 ,8 ,9 ,1 ,5 ,6 ,10,2 ,3 ,18,17,16,15,14,13,20,19), /* hfCW 180 */
intArrayOf(0 ,4 ,5 ,6 ,7 ,8 ,9 ,10,11,12,1 ,2 ,3 ,15,16,17,18,19,20,13,14), /* CW 270 */
intArrayOf(0 ,4 ,8 ,9 ,1 ,5 ,6 ,10,2 ,3 ,7 ,11,12,16,15,14,13,20,19,18,17), /* hfCW 270 */
)
// order: TL, TR, BR, BL
private val variantOpsLUT = arrayOf(
// newIndex = (oldIndex % A) + B for (a to b)
arrayOf(16 to 0,16 to 0,16 to 0,16 to 0), // TILING_FULL
arrayOf(16 to 0,16 to 0,16 to 0,16 to 0), // TILING_FULL_NOFLIP
arrayOf(8 to 0,8 to 8,8 to 8,8 to 0), // TILING_BRICK_SMALL
arrayOf(8 to 0,8 to 8,8 to 8,8 to 0), // TILING_BRICK_SMALL_NOFLIP
arrayOf(8 to 8,8 to 0,8 to 8,8 to 0), // TILING_BRICK_LARGE
arrayOf(8 to 8,8 to 0,8 to 8,8 to 0), // TILING_BRICK_LARGE_NOFLIP
)
init {
assert(256 == connectLut47.size)
assert(256 == connectLut16.size)
}
/**
* Tiles that half-transparent and has hue
* will blend colour using colour multiplication
* i.e. red hues get lost if you dive into the water
*/
private val TILES_BLEND_MUL = hashSetOf(
Block.WATER,
Block.LAVA
)
/**
* To interact with external modules
*/
@JvmStatic fun addBlendMul(blockID: ItemID): Boolean {
return TILES_BLEND_MUL.add(blockID)
}
///////////////////////////////////////////
// NO draw lightmap using colour filter, actors must also be hidden behind the darkness
///////////////////////////////////////////
/**
* Which wires should be drawn. Normally this value is set by the wiring item (e.g. wire pieces, wirecutters)
*/
// var selectedWireRenderClass = ""
internal fun renderData() {
try {
val seasonalMonth = world.worldTime.ecologicalSeason
tilesTerrain = seasonalTerrains[seasonalMonth.floorToInt()]
tilesTerrainNext = seasonalTerrains[(seasonalMonth + 1).floorToInt() fmod seasonalTerrains.size]
tilesTerrainBlendDegree = seasonalMonth % 1f
}
catch (e: ClassCastException) { }
if (doTilemapUpdate) {
wrapCamera()
camTransX = WorldCamera.x fmod TILE_SIZE
camTransY = WorldCamera.y fmod TILE_SIZE
}
else {
camTransX += WorldCamera.deltaX
camTransY += WorldCamera.deltaY
}
if (doTilemapUpdate) {
// rendering tilemap only updates every three frame
measureDebugTime("Renderer.Tiling*") {
fillInTileBuffer(WALL)
fillInTileBuffer(TERRAIN) // regular tiles
fillInTileBuffer(ORES)
fillInTileBuffer(FLUID)
fillInTileBuffer(OCCLUSION)
prepareDrawBuffers()
}
}
}
internal fun drawWall(projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean = false) {
gdxBlendNormalStraightAlpha()
renderUsingBuffer(WALL, projectionMatrix, drawGlow, drawEmissive)
gdxBlendMul()
renderUsingBuffer(OCCLUSION, projectionMatrix, false, drawEmissive)
}
private fun clearBuffer() {
gdxClearAndEnableBlend(0f,0f,0f,0f)
}
private fun setCameraPosition(newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
internal fun drawTerrain(projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean = false) {
gdxBlendNormalStraightAlpha()
renderUsingBuffer(TERRAIN, projectionMatrix, drawGlow, drawEmissive)
renderUsingBuffer(ORES, projectionMatrix, drawGlow, drawEmissive)
renderUsingBuffer(FLUID, projectionMatrix, drawGlow, drawEmissive)
}
internal fun drawFront(projectionMatrix: Matrix4, drawEmissive: Boolean = false) {
gdxBlendMul()
// let's just not MUL on terrain, make it FLUID only...
renderUsingBuffer(FLUID, projectionMatrix, false, drawEmissive)
gdxBlendNormalStraightAlpha()
}
private fun deblockAndWriteTexture(projectionMatrix: Matrix4, dest: FrameBuffer, blurmap: FrameBuffer) {
blurmap.colorBufferTexture.bind(1)
dest.colorBufferTexture.bind(0)
// basically this part is correct, test with any test texture
shaderDeblock.bind()
shaderDeblock.setUniformMatrix("u_projTrans", projectionMatrix)
shaderDeblock.setUniformf("resolution", oldScreenW.toFloat(), oldScreenH.toFloat())
shaderDeblock.setUniformi("u_blurmap", 1)
shaderDeblock.setUniformi("u_texture", 0)
tilesQuad.render(shaderDeblock, GL20.GL_TRIANGLE_FAN)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0)
}
/**
* Turns bitmask-with-single-bit-set into its bit index. The LSB is counted as 1, and thus the index starts at one.
* @return 0 -> -1, 1 -> 0, 2 -> 1, 4 -> 2, 8 -> 3, 16 -> 4, ...
*/
private fun Int.toBitOrd(): Int {
val k = FastMath.intLog2(this, -1)
return k
}
private val occlusionRenderTag = CreateTileAtlas.RenderTag(
OCCLUSION_TILE_NUM_BASE, CreateTileAtlas.RenderTag.CONNECT_SELF, CreateTileAtlas.RenderTag.MASK_47, 0, 0
)
private lateinit var renderOnF3Only: Array<Int>
private lateinit var platformTiles: Array<Int>
private lateinit var wallStickerTiles: Array<Int>
private lateinit var connectMutualTiles: Array<Int>
private lateinit var connectSelfTiles: Array<Int>
private lateinit var treeLeavesTiles: Array<Int>
private lateinit var treeTrunkTiles: Array<Int>
internal fun rebuildInternalPrecalculations() {
if (App.IS_DEVELOPMENT_BUILD) {
printdbg(this, "Current TileName to Number map:")
world.tileNameToNumberMap.forEach { id, num ->
println("$id -> $num")
}
println("================================")
}
renderOnF3Only = BlockCodex.blockProps.filter { (id, prop) ->
prop.isActorBlock && !prop.hasTag("DORENDER") && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
platformTiles = BlockCodex.blockProps.filter { (id, prop) ->
isPlatform(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
wallStickerTiles = BlockCodex.blockProps.filter { (id, prop) ->
isWallSticker(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
connectMutualTiles = BlockCodex.blockProps.filter { (id, prop) ->
isConnectMutual(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
connectSelfTiles = BlockCodex.blockProps.filter { (id, prop) ->
isConnectSelf(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
treeLeavesTiles = BlockCodex.blockProps.filter { (id, prop) ->
isTreeFoliage(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
treeTrunkTiles = BlockCodex.blockProps.filter { (id, prop) ->
isTreeTrunk(id) && !id.startsWith("virt:") && id != Block.NULL
}.map { world.tileNameToNumberMap[it.key] ?: throw NullPointerException("No tilenumber for ${it.key} exists") }.sorted().toTypedArray()
}
private fun getHashCoord(x: Int, y: Int, mod: Long, layer: Int, tileNumber: Int): Int {
val (x, y) = world.coerceXY(x, y)
return (XXHash64.hash(
LandUtil.getBlockAddr(world, x, y).toBig64(),
world.generatorSeed shake tileNumber.toLong() shake layer.toLong()
) fmod mod).toInt()
}
private var for_y_start = 0
private var for_y_end = 0
private var for_x_start = 0
private var for_x_end = 0
private var camX = 0
private var camY = 0
private fun wrapCamera() {
camX = WorldCamera.x
camY = WorldCamera.y
// can't be "WorldCamera.y / TILE_SIZE":
// ( 3 / 16) == 0
// (-3 / 16) == -1 <-- We want it to be '-1', not zero
// using cast and floor instead of IF on ints: the other way causes jitter artefact, which I don't fucking know why
for_y_start = (camY.toFloat() / TILE_SIZE).floorToInt()
for_y_end = for_y_start + hTilesInVertical - 1
for_x_start = (camX.toFloat() / TILE_SIZE).floorToInt()
for_x_end = for_x_start + hTilesInHorizontal - 1
}
/**
* Autotiling; writes to buffer. Actual draw code must be called after this operation.
*
* @param drawModeTilesBlendMul If current drawing mode is MULTIPLY. Doesn't matter if mode is FLUID.
* @param wire coduitTypes bit that is selected to be drawn. Must be the power of two.
*/
private fun fillInTileBuffer(mode: Int) {
// TODO the real fluid rendering must use separate function, but its code should be similar to this.
// shader's tileAtlas will be fluid.tga, pixels written to the buffer is in accordance with the new
// atlas. IngameRenderer must be modified so that fluid-draw call is separated from drawing tiles.
// The MUL draw mode can be removed from this (it turns out drawing tinted glass is tricky because of
// the window frame which should NOT be MUL'd)
// loop
for (y in for_y_start..for_y_end) {
for (x in for_x_start..for_x_end) {
val bufferBaseX = x - for_x_start
val bufferBaseY = y - for_y_start
val (wx, wy) = world.coerceXY(x, y)
var rawTileNum: Int = when (mode) {
WALL -> world.layerWall.unsafeGetTile(wx, wy)
TERRAIN -> world.layerTerrain.unsafeGetTile(wx, wy)
ORES -> world.layerOres.unsafeGetTile(wx, wy)//.also { println(it) }
FLUID -> world.layerFluids.unsafeGetTile1(wx, wy).let { (number, fill) ->
if (number == 65535 || fill < 1f/30f) 0
else number
}
OCCLUSION -> occlusionRenderTag.tileNumber
else -> throw IllegalArgumentException()
}
val renderTag = if (mode == OCCLUSION) occlusionRenderTag else App.tileMaker.getRenderTag(rawTileNum)
var hash = if ((mode == WALL || mode == TERRAIN) && !BlockCodex[world.tileNumberToNameMap[rawTileNum.toLong()]].hasTag("NORANDTILE"))
getHashCoord(x, y, 8, mode, renderTag.tileNumber)
else 0 // this zero is completely ignored if the block uses Subtiling
// draw a tile
val nearbyTilesInfo = if (mode == OCCLUSION) {
getNearbyTilesInfoFakeOcc(x, y)
}
else if (mode == ORES) {
0
}
else if (mode == FLUID) {
val solids = getNearbyTilesInfoTileCnx(x, y)
val notSolid = 15 - solids
val fluids = getNearbyFluidsInfo(x, y)
val fluidU = fluids[3].amount
val nearbyFluidType = fluids.asSequence().filter { it.amount >= 0.5f / 16f }.map { it.type }.filter { it.startsWith("fluid@") }.sorted().firstOrNull()
val fillThis =
world.layerFluids.unsafeGetTile1(wx, wy).second.let { if (it.isNaN()) 0f else it.coerceAtMost(1f) }
val tile = world.getTileFromTerrain(wx, wy)
if (BlockCodex[tile].isSolidForTileCnx && nearbyFluidType != null) {
val fmask = getFluidMaskStatus(fluids)
var tileToUse = fluidCornerLut[notSolid and fmask] and fluidCornerLut[solids]
rawTileNum = world.tileNameToNumberMap[nearbyFluidType]!!
// upper points and lower points use different maths
// in either case, LR fluids are to be checked
val fluidR = fluids[0].amount
val fluidL = fluids[2].amount
// check LR for down points
if (tileToUse and 0b0110 != 0) {
if (fluidR < 0.5f / 16f)
tileToUse = tileToUse and 0b1101
if (fluidL < 0.5f / 16f)
tileToUse = tileToUse and 0b1011
}
// check R
else if (tileToUse and 0b0010 != 0) {
if (fluidR < 0.5f / 16f )
tileToUse = 0
}
// check L
else if (tileToUse and 0b0100 != 0) {
if (fluidL < 0.5f / 16f)
tileToUse = 0
}
18 + tileToUse
}
else if (rawTileNum == 0)
0
else if (bufferBaseY > 0 && tempRenderTypeBuffer[bufferBaseY - 1, bufferBaseX].let {
it.ushr(16).toInt() == rawTileNum && it.and(255) == 0L
})
16
else if (bufferBaseY > 0 && tempRenderTypeBuffer[bufferBaseY - 1, bufferBaseX].let {
it.ushr(16).toInt() == rawTileNum && (it.and(255) < 18 || it.and(255) >= 36)
})
17
else if (fillThis < 0.5f / 16f)
0
else if (fillThis >= 15.5f / 16f) {
// wy > 0 and tileUp is solid
if (wy > 0 && bufferBaseY > 0 && solids and 0b1000 != 0) {
val tileUpTag = tempRenderTypeBuffer[bufferBaseY - 1, bufferBaseX]
val tileNum = tileUpTag ushr 16
val tileTag = tileUpTag and 255
if (tileNum.toInt() == rawTileNum && tileTag in 18..33) {
if ((tileTag - 18 and 0b0110).toInt() == 0b0110)
38
else if ((tileTag - 18 and 0b0100).toInt() == 0b0100)
37
else if ((tileTag - 18 and 0b0010).toInt() == 0b0010)
36
else
15
}
else
15
}
else
15
}
else
(fillThis * 16f - 0.5f).floorToInt().coerceIn(0, 15)
}
else if (treeLeavesTiles.binarySearch(rawTileNum) >= 0) {
getNearbyTilesInfoTreeLeaves(x, y, mode).swizzle8(renderTag.maskType, hash)
}
else if (treeTrunkTiles.binarySearch(rawTileNum) >= 0) {
getNearbyTilesInfoTreeTrunks(x, y, mode)
}
else if (platformTiles.binarySearch(rawTileNum) >= 0) {
hash %= 2
getNearbyTilesInfoPlatform(x, y).swizzleH2(renderTag.maskType, hash)
}
else if (wallStickerTiles.binarySearch(rawTileNum) >= 0) {
hash = 0
getNearbyTilesInfoWallSticker(x, y)
}
else if (connectMutualTiles.binarySearch(rawTileNum) >= 0) {
getNearbyTilesInfoConMutual(x, y, mode).swizzle8(renderTag.maskType, hash)
}
else if (connectSelfTiles.binarySearch(rawTileNum) >= 0) {
getNearbyTilesInfoConSelf(x, y, mode, rawTileNum).swizzle8(renderTag.maskType, hash)
}
else {
0
}
val breakage = if (mode == TERRAIN || mode == ORES)
world.getTerrainDamage(x, y)
else if (mode == WALL)
world.getWallDamage(x, y)
else 0f
if (breakage.isNaN()) throw IllegalStateException("Block breakage at ($x, $y) is NaN (mode=$mode)")
val maxHealth = if (mode == TERRAIN || mode == ORES)
BlockCodex[world.getTileFromTerrain(x, y)].strength
else if (mode == WALL)
BlockCodex[world.getTileFromWall(x, y)].strength
else 1
val breakingStage =
if (mode == TERRAIN || mode == WALL || mode == ORES)
(breakage / maxHealth).coerceIn(0f, 1f).times(BREAKAGE_STEPS).roundToInt()
else 0
if (mode == TERRAIN || mode == WALL) {
// translate nearbyTilesInfo into proper subtile number
val nearbyTilesInfo = getNearbyTilesInfoDeblocking(mode, x, y)
val subtiles = if (nearbyTilesInfo == null)
listOf(
Point2i(130, 1), Point2i(130, 1), Point2i(130, 1), Point2i(130, 1)
)
else
(0..3).map {
Point2i(126, 0) + deblockerNearbyTilesToSubtile[it][nearbyTilesInfo]
}
/*TL*/writeToBufferSubtile(BLURMAP_BASE + mode, bufferBaseX * 2 + 0, bufferBaseY * 2 + 0, subtiles[0].x, subtiles[0].y, 0, 0)
/*TR*/writeToBufferSubtile(BLURMAP_BASE + mode, bufferBaseX * 2 + 1, bufferBaseY * 2 + 0, subtiles[1].x, subtiles[1].y, 0, 0)
/*BR*/writeToBufferSubtile(BLURMAP_BASE + mode, bufferBaseX * 2 + 1, bufferBaseY * 2 + 1, subtiles[2].x, subtiles[2].y, 0, 0)
/*BL*/writeToBufferSubtile(BLURMAP_BASE + mode, bufferBaseX * 2 + 0, bufferBaseY * 2 + 1, subtiles[3].x, subtiles[3].y, 0, 0)
}
if (renderTag.maskType >= CreateTileAtlas.RenderTag.MASK_SUBTILE_GENERIC) {
hash = getHashCoord(x, y, 268435456, mode, renderTag.tileNumber)
val subtileSwizzlers = if (renderTag.tilingMode and 1 == 1)
intArrayOf(0,0,0,0)
else
intArrayOf(
(hash ushr 16) and 7,
(hash ushr 19) and 7,
(hash ushr 22) and 7,
(hash ushr 25) and 7,
)
val variantOps = variantOpsLUT[renderTag.tilingMode]
val isGrass = (renderTag.maskType == CreateTileAtlas.RenderTag.MASK_SUBTILE_GRASS)
val nearbyGrasses = if (isGrass) {
// indices: R D L U
getNearbyTilesPos4(x, y).mapIndexed { i, it ->
BlockCodex[world.getTileFromTerrain(it.x, it.y)].hasTag("GRASS").toInt(i)
}.fold(0) { acc, it -> acc or it }
}
else null
val subtiles = getSubtileIndexOf(rawTileNum, nearbyTilesInfo, hash, subtileSwizzlers, variantOps, nearbyGrasses)
/*TL*/writeToBufferSubtile(mode, bufferBaseX * 2 + 0, bufferBaseY * 2 + 0, subtiles[0].x, subtiles[0].y, breakingStage, subtileSwizzlers[0])
/*TR*/writeToBufferSubtile(mode, bufferBaseX * 2 + 1, bufferBaseY * 2 + 0, subtiles[1].x, subtiles[1].y, breakingStage, subtileSwizzlers[1])
/*BR*/writeToBufferSubtile(mode, bufferBaseX * 2 + 1, bufferBaseY * 2 + 1, subtiles[2].x, subtiles[2].y, breakingStage, subtileSwizzlers[2])
/*BL*/writeToBufferSubtile(mode, bufferBaseX * 2 + 0, bufferBaseY * 2 + 1, subtiles[3].x, subtiles[3].y, breakingStage, subtileSwizzlers[3])
}
else {
var tileNumber = if (rawTileNum == 0 && mode != OCCLUSION) 0
// special case: actorblocks and F3 key
else if (renderOnF3Only.binarySearch(rawTileNum) >= 0 && !KeyToggler.isOn(Keys.F3))
0
// special case: fluids
else if (mode == FLUID)
rawTileNum + nearbyTilesInfo
// special case: ores
else if (mode == ORES)
rawTileNum + world.layerOres.unsafeGetTile1(wx, wy).second
// rest of the cases: terrain and walls
else rawTileNum + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
// hide tiles with super low lights, kinda like Minecraft's Orebfuscator
val lightAtXY = LightmapRenderer.getLight(x, y) ?: Cvec(0)
if (mode != FLUID && mode != OCCLUSION && maxOf(lightAtXY.fastLum(), lightAtXY.a) <= 1.5f / 255f) {
tileNumber = 2 // black solid
}
val subtileNum = tileNumber.tileToSubtile()
val thisTileX = subtileNum % App.tileMaker.TILES_IN_X
val thisTileY = subtileNum / App.tileMaker.TILES_IN_X
// draw a tile
val offsets = subtileOffsetsBySwizzleIndex[hash]
/*TL*/writeToBuffer(mode, bufferBaseX * 2 + offsets[0].x, bufferBaseY * 2 + offsets[0].y, thisTileX + 0, thisTileY + 0, breakingStage, hash)
/*TR*/writeToBuffer(mode, bufferBaseX * 2 + offsets[1].x, bufferBaseY * 2 + offsets[1].y, thisTileX + 1, thisTileY + 0, breakingStage, hash)
/*BR*/writeToBuffer(mode, bufferBaseX * 2 + offsets[2].x, bufferBaseY * 2 + offsets[2].y, thisTileX + 1, thisTileY + 2, breakingStage, hash)
/*BL*/writeToBuffer(mode, bufferBaseX * 2 + offsets[3].x, bufferBaseY * 2 + offsets[3].y, thisTileX + 0, thisTileY + 2, breakingStage, hash)
}
tempRenderTypeBuffer[bufferBaseY, bufferBaseX] = (nearbyTilesInfo or rawTileNum.shl(16)).toLong()
}
}
// println("App.tileMaker.TILES_IN_X = ${App.tileMaker.TILES_IN_X}\tApp.tileMaker.atlas.width = ${App.tileMaker.atlas.width}")
// println("tilesTerrain.horizontalCount = ${tilesTerrain.horizontalCount}")
}
private fun Int.tileToSubtile() = (this / App.tileMaker.TILES_IN_X) * 4*App.tileMaker.TILES_IN_X +
(this % App.tileMaker.TILES_IN_X) * 2
private val swizzleMap8 = arrayOf(
arrayOf(0,1,2,3,4,5,6,7), /* normal */
arrayOf(4,3,2,1,0,7,6,5), /* horz flip */
arrayOf(2,3,4,5,6,7,0,1), /* CW 90 */
arrayOf(2,1,0,7,6,5,4,3), /* hfCW 90 */
arrayOf(4,5,6,7,0,1,2,3), /* CW 180 */
arrayOf(0,7,6,5,4,3,2,1), /* hfCW 180 */
arrayOf(6,7,0,1,2,3,4,5), /* CW 270 */
arrayOf(6,5,4,3,2,1,0,7), /* hfCW 270 */
)
private val subtileOffsetsBySwizzleIndex = arrayOf(
// index: TL->TR->BR->BL
arrayOf(Point2i(0,0),Point2i(1,0),Point2i(1,1),Point2i(0,1)), /* normal */
arrayOf(Point2i(1,0),Point2i(0,0),Point2i(0,1),Point2i(1,1)), /* horz flip */
arrayOf(Point2i(1,0),Point2i(1,1),Point2i(0,1),Point2i(0,0)), /* CW 90 */
arrayOf(Point2i(0,0),Point2i(0,1),Point2i(1,1),Point2i(1,0)), /* hfCW 90 */
arrayOf(Point2i(1,1),Point2i(0,1),Point2i(0,0),Point2i(1,0)), /* CW 180 */
arrayOf(Point2i(0,1),Point2i(1,1),Point2i(1,0),Point2i(0,0)), /* hfCW 180 */
arrayOf(Point2i(0,1),Point2i(0,0),Point2i(1,0),Point2i(1,1)), /* CW 270 */
arrayOf(Point2i(1,1),Point2i(1,0),Point2i(0,0),Point2i(0,1)), /* hfCW 270 */
)
private fun Int.swizzle8(maskType: Int, hash: Int): Int {
if (maskType >= CreateTileAtlas.RenderTag.MASK_SUBTILE_GENERIC) return this
var ret = 0
swizzleMap8[hash].forEachIndexed { index, ord ->
ret = ret or this.ushr(ord).and(1).shl(index)
}
return ret
}
private val h2lut = arrayOf(
arrayOf(0,1,2,3,4,5,6,7),
arrayOf(0,2,1,5,6,3,4,7),
)
private val fluidCornerLut = arrayOf(15,12,9,8,3,0,1,0,6,4,0,0,2,0,0,0)
private fun Int.swizzleH2(maskType: Int, hash: Int): Int {
if (maskType >= CreateTileAtlas.RenderTag.MASK_SUBTILE_GENERIC) return this
return h2lut[hash][this]
}
private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
return arrayOf(
Point2i(x + 1, y),
Point2i(x + 1, y + 1),
Point2i(x, y + 1),
Point2i(x - 1, y + 1),
Point2i(x - 1, y),
Point2i(x - 1, y - 1),
Point2i(x, y - 1),
Point2i(x + 1, y - 1)
)
}
private fun getNearbyTilesPos4(x: Int, y: Int): Array<Point2i> {
return arrayOf(
Point2i(x + 1, y),
Point2i(x, y + 1),
Point2i(x - 1, y),
Point2i(x, y - 1),
)
}
private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: ItemID?): Int {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == mark) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoConSelf(x: Int, y: Int, mode: Int, mark: Int): Int {
val layer = when (mode) {
WALL -> world.layerWall
TERRAIN -> world.layerTerrain
ORES -> world.layerOres
FLUID -> world.layerFluids
else -> throw IllegalArgumentException("Unknown mode $mode")
}
val nearbyTiles = getNearbyTilesPos(x, y).map {
val (wx, wy) = world.coerceXY(it.x, it.y)
layer.unsafeGetTile(wx, wy)
}
var ret = 0
for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == mark) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoFakeOcc(x: Int, y: Int): Int {
val eligible = BlockCodex[world.getTileFromWall(x, y)].isSolidForTileCnx && !BlockCodex[world.getTileFromTerrain(x, y)].isSolidForTileCnx
val nearbyTiles = getNearbyTilesPos(x, y).map {
!BlockCodex[world.getTileFromTerrain(it.x, it.y)].isSolidForTileCnx
}
if (!eligible) return 255
var ret = 0
for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == true) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoDeblocking(mode: Int, x: Int, y: Int): Int? {
val tileThis = world.getTileFrom(mode, x, y)
val nearbyTiles = getNearbyTilesPos4(x, y).map { world.getTileFrom(mode, it.x, it.y) }
val renderTagThis = App.tileMaker.getRenderTag(tileThis)
if (renderTagThis.postProcessing != CreateTileAtlas.RenderTag.POSTPROCESS_DEBLOCKING) return null
when (renderTagThis.connectionType) {
CreateTileAtlas.RenderTag.CONNECT_SELF -> {
var ret = 0
for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == tileThis) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
CreateTileAtlas.RenderTag.CONNECT_MUTUAL -> {
// make sure to not connect to tiles with no deblocking
var ret = 0
for (i in nearbyTiles.indices) {
if (BlockCodex[nearbyTiles[i]].isSolidForTileCnx && isConnectMutual(nearbyTiles[i]) &&
App.tileMaker.getRenderTag(nearbyTiles[i]).postProcessing == CreateTileAtlas.RenderTag.POSTPROCESS_DEBLOCKING
) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
else -> return null
}
}
private val deblockerNearbyTilesToSubtile: Array<Array<Point2i>> = arrayOf(
arrayOf(Point2i(0,0),Point2i(0,0),Point2i(0,0),Point2i(0,0),Point2i(3,0),Point2i(3,0),Point2i(3,0),Point2i(3,0),Point2i(2,0),Point2i(2,0),Point2i(2,0),Point2i(2,0),Point2i(4,0),Point2i(4,0),Point2i(4,0),Point2i(4,0)), /*TL*/
arrayOf(Point2i(1,0),Point2i(3,0),Point2i(1,0),Point2i(3,0),Point2i(1,0),Point2i(3,0),Point2i(1,0),Point2i(3,0),Point2i(3,1),Point2i(4,0),Point2i(3,1),Point2i(4,0),Point2i(3,1),Point2i(4,0),Point2i(3,1),Point2i(4,0)), /*TR*/
arrayOf(Point2i(1,1),Point2i(2,1),Point2i(3,1),Point2i(4,0),Point2i(1,1),Point2i(2,1),Point2i(3,1),Point2i(4,0),Point2i(1,1),Point2i(2,1),Point2i(3,1),Point2i(4,0),Point2i(1,1),Point2i(2,1),Point2i(3,1),Point2i(4,0)), /*BR*/
arrayOf(Point2i(0,1),Point2i(0,1),Point2i(2,0),Point2i(2,0),Point2i(2,1),Point2i(2,1),Point2i(4,0),Point2i(4,0),Point2i(0,1),Point2i(0,1),Point2i(2,0),Point2i(2,0),Point2i(2,1),Point2i(2,1),Point2i(4,0),Point2i(4,0)), /*BL*/
)
private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
val nearbyTiles: List<ItemID> = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
if (BlockCodex[nearbyTiles[i]].isSolidForTileCnx && isConnectMutual(nearbyTiles[i])) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoTileCnx(x: Int, y: Int): Int {
val nearbyTiles: List<ItemID> = getNearbyTilesPos4(x, y).map { world.getTileFromTerrain(it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
if (BlockCodex[nearbyTiles[i]].isSolidForTileCnx) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyFluidsInfo(x: Int, y: Int): List<GameWorld.FluidInfo> {
val nearbyTiles: List<GameWorld.FluidInfo> = getNearbyTilesPos4(x, y).map { world.getFluid(it.x, it.y) }
return nearbyTiles
}
private val fluidSolidMaskLut = arrayOf(0b1010, 0b1000, 0b0010, 0b0000)
private fun getFluidMaskStatus(nearbyFluids: List<GameWorld.FluidInfo>): Int {
// TODO reverse gravity
val D = (nearbyFluids[1].amount >= 15.5f / 16f)
val U = (nearbyFluids[3].amount >= 0.5f / 16f)
val i = D.toInt(0) or U.toInt(1)
return fluidSolidMaskLut[i]
}
private fun getNearbyTilesInfoTreeLeaves(x: Int, y: Int, mode: Int): Int {
val nearbyTiles: List<ItemID> = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
if (isTreeFoliage(nearbyTiles[i])) { // foliage "shadow" should not connect to the tree trunk
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoTreeTrunks(x: Int, y: Int, mode: Int): Int {
val nearbyTiles: List<ItemID> = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
if (isTreeTrunk(nearbyTiles[i]) ||
i == 6 && isTreeFoliage(nearbyTiles[i]) ||
i == 2 && isCultivable(nearbyTiles[i])) { // if tile above is leaves or tile below is cultivable, connect to it
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun Int.popcnt() = Integer.bitCount(this)
/**
* Basically getNearbyTilesInfoConMutual() but connects mutually with all the fluids
*/
private fun getNearbyTilesInfoFluids(x: Int, y: Int): Int {
val nearbyPos = getNearbyTilesPos(x, y)
val nearbyTiles: List<ItemID> = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) }
var ret = 0
for (i in nearbyTiles.indices) {
val fluid = world.getFluid(nearbyPos[i].x, nearbyPos[i].y)
if (BlockCodex[nearbyTiles[i]].isSolidForTileCnx || (fluid.isFluid() && fluid.amount > FLUID_MIN_MASS)) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
val nearbyTiles = arrayOf(Block.NULL, Block.NULL, Block.NULL, Block.NULL)
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y)
nearbyTiles[NEARBY_TILE_KEY_DOWN] = world.getTileFrom(TERRAIN, x , y + 1)
nearbyTiles[NEARBY_TILE_KEY_BACK] = world.getTileFrom(WALL, x , y)
try {
if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolidForTileCnx)
// has tile on the bottom
return 3
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx
&& BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx)
// has tile on both sides
return 0
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx)
// has tile on the right
return 2
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx)
// has tile on the left
return 1
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_BACK]].isSolidForTileCnx)
// has tile on the back
return 0
else
return 3
} catch (e: ArrayIndexOutOfBoundsException) {
return if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_DOWN]].isSolidForTileCnx)
// has tile on the bottom
3 else 0
}
}
private fun getNearbyTilesInfoPlatform(x: Int, y: Int): Int {
val nearbyTiles = arrayOf(Block.NULL, Block.NULL, Block.NULL, Block.NULL)
//val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = world.getTileFrom(TERRAIN, x - 1, y)
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = world.getTileFrom(TERRAIN, x + 1, y)
if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx &&
BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx) ||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // LR solid || LR platform
return 0
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT]) &&
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid and not platform && R not solid and not platform
return 4
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT]) &&
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid and not platform && L not solid and nto platform
return 6
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // L solid && L not platform
return 3
else if (BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // R solid && R not platform
return 5
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx ||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) &&
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) // L solid or platform && R not solid and not platform
return 1
else if ((BlockCodex[nearbyTiles[NEARBY_TILE_KEY_RIGHT]].isSolidForTileCnx ||
isPlatform(nearbyTiles[NEARBY_TILE_KEY_RIGHT])) &&
!BlockCodex[nearbyTiles[NEARBY_TILE_KEY_LEFT]].isSolidForTileCnx &&
!isPlatform(nearbyTiles[NEARBY_TILE_KEY_LEFT])) // R solid or platform && L not solid and not platform
return 2
else
return 7
}
/**
* @param base base full tile number in atlas
* @param nearbyTilesInfo nearbyTilesInfo (0-255)
* @param variants 0-65535
* @param subtileSwizzlers flip-rotation indices (4-element array of 0-7)
* @param variantOps operations for variant selection
* @param nearbyGrasses bitmask of nearby grasses. Marked = is grass. Indices: (RIGHT-DOWN-LEFT-UP)
*
* @return subtile indices on the atlas, in the following order: TL, TR, BR, BL
*/
private fun getSubtileIndexOf(base: Int, nearbyTilesInfo: Int, variants: Int, subtileSwizzlers: IntArray, variantOps: Array<Pair<Int, Int>>, nearbyGrasses: Int? = null): List<Point2i> {
val variants = (0..3).map { quadrant ->
(variants.ushr(quadrant * 4) and 15).let { oldIdx ->
variantOps[quadrant].let { (mod, add) -> (oldIdx % mod) + add }
}
}
val tilenumInAtlas = (0..3).map {
val subtile = subtileVarBaseLuts[it][connectLut47[nearbyTilesInfo]].alterUsingGrassMap(it, nearbyGrasses)
base.tileToSubtile() + 8 * subtile.reorientUsingFliprotIdx(subtileSwizzlers[it])
}
val baseXY = tilenumInAtlas.map { Point2i(
it % App.tileMaker.SUBTILES_IN_X,
(it / App.tileMaker.SUBTILES_IN_X).let {
if (it % 2 == 1) it + 1 else it
},
) }
// apply variants
return (baseXY zip variants).map { (base, va) -> Point2i(
base.x + va / 2,
base.y + va % 2,
).wrapAroundAtlasBySubtile() }
}
private fun Int.alterUsingGrassMap(quadrant: Int, nearbyGrasses: Int?): Int {
return if (nearbyGrasses == null) this
else when (this) {
1 ->
if (quadrant == 0)
if (nearbyGrasses and 0b0100 != 0) this else 13
else if (quadrant == 1)
if (nearbyGrasses and 0b0001 != 0) this else 14
else this
7 ->
if (quadrant == 3)
if (nearbyGrasses and 0b0100 != 0) this else 18
else if (quadrant == 2)
if (nearbyGrasses and 0b0001 != 0) this else 17
else this
4 ->
if (quadrant == 1)
if (nearbyGrasses and 0b1000 != 0) this else 15
else if (quadrant == 2)
if (nearbyGrasses and 0b0010 != 0) this else 16
else this
10 ->
if (quadrant == 0)
if (nearbyGrasses and 0b1000 != 0) this else 20
else if (quadrant == 3)
if (nearbyGrasses and 0b0010 != 0) this else 19
else this
else -> this
}
}
private fun Int.reorientUsingFliprotIdx(fliprotIndex: Int): Int {
return subtileReorientLUT[fliprotIndex][this]
}
private fun Point2i.wrapAroundAtlasBySubtile(): Point2i {
return Point2i(
this.x % App.tileMaker.SUBTILES_IN_X,
this.y + 2 * (this.x / App.tileMaker.SUBTILES_IN_X)
)
}
/**
* @param sheetX x-coord of the FULL TILE in an atlas
* @param sheetY y-coord of the FULL TILE in an atlas
*
* @return Raw colour bits in RGBA8888 format
*/
private fun sheetXYToTilemapColour1(mode: Int, sheetX: Int, sheetY: Int, breakage: Int, hash: Int): Int =
(tilesTerrain.horizontalCount * sheetY + sheetX).shl(8) or // the actual tile bits
255 // does it premultiply the alpha?!?!!!?!?!
/**
* @param sheetX x-coord of the SUBTILE in an atlas
* @param sheetY y-coord of the SUBTILE in an atlas
*
* @return Raw colour bits in RGBA8888 format
*/
private fun sheetXYToTilemapColour1Subtile(mode: Int, sheetX: Int, sheetY: Int, breakage: Int, hash: Int): Int =
(2 * tilesTerrain.horizontalCount * sheetY + sheetX).shl(8) or // the actual tile bits
255 // does it premultiply the alpha?!?!!!?!?!
private fun sheetXYToTilemapColour2(mode: Int, sheetX: Int, sheetY: Int, breakage: Int, hash: Int): Int =
breakage.and(15).shl(8) or // breakage bits on B
hash.and(15).shl(16) or // fliprot on G
255 // does it premultiply the alpha?!?!!!?!?!
private fun writeToBuffer(mode: Int, bufferPosX: Int, bufferPosY: Int, sheetX: Int, sheetY: Int, breakage: Int, hash: Int) {
val sourceBuffer = when(mode) {
TERRAIN -> terrainTilesBuffer
WALL -> wallTilesBuffer
ORES -> oreTilesBuffer
FLUID -> fluidTilesBuffer
OCCLUSION -> occlusionBuffer
else -> throw IllegalArgumentException()
}
sourceBuffer[bufferPosY, bufferPosX] =
sheetXYToTilemapColour1(mode, sheetX, sheetY, breakage, hash).toLong().and(0xFFFFFFFFL) or
sheetXYToTilemapColour2(mode, sheetX, sheetY, breakage, hash).toLong().and(0xFFFFFFFFL).shl(32)
}
private fun writeToBufferSubtile(mode: Int, bufferPosX: Int, bufferPosY: Int, sheetX: Int, sheetY: Int, breakage: Int, hash: Int) {
val sourceBuffer = when(mode) {
TERRAIN -> terrainTilesBuffer
WALL -> wallTilesBuffer
ORES -> oreTilesBuffer
FLUID -> fluidTilesBuffer
OCCLUSION -> occlusionBuffer
BLURMAP_TERR -> blurMapTerr
BLURMAP_WALL -> blurMapWall
else -> throw IllegalArgumentException()
}
sourceBuffer[bufferPosY, bufferPosX] =
sheetXYToTilemapColour1Subtile(mode, sheetX, sheetY, breakage, hash).toLong().and(0xFFFFFFFFL) or
sheetXYToTilemapColour2(mode, sheetX, sheetY, breakage, hash).toLong().and(0xFFFFFFFFL).shl(32)
}
private var _tilesBufferAsTex: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
private var _tilesBufferAsTex2: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
private var _blurTilesBuffer: Texture = Texture(1, 1, Pixmap.Format.RGBA8888)
private val occlusionIntensity = 0.25f // too low value and dark-coloured walls won't darken enough
private val doTilemapUpdate: Boolean
get() {
val rate = ((2f * TILE_SIZEF) / maxOf(WorldCamera.deltaX.abs(), WorldCamera.deltaY.abs()).coerceAtLeast(1)).roundToInt().coerceIn(1, 4)
// App.debugTimers.put("Renderer.tilemapUpdateDivider", rate.toLong())
return (!world.layerTerrain.ptrDestroyed && App.GLOBAL_RENDER_TIMER % rate == 0L)
}
private var camTransX = 0
private var camTransY = 0
private fun prepareDrawBuffers() {
listOf(TERRAIN, WALL, ORES, FLUID, OCCLUSION).forEach { mode ->
val sourceBuffer = when(mode) {
TERRAIN -> terrainTilesBuffer
WALL -> wallTilesBuffer
ORES -> oreTilesBuffer
FLUID -> fluidTilesBuffer
OCCLUSION -> occlusionBuffer
else -> throw IllegalArgumentException()
}
val drawBuffer1 = when(mode) {
TERRAIN -> terrainDrawBuffer1
WALL -> wallDrawBuffer1
ORES -> oresDrawBuffer
FLUID -> fluidDrawBuffer
OCCLUSION -> occlusionDrawBuffer
else -> throw IllegalArgumentException()
}
val drawBuffer2 = when(mode) {
TERRAIN -> terrainDrawBuffer2
WALL -> wallDrawBuffer2
else -> null
}
for (y in 0 until drawBuffer1.height) {
for (x in 0 until drawBuffer1.width) {
val colRaw = sourceBuffer[y, x]
val colMain = colRaw.toInt()
val colSub = colRaw.ushr(32).toInt()
drawBuffer1.setColor(colMain)
drawBuffer1.drawPixel(x, y)
drawBuffer2?.setColor(colSub)
drawBuffer2?.drawPixel(x, y)
// write blurmap to its own buffer for TERRAIN and WALL
if (mode == TERRAIN || mode == WALL) {
val colRaw = (if (mode == TERRAIN) blurMapTerr else blurMapWall)[y, x]
val colMain = colRaw.toInt()
blurTilesBuffer.setColor(colMain)
blurTilesBuffer.drawPixel(x, y)
}
}
}
}
}
private fun renderUsingBuffer(mode: Int, projectionMatrix: Matrix4, drawGlow: Boolean, drawEmissive: Boolean) {
//Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
//Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
//val tilesInHorizontal = tilesBuffer.width
//val tilesInVertical = tilesBuffer.height
val tileAtlas = when (mode) {
TERRAIN, ORES, WALL, OCCLUSION, FLUID, BLURMAP_TERR, BLURMAP_WALL -> tilesTerrain
else -> throw IllegalArgumentException()
}
val vertexColour = when (mode) {
WALL -> WALL_OVERLAY_COLOUR
else -> Color.WHITE
}
val drawBuffer1 = when(mode) {
TERRAIN -> terrainDrawBuffer1
WALL -> wallDrawBuffer1
ORES -> oresDrawBuffer
FLUID -> fluidDrawBuffer
OCCLUSION -> occlusionDrawBuffer
else -> throw IllegalArgumentException()
}
val drawBuffer2 = when(mode) {
TERRAIN -> terrainDrawBuffer2
WALL -> wallDrawBuffer2
else -> nullBuffer
}
_tilesBufferAsTex.dispose()
_tilesBufferAsTex = Texture(drawBuffer1)
_tilesBufferAsTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
_tilesBufferAsTex2.dispose()
_tilesBufferAsTex2 = Texture(drawBuffer2)
_tilesBufferAsTex2.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
_blurTilesBuffer.dispose()
_blurTilesBuffer = Texture(blurTilesBuffer)
_blurTilesBuffer.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
if (drawEmissive) {
nullTex.bind(4)
_tilesBufferAsTex2.bind(3)
_tilesBufferAsTex.bind(2)
tilesEmissive.texture.bind(1)
tilesEmissive.texture.bind(0) // for some fuck reason, it must be bound as last
}
else if (drawGlow) {
nullTex.bind(4)
_tilesBufferAsTex2.bind(3)
_tilesBufferAsTex.bind(2)
tilesGlow.texture.bind(1)
tilesGlow.texture.bind(0) // for some fuck reason, it must be bound as last
}
else {
_blurTilesBuffer.bind(4)
_tilesBufferAsTex2.bind(3)
_tilesBufferAsTex.bind(2)
tilesTerrainNext.texture.bind(1)
tileAtlas.texture.bind(0) // for some fuck reason, it must be bound as last
}
shaderTiling.bind()
shaderTiling.setUniformMatrix("u_projTrans", projectionMatrix)//camera.combined)
shaderTiling.setUniformf("colourFilter", vertexColour)
shaderTiling.setUniformi("tilesAtlas", 0)
shaderTiling.setUniformi("tilesBlendAtlas", 1)
shaderTiling.setUniformi("tilemap", 2)
shaderTiling.setUniformi("tilemap2", 3)
shaderTiling.setUniformi("deblockingMap", 4)
shaderTiling.setUniformi("tilemapDimension", drawBuffer1.width, drawBuffer1.height)
shaderTiling.setUniformf("tilesInAxes", tilesInHorizontal.toFloat(), tilesInVertical.toFloat())
shaderTiling.setUniformi("cameraTranslation", camTransX, camTransY) // usage of 'fmod' and '%' were depend on the for_x_start, which I can't just do naive int div
shaderTiling.setUniformf("tilesInAtlas", tileAtlas.horizontalCount * 2f, tileAtlas.verticalCount * 2f) //depends on the tile atlas
shaderTiling.setUniformf("atlasTexSize", tileAtlas.texture.width.toFloat(), tileAtlas.texture.height.toFloat()) //depends on the tile atlas
// set the blend value as world's time progresses, in linear fashion
shaderTiling.setUniformf("tilesBlend", if (mode == TERRAIN || mode == WALL)
tilesTerrainBlendDegree
else
0f
)
shaderTiling.setUniformf("mulBlendIntensity", if (mode == OCCLUSION) occlusionIntensity else 1f)
tilesQuad.render(shaderTiling, GL20.GL_TRIANGLE_FAN)
//tilesBufferAsTex.dispose()
}
private var oldScreenW = 0
private var oldScreenH = 0
var tilesInHorizontal = -1; private set
var tilesInVertical = -1; private set
var hTilesInHorizontal = -1; private set
var hTilesInVertical = -1; private set
fun resize(screenW: Int, screenH: Int) {
hTilesInHorizontal = (App.scr.wf / TILE_SIZE).ceilToInt() + 1
hTilesInVertical = (App.scr.hf / TILE_SIZE).ceilToInt() + 1
tilesInHorizontal = hTilesInHorizontal * 2
tilesInVertical = hTilesInVertical * 2
val oldTH = (oldScreenW.toFloat() / TILE_SIZE).ceilToInt().times(2) + 2
val oldTV = (oldScreenH.toFloat() / TILE_SIZE).ceilToInt().times(2) + 2
// only update if it's really necessary
if (oldTH != tilesInHorizontal || oldTV != tilesInVertical) {
if (::terrainTilesBuffer.isInitialized) terrainTilesBuffer.destroy()
if (::wallTilesBuffer.isInitialized) wallTilesBuffer.destroy()
if (::oreTilesBuffer.isInitialized) oreTilesBuffer.destroy()
if (::fluidTilesBuffer.isInitialized) fluidTilesBuffer.destroy()
if (::occlusionBuffer.isInitialized) occlusionBuffer.destroy()
if (::tempRenderTypeBuffer.isInitialized) tempRenderTypeBuffer.destroy()
terrainTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
wallTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
oreTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
fluidTilesBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
occlusionBuffer = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
blurMapTerr = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
blurMapWall = UnsafeLong2D(tilesInHorizontal, tilesInVertical)
tempRenderTypeBuffer = UnsafeLong2D(hTilesInHorizontal, hTilesInVertical)
terrainDrawBuffer1.dispose()
terrainDrawBuffer1 = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
terrainDrawBuffer2.dispose()
terrainDrawBuffer2 = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
wallDrawBuffer1.dispose()
wallDrawBuffer1 = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
wallDrawBuffer2.dispose()
wallDrawBuffer2 = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
oresDrawBuffer.dispose()
oresDrawBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
fluidDrawBuffer.dispose()
fluidDrawBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
occlusionDrawBuffer.dispose()
occlusionDrawBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
blurTilesBuffer.dispose()
blurTilesBuffer = Pixmap(tilesInHorizontal, tilesInVertical, Pixmap.Format.RGBA8888)
}
if (oldScreenW != screenW || oldScreenH != screenH) {
tilesQuad = Mesh(
true, 4, 4,
VertexAttribute.Position(),
VertexAttribute.ColorUnpacked(),
VertexAttribute.TexCoords(0)
)
tilesQuad.setVertices(floatArrayOf( // WARNING! not ususal quads; TexCoords of Y is flipped
0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, 0f,
App.scr.wf, 0f, 0f, 1f, 1f, 1f, 1f, 1f, 0f,
App.scr.wf, App.scr.hf, 0f, 1f, 1f, 1f, 1f, 1f, 1f,
0f, App.scr.hf, 0f, 1f, 1f, 1f, 1f, 0f, 1f
))
tilesQuad.setIndices(shortArrayOf(0, 1, 2, 3))
}
if (::deblockingFBO.isInitialized) deblockingFBO.dispose()
deblockingFBO = Float16FrameBuffer(screenW, screenH, false)
if (::blurmapFBO.isInitialized) deblockingFBO.dispose()
blurmapFBO = Float16FrameBuffer(screenW, screenH, false)
oldScreenW = screenW
oldScreenH = screenH
printdbg(this, "Resize event")
}
fun clampWTile(x: Int): Int {
if (x < 0) {
return 0
} else if (x > world.width) {
return world.width
} else {
return x
}
}
fun clampHTile(x: Int): Int {
if (x < 0) {
return 0
} else if (x > world.height) {
return world.height
} else {
return x
}
}
fun dispose() {
printdbg(this, "dispose called by")
printStackTrace(this)
seasonalTerrains.forEach { it.dispose() }
tilesGlow.dispose()
tilesEmissive.dispose()
tileItemTerrain.dispose()
tileItemTerrainGlow.dispose()
tileItemTerrainEmissive.dispose()
tileItemWall.dispose()
tileItemWallGlow.dispose()
tileItemWallEmissive.dispose()
terrainDrawBuffer1.dispose()
terrainDrawBuffer2.dispose()
wallDrawBuffer1.dispose()
wallDrawBuffer2.dispose()
oresDrawBuffer.dispose()
fluidDrawBuffer.dispose()
occlusionDrawBuffer.dispose()
blurTilesBuffer.dispose()
_tilesBufferAsTex.dispose()
_tilesBufferAsTex2.dispose()
_blurTilesBuffer.dispose()
tilesQuad.tryDispose()
shaderTiling.dispose()
shaderDeblock.dispose()
nullTex.dispose()
nullBuffer.dispose()
if (::terrainTilesBuffer.isInitialized) terrainTilesBuffer.destroy()
if (::wallTilesBuffer.isInitialized) wallTilesBuffer.destroy()
if (::oreTilesBuffer.isInitialized) oreTilesBuffer.destroy()
if (::fluidTilesBuffer.isInitialized) fluidTilesBuffer.destroy()
if (::occlusionBuffer.isInitialized) occlusionBuffer.destroy()
if (::blurMapTerr.isInitialized) blurMapTerr.destroy()
if (::blurMapWall.isInitialized) blurMapWall.destroy()
if (::tempRenderTypeBuffer.isInitialized) tempRenderTypeBuffer.destroy()
if (::batch.isInitialized) batch.tryDispose()
App.tileMaker.dispose()
}
fun isConnectSelf(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_SELF
fun isConnectMutual(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_MUTUAL
fun isWallSticker(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER
fun isPlatform(b: ItemID) = App.tileMaker.getRenderTag(b).connectionType == CreateTileAtlas.RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF
//fun isBlendMul(b: Int) = TILES_BLEND_MUL.contains(b)
fun isTreeFoliage(b: ItemID) = BlockCodex[b].hasAllTagsOf("TREE", "LEAVES")
fun isTreeTrunk(b: ItemID) = BlockCodex[b].hasAllTagsOf("TREE", "TREETRUNK")
fun isCultivable(b: ItemID) = BlockCodex[b].hasAllTagsOf("NATURAL", "CULTIVABLE")
}