Files
Terrarum/src/net/torvald/terrarum/modulebasegame/WorldgenLoadScreen.kt
2021-12-11 01:32:36 +09:00

122 lines
4.2 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import net.torvald.terrarum.*
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.ui.Toolkit
import kotlin.math.roundToInt
/**
* World loading screen with minecraft 1.14-style preview
*
* Created by minjaesong on 2019-11-09.
*/
class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int) : LoadScreenBase() {
// a Class impl is chosen to make resize-handling easier, there's not much benefit making this a singleton anyway
init {
App.disposables.add(this)
}
override var screenToLoad: IngameInstance? = screenToBeLoaded
private val world: GameWorld // must use Getter, as the field WILL BE redefined by the TerrarumIngame.enterCreateNewWorld() !
get() = screenToLoad!!.world
companion object {
const val WIDTH_RATIO = 0.7
const val PREVIEW_UPDATE_RATE = App.UPDATE_RATE
val COL_TERR = Color.WHITE
val COL_WALLED = Color(.5f, .5f, .5f, 1f)
val COL_AIR = Color.BLACK
}
private val previewWidth = (Toolkit.drawWidth * WIDTH_RATIO).roundToInt()
private val previewHeight = (Toolkit.drawWidth * WIDTH_RATIO * worldheight / worldwidth).roundToInt()
private lateinit var previewPixmap: Pixmap
private lateinit var previewTexture: Texture
private var previewRenderCounter = 0f
// NOTE: actual world init and terragen is called by TerrarumIngame.enterLoadFromSave()
override fun show() {
super.show()
previewPixmap = Pixmap(previewWidth, previewHeight, Pixmap.Format.RGBA8888)
previewTexture = Texture(1, 1, Pixmap.Format.RGBA8888)
previewPixmap.setColor(Color.BLACK)
previewPixmap.fill()
}
override fun render(delta: Float) {
gdxClearAndSetBlend(.094f, .094f, .094f, 0f)
val drawWidth = Toolkit.drawWidth
previewRenderCounter += delta
if (previewRenderCounter >= PREVIEW_UPDATE_RATE) {
previewRenderCounter -= PREVIEW_UPDATE_RATE
renderToPreview()
previewTexture.dispose()
previewTexture = Texture(previewPixmap)
}
App.batch.inUse {
it.color = Color.WHITE
val previewX = (drawWidth - previewWidth).div(2f).round()
val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).round()
Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
it.draw(previewTexture,
previewX,
previewY
)
val text = messages.getHeadElem() ?: ""
App.fontGame.draw(it,
text,
(drawWidth - App.fontGame.getWidth(text)).div(2f).round(),
previewY + previewHeight + 98 - App.fontGame.lineHeight
)
}
super.render(delta)
}
private fun renderToPreview() {
for (y in 0 until previewHeight) {
for (x in 0 until previewWidth) {
val wx = (world.width.toFloat() / previewWidth * x).roundToInt()
val wy = (world.height.toFloat() / previewHeight * y).roundToInt()
try {
// q&d solution for the dangling pointer; i'm doing this only because it's this fucking load screen that's fucking the dead pointer
if (!world.layerTerrain.ptrDestroyed) {
val outCol = if (BlockCodex[world.getTileFromTerrain(wx, wy)].isSolid) COL_TERR
else if (BlockCodex[world.getTileFromWall(wx, wy)].isSolid) COL_WALLED
else COL_AIR
previewPixmap.setColor(outCol)
previewPixmap.drawPixel(x, previewHeight - 1 - y) // this flips Y
}
}
catch (e: NoSuchElementException) {}
}
}
}
override fun dispose() {
if (!previewPixmap.isDisposed)
previewPixmap.dispose()
previewTexture.dispose()
}
}