Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemJukebox.kt
minjaesong 77bc646991 code refactor to clarify the state of item being dynamic
fix: simple item cell not showing itemcount for stackable and canbedynamic items
2024-02-11 20:51:54 +09:00

39 lines
1.2 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2024-01-11.
*/
class ItemJukebox(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureJukebox") {
override var baseMass = 200.0
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(6,3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_JUKEBOX"
}
/**
* Created by minjaesong on 2024-02-07.
*/
class ItemMusicalTurntable(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureMusicalTurntable") {
override var baseMass = 20.0
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(7,3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TURNTABLE"
}