Files
Terrarum/src/net/torvald/terrarum/StateGraphicComputerTest.kt
Song Minjae ff817c25e6 text labels now has background
Former-commit-id: 05f2767134b385960deb65c2e76c97432c8303ad
2017-03-14 15:08:18 +09:00

131 lines
4.2 KiB
Kotlin

package net.torvald.terrarum
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum.UPDATE_DELTA
import net.torvald.terrarum.gameactors.roundInt
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.peripheral.PeripheralVideoCard
import net.torvald.terrarum.virtualcomputer.terminal.GraphicsTerminal
import org.lwjgl.opengl.GL11
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
import java.util.*
/**
* Created by SKYHi14 on 2017-02-23.
*/
class StateGraphicComputerTest : BasicGameState() {
val computer = TerrarumComputer(8)
val monitor = GraphicsTerminal(computer)
val monitorUI: Image
val monitorUIG: Graphics
init {
val videocard = PeripheralVideoCard(computer)
monitor.attachVideoCard(videocard)
computer.attachTerminal(monitor)
computer.attachPeripheral(videocard)
monitorUI = Image(videocard.width, videocard.height * 2)
monitorUIG = monitorUI.graphics
}
override fun init(container: GameContainer?, game: StateBasedGame?) {
val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
// it's a-me, Mario!
(0..3).forEach {
vcard.sprites[it].setPaletteSet(64,33,12,62)
vcard.sprites[it].isVisible = true
vcard.sprites[it].drawWide = true
}
vcard.sprites[0].setAll(intArrayOf(
0,0,0,0,0,1,1,1,
0,0,0,0,1,1,1,1,
0,0,0,0,2,2,2,3,
0,0,0,2,3,2,3,3,
0,0,0,2,3,2,2,3,
0,0,0,2,2,3,3,3,
0,0,0,0,0,3,3,3,
0,0,0,0,2,2,1,2
))
vcard.sprites[1].setAll(intArrayOf(
1,1,0,0,0,0,0,0,
1,1,1,1,1,0,0,0,
3,2,3,0,0,0,0,0,
3,2,3,3,3,0,0,0,
3,3,2,3,3,3,0,0,
3,2,2,2,2,0,0,0,
3,3,3,3,0,0,0,0,
2,2,0,0,0,0,0,0
))
vcard.sprites[2].setAll(intArrayOf(
0,0,0,2,2,2,1,2,
0,0,2,2,2,2,1,1,
0,0,3,3,2,1,3,1,
0,0,3,3,3,1,1,1,
0,0,3,3,1,1,1,1,
0,0,0,0,1,1,1,0,
0,0,0,2,2,2,0,0,
0,0,2,2,2,2,0,0
))
vcard.sprites[3].setAll(intArrayOf(
2,1,2,2,2,0,0,0,
1,1,2,2,2,2,0,0,
1,3,1,2,3,3,0,0,
1,1,1,3,3,3,0,0,
1,1,1,1,3,3,0,0,
0,1,1,1,0,0,0,0,
0,0,2,2,2,0,0,0,
0,0,2,2,2,2,0,0
))
}
var angle = 0.0
override fun update(container: GameContainer, game: StateBasedGame?, delta: Int) {
UPDATE_DELTA = delta
Terrarum.appgc.setTitle("VT — F: ${container.fps}" +
" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M" +
" ${Random().nextInt(100)}")
monitor.update(container, delta)
computer.update(container, delta)
val vcard = (computer.getPeripheral("ppu") as PeripheralVideoCard).vram
val sprites = vcard.sprites
angle += delta / 1000.0
sprites[0].posX = (Math.cos(angle) * 80 + 100).roundInt() - 16
sprites[0].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
sprites[1].posX = (Math.cos(angle) * 80 + 100).roundInt()
sprites[1].posY = (Math.sin(angle) * 0 + 100).roundInt() - 8
sprites[2].posX = (Math.cos(angle) * 80 + 100).roundInt() - 16
sprites[2].posY = (Math.sin(angle) * 0 + 100).roundInt()
sprites[3].posX = (Math.cos(angle) * 80 + 100).roundInt()
sprites[3].posY = (Math.sin(angle) * 0 + 100).roundInt()
}
override fun getID() = Terrarum.STATE_ID_TEST_TTY
override fun render(container: GameContainer, game: StateBasedGame?, g: Graphics) {
monitor.render(container, monitorUIG)
g.drawImage(monitorUI, 30f, 30f)
}
override fun keyPressed(key: Int, c: Char) {
monitor.keyPressed(key, c)
}
}