Files
Terrarum/src/net/torvald/terrarum/serialise/WriteLayerDataZip.kt
2018-10-06 00:49:06 +09:00

192 lines
6.0 KiB
Kotlin

package net.torvald.terrarum.serialise
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.EchoError
import net.torvald.terrarum.realestate.LandUtil
import java.io.BufferedOutputStream
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.nio.charset.Charset
import java.util.zip.Deflater
import java.util.zip.DeflaterOutputStream
import java.util.zip.GZIPOutputStream
/**
* This object only writes a file named 'worldinfo1'.
*
* The intended operation is as follows:
* 1. This and others write
*
* TODO temporarily dump on the disk THEN pack? Or put all the files (in ByteArray64) in the RAM THEN pack?
*
* Created by minjaesong on 2016-03-18.
*/
// internal for everything: prevent malicious module from messing up the savedata
internal object WriteLayerDataZip {
// FIXME TERRAIN DAMAGE UNTESTED
// 2400x800 world size, default comp level: about 90 kB
// 8192x2048 world size, default comp level: about 670 kB
// 2400x800 world size, best comp level: about 75 kB
// 8192x2048 world size, best comp level: about 555 kB
val LAYERS_FILENAME = "world"
val MAGIC = byteArrayOf(0x54, 0x45, 0x4D, 0x7A)
val VERSION_NUMBER = 3.toByte()
val NUMBER_OF_LAYERS = 3.toByte()
val NUMBER_OF_PAYLOADS = 5.toByte()
val COMPRESSION_ALGORITHM = 1.toByte()
val PAYLOAD_HEADER = byteArrayOf(0, 0x70, 0x4C, 0x64)
val PAYLOAD_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x50, 0x59, 0x4C, 0x64, -1)
val FILE_FOOTER = byteArrayOf(0x45, 0x6E, 0x64, 0x54, 0x45, 0x4D, -1, -2)
//val NULL: Byte = 0
/**
* TODO currently it'll dump the temporary file (tmp_worldinfo1) onto the disk and will return the temp file.
*
* @return File on success; `null` on failure
*/
internal operator fun invoke(): File? {
val world = (Terrarum.ingame!!.world)
val path = "${Terrarum.defaultSaveDir}/tmp_$LAYERS_FILENAME${world.worldIndex}"
// TODO let's try dump-on-the-disk-then-pack method...
/*val parentDir = File("${Terrarum.defaultSaveDir}/$saveDirectoryName")
if (!parentDir.exists()) {
parentDir.mkdir()
}
else if (!parentDir.isDirectory) {
EchoError("Savegame directory is not actually a directory, aborting...")
return false
}*/
val outFile = File(path)
if (outFile.exists()) outFile.delete()
outFile.createNewFile()
val outputStream = BufferedOutputStream(FileOutputStream(outFile), 8192)
var deflater: DeflaterOutputStream // couldn't really use one outputstream for all the files.
fun wb(byteArray: ByteArray) { outputStream.write(byteArray) }
fun wb(byte: Byte) { outputStream.write(byte.toInt()) }
//fun wb(byte: Int) { outputStream.write(byte) }
fun wi32(int: Int) { wb(int.toLittle()) }
fun wi48(long: Long) { wb(long.toLittle48()) }
fun wi64(long: Long) { wb(long.toLittle()) }
fun wf32(float: Float) { wi32(float.toRawBits()) }
////////////////////
// WRITE BINARIES //
////////////////////
// all the necessary headers
wb(MAGIC); wb(VERSION_NUMBER); wb(NUMBER_OF_LAYERS); wb(NUMBER_OF_PAYLOADS); wb(COMPRESSION_ALGORITHM)
// world width, height, and spawn point
wi32(world.width); wi32(world.height)
wi48(LandUtil.getBlockAddr(world, world.spawnX, world.spawnY))
// write payloads //
outputStream.flush()
// TERR payload
// PRO Debug tip: every deflated bytes must begin with 0x789C or 0x78DA
// Thus, \0pLd + [10] must be either of these.
wb(PAYLOAD_HEADER); wb("TERR".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.terrainArray)
deflater.write(world.layerTerrainLowBits.data)
deflater.finish()
wb(PAYLOAD_FOOTER)
// WALL payload
wb(PAYLOAD_HEADER); wb("WALL".toByteArray())
wi48(world.width * world.height * 3L / 2)
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wallArray)
deflater.write(world.layerWallLowBits.data)
deflater.finish()
wb(PAYLOAD_FOOTER)
// WIRE payload
wb(PAYLOAD_HEADER); wb("WIRE".toByteArray())
wi48(world.width * world.height.toLong())
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
deflater.write(world.wireArray)
deflater.finish()
wb(PAYLOAD_FOOTER)
// TdMG payload
wb(PAYLOAD_HEADER); wb("TdMG".toByteArray())
wi48(world.terrainDamages.size.toLong())
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.terrainDamages.forEach { t, u ->
deflater.write(t.toLittle48())
deflater.write(u.toRawBits().toLittle())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// WdMG payload
wb(PAYLOAD_HEADER); wb("WdMG".toByteArray())
wi48(world.wallDamages.size.toLong())
deflater = DeflaterOutputStream(outputStream, Deflater(Deflater.BEST_COMPRESSION), true)
world.wallDamages.forEach { t, u ->
deflater.write(t.toLittle48())
deflater.write(u.toRawBits().toLittle())
}
deflater.finish()
wb(PAYLOAD_FOOTER)
// write footer
wb(FILE_FOOTER)
//////////////////
// END OF WRITE //
//////////////////
// replace savemeta with tempfile
try {
outputStream.flush()
outputStream.close()
return outFile
}
catch (e: IOException) {
e.printStackTrace()
}
finally {
outputStream.close()
}
return null
}
}