Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIItemCraftingCandidateGrid.kt

89 lines
3.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.CraftingRecipeCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.UIItemInventoryCatBar
import net.torvald.terrarum.ceilInt
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.modulebasegame.gameactors.UICrafting
/**
* Created by minjaesong on 2022-06-28.
*/
class UIItemCraftingCandidateGrid(
parentUI: UICrafting, catBar: UIItemInventoryCatBar,
initialX: Int, initialY: Int,
horizontalCells: Int, verticalCells: Int,
drawScrollOnRightside: Boolean = false,
keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, keyed button
touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit // Item, Amount, Button, extra info, clicked button
) : UIItemInventoryItemGrid(
parentUI, catBar,
{ TODO() /* UNUSED and MUST NOT BE USED! */ },
initialX, initialY,
horizontalCells, verticalCells,
drawScrollOnRightside,
drawWallet = false,
hideSidebar = false,
keyDownFun = keyDownFun,
touchDownFun = touchDownFun,
useHighlightingManager = false
) {
val craftingRecipes = ArrayList<CraftingCodex.CraftingRecipe>()
internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
fun highlightButton(button: UIItemInventoryCellBase?) {
items.forEach { it.forceHighlighted = false }
button?.forceHighlighted = true
button?.let {
printdbg(this, "highlighting button UIItemInventoryCellBase: ${it.item?.dynamicID}, ${it.amount}")
}
}
override fun rebuild(filter: Array<String>) {
// TODO test fill craftingRecipes with every possible recipes in the game
// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
craftingRecipes.clear()
CraftingRecipeCodex.props.forEach { (_, recipes) -> craftingRecipes.addAll(recipes) }
// end of test fill
recipesSortList.clear() // kinda like the output list
craftingRecipes.forEach {
if ((filter.contains((ItemCodex[it.product]?.inventoryCategory ?: throw IllegalArgumentException("Unknown item: ${it.product}"))) || filter[0] == UIItemInventoryCatBar.CAT_ALL))
recipesSortList.add(it)
}
// map sortList to item list
for (k in items.indices) {
// we have an item
try {
val sortListItem = recipesSortList[k + itemPage * items.size]
items[k].item = ItemCodex[sortListItem.product]
items[k].amount = sortListItem.moq * numberMultiplier
items[k].itemImage = ItemCodex.getItemImage(sortListItem.product)
items[k].extraInfo = sortListItem
}
// we do not have an item, empty the slot
catch (e: IndexOutOfBoundsException) {
items[k].item = null
items[k].amount = 0
items[k].itemImage = null
items[k].quickslot = null
items[k].equippedSlot = null
items[k].extraInfo = null
}
}
itemPageCount = (recipesSortList.size.toFloat() / items.size.toFloat()).ceilInt()
rebuildList = false
}
}