Files
Terrarum/src/net/torvald/terrarum/gamecontroller/GameController.kt
2017-04-23 22:53:49 +09:00

184 lines
7.2 KiB
Kotlin

package net.torvald.terrarum.gamecontroller
import net.torvald.terrarum.mapdrawer.TilesDrawer
import net.torvald.terrarum.mapdrawer.FeaturesDrawer
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.itemproperties.InventoryItem
import net.torvald.terrarum.mapdrawer.MapCamera
import net.torvald.terrarum.tileproperties.Tile
import net.torvald.terrarum.tileproperties.TileCodex
import net.torvald.terrarum.ui.UIHandler
import org.dyn4j.geometry.Vector2
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Input
/**
* Created by minjaesong on 15-12-31.
*/
object GameController {
private val ingame = Terrarum.ingame!!
// these four values can also be accessed with GameContainer.<varname>
// e.g. gc.mouseTileX
/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise) */
val mouseX: Float
get() = (MapCamera.x + Terrarum.appgc.input.mouseX / (ingame.screenZoom ?: 1f))
/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise)*/
val mouseY: Float
get() = (MapCamera.y + Terrarum.appgc.input.mouseY / (ingame.screenZoom ?: 1f))
/** currently pointing tile coordinate */
val mouseTileX: Int
get() = (mouseX / FeaturesDrawer.TILE_SIZE).floorInt()
/** currently pointing tile coordinate */
val mouseTileY: Int
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
fun processInput(gc: GameContainer, delta: Int, input: Input) {
// actor process input
if (!ingame.consoleHandler.isTakingControl) {
if (ingame.canPlayerControl) {
ingame.actorContainer.forEach {
if (it is Controllable) {
// disable control of actor if the actor is riding something?
if ((it as ActorHumanoid).vehicleRiding != null) {
it.vehicleRiding!!.processInput(gc, delta, input)
}
else {
it.processInput(gc, delta, input)
}
}
}
}
else {
ingame.uiContainer.forEach {
it.processInput(gc, delta, input)
}
}
}
else {
ingame.consoleHandler.processInput(gc, delta, input)
}
///////////////////
// MOUSE CONTROL //
///////////////////
// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
if (ingame.player != null && ingame.canPlayerControl) {
if (input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary")) || input.isMouseButtonDown(Terrarum.getConfigInt("mousesecondary"))) {
val itemOnGrip = ingame.player!!.inventory.itemEquipped[InventoryItem.EquipPosition.HAND_GRIP]
if (itemOnGrip != null) {
if (input.isMouseButtonDown(Terrarum.getConfigInt("mouseprimary"))) {
ingame.player!!.consumePrimary(itemOnGrip)
}
if (input.isMouseButtonDown(Terrarum.getConfigInt("mousesecondary"))) {
ingame.player!!.consumeSecondary(itemOnGrip)
}
}
}
}
/////////////////////
// GAMEPAD CONTROL //
/////////////////////
}
fun keyPressed(key: Int, c: Char) {
if (ingame.canPlayerControl) {
ingame.player?.keyPressed(key, c)
}
if (Terrarum.getConfigIntArray("keyquickselalt").contains(key)
|| key == Terrarum.getConfigInt("keyquicksel")) {
ingame.uiPieMenu.setAsOpen()
ingame.uiQuickBar.setAsClose()
}
ingame.uiContainer.forEach { it.keyPressed(key, c) } // for KeyboardControlled UIcanvases
}
fun keyReleased(key: Int, c: Char) {
if (Terrarum.getConfigIntArray("keyquickselalt").contains(key)
|| key == Terrarum.getConfigInt("keyquicksel")) {
ingame.uiPieMenu.setAsClose()
ingame.uiQuickBar.setAsOpen()
}
ingame.uiContainer.forEach { it.keyReleased(key, c) } // for KeyboardControlled UIcanvases
}
fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
ingame.uiContainer.forEach { it.mouseMoved(oldx, oldy, newx, newy) } // for MouseControlled UIcanvases
}
fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
ingame.uiContainer.forEach { it.mouseDragged(oldx, oldy, newx, newy) } // for MouseControlled UIcanvases
}
fun mousePressed(button: Int, x: Int, y: Int) {
ingame.uiContainer.forEach { it.mousePressed(button, x, y) } // for MouseControlled UIcanvases
}
fun mouseReleased(button: Int, x: Int, y: Int) {
if (Terrarum.ingame != null) {
val ingame = Terrarum.ingame!!
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
if (ingame.player != null && ingame.canPlayerControl) {
val itemOnGrip = ingame.player!!.inventory.itemEquipped[InventoryItem.EquipPosition.HAND_GRIP]
if (itemOnGrip != null) {
if (button == Terrarum.getConfigInt("mousePrimary")) {
itemOnGrip.endPrimaryUse(Terrarum.appgc, Terrarum.delta)
}
if (button == Terrarum.getConfigInt("mouseSecondary")) {
itemOnGrip.endSecondaryUse(Terrarum.appgc, Terrarum.delta)
}
}
}
ingame.uiContainer.forEach { it.mouseReleased(button, x, y) } // for MouseControlled UIcanvases
}
}
fun mouseWheelMoved(change: Int) {
ingame.uiContainer.forEach { it.mouseWheelMoved(change) } // for MouseControlled UIcanvases
}
fun controllerButtonPressed(controller: Int, button: Int) {
ingame.uiContainer.forEach { it.controllerButtonPressed(controller, button) } // for GamepadControlled UIcanvases
}
fun controllerButtonReleased(controller: Int, button: Int) {
ingame.uiContainer.forEach { it.controllerButtonReleased(controller, button) } // for GamepadControlled UIcanvases
}
}
/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise) */
val GameContainer.mouseX: Double
get() = GameController.mouseX.toDouble()
/** position of the mouse (pixelwise) relative to the world (also, currently pointing world-wise coordinate, if the world coordinate is pixel-wise) */
val GameContainer.mouseY: Double
get() = GameController.mouseY.toDouble()
/** currently pointing tile coordinate */
val GameContainer.mouseTileX: Int
get() = GameController.mouseTileX
/** currently pointing tile coordinate */
val GameContainer.mouseTileY: Int
get() = GameController.mouseTileY
val GameContainer.mouseScreenX: Int
get() = Terrarum.appgc.input.mouseX
val GameContainer.mouseScreenY: Int
get() = Terrarum.appgc.input.mouseY