mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-08 04:41:51 +09:00
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94 Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
1032 lines
30 KiB
Java
1032 lines
30 KiB
Java
/*
|
|
* Copyright (c) 2009-2010 jMonkeyEngine
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
package com.jme3.math;
|
|
|
|
import java.util.logging.Logger;
|
|
|
|
/*
|
|
* -- Added *Local methods to cut down on object creation - JS
|
|
*/
|
|
|
|
/**
|
|
* <code>Vector3f</code> defines a Vector for a three float value tuple.
|
|
* <code>Vector3f</code> can represent any three dimensional value, such as a
|
|
* vertex, a normal, etc. Utility methods are also included to aid in
|
|
* mathematical calculations.
|
|
*
|
|
* @author Mark Powell
|
|
* @author Joshua Slack
|
|
*/
|
|
public final class Vector3f implements Cloneable {
|
|
|
|
private static final Logger logger = Logger.getLogger(Vector3f.class.getName());
|
|
|
|
public final static Vector3f ZERO = new Vector3f(0, 0, 0);
|
|
public final static Vector3f NAN = new Vector3f(Float.NaN, Float.NaN, Float.NaN);
|
|
public final static Vector3f UNIT_X = new Vector3f(1, 0, 0);
|
|
public final static Vector3f UNIT_Y = new Vector3f(0, 1, 0);
|
|
public final static Vector3f UNIT_Z = new Vector3f(0, 0, 1);
|
|
public final static Vector3f UNIT_XYZ = new Vector3f(1, 1, 1);
|
|
public final static Vector3f POSITIVE_INFINITY = new Vector3f(
|
|
Float.POSITIVE_INFINITY,
|
|
Float.POSITIVE_INFINITY,
|
|
Float.POSITIVE_INFINITY);
|
|
public final static Vector3f NEGATIVE_INFINITY = new Vector3f(
|
|
Float.NEGATIVE_INFINITY,
|
|
Float.NEGATIVE_INFINITY,
|
|
Float.NEGATIVE_INFINITY);
|
|
|
|
|
|
/**
|
|
* the x value of the vector.
|
|
*/
|
|
public float x;
|
|
|
|
/**
|
|
* the y value of the vector.
|
|
*/
|
|
public float y;
|
|
|
|
/**
|
|
* the z value of the vector.
|
|
*/
|
|
public float z;
|
|
|
|
/**
|
|
* Constructor instantiates a new <code>Vector3f</code> with default
|
|
* values of (0,0,0).
|
|
*
|
|
*/
|
|
public Vector3f() {
|
|
x = y = z = 0;
|
|
}
|
|
|
|
/**
|
|
* Constructor instantiates a new <code>Vector3f</code> with provides
|
|
* values.
|
|
*
|
|
* @param x
|
|
* the x value of the vector.
|
|
* @param y
|
|
* the y value of the vector.
|
|
* @param z
|
|
* the z value of the vector.
|
|
*/
|
|
public Vector3f(float x, float y, float z) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
}
|
|
|
|
/**
|
|
* Constructor instantiates a new <code>Vector3f</code> that is a copy
|
|
* of the provided vector
|
|
* @param copy The Vector3f to copy
|
|
*/
|
|
public Vector3f(Vector3f copy) {
|
|
this.set(copy);
|
|
}
|
|
|
|
/**
|
|
* <code>set</code> sets the x,y,z values of the vector based on passed
|
|
* parameters.
|
|
*
|
|
* @param x
|
|
* the x value of the vector.
|
|
* @param y
|
|
* the y value of the vector.
|
|
* @param z
|
|
* the z value of the vector.
|
|
* @return this vector
|
|
*/
|
|
public Vector3f set(float x, float y, float z) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.z = z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>set</code> sets the x,y,z values of the vector by copying the
|
|
* supplied vector.
|
|
*
|
|
* @param vect
|
|
* the vector to copy.
|
|
* @return this vector
|
|
*/
|
|
public Vector3f set(Vector3f vect) {
|
|
this.x = vect.x;
|
|
this.y = vect.y;
|
|
this.z = vect.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>add</code> adds a provided vector to this vector creating a
|
|
* resultant vector which is returned. If the provided vector is null, null
|
|
* is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to add to this.
|
|
* @return the resultant vector.
|
|
*/
|
|
public Vector3f add(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
return new Vector3f(x + vec.x, y + vec.y, z + vec.z);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>add</code> adds the values of a provided vector storing the
|
|
* values in the supplied vector.
|
|
*
|
|
* @param vec
|
|
* the vector to add to this
|
|
* @param result
|
|
* the vector to store the result in
|
|
* @return result returns the supplied result vector.
|
|
*/
|
|
public Vector3f add(Vector3f vec, Vector3f result) {
|
|
result.x = x + vec.x;
|
|
result.y = y + vec.y;
|
|
result.z = z + vec.z;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* <code>addLocal</code> adds a provided vector to this vector internally,
|
|
* and returns a handle to this vector for easy chaining of calls. If the
|
|
* provided vector is null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to add to this vector.
|
|
* @return this
|
|
*/
|
|
public Vector3f addLocal(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
x += vec.x;
|
|
y += vec.y;
|
|
z += vec.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>add</code> adds the provided values to this vector, creating a
|
|
* new vector that is then returned.
|
|
*
|
|
* @param addX
|
|
* the x value to add.
|
|
* @param addY
|
|
* the y value to add.
|
|
* @param addZ
|
|
* the z value to add.
|
|
* @return the result vector.
|
|
*/
|
|
public Vector3f add(float addX, float addY, float addZ) {
|
|
return new Vector3f(x + addX, y + addY, z + addZ);
|
|
}
|
|
|
|
/**
|
|
* <code>addLocal</code> adds the provided values to this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls.
|
|
*
|
|
* @param addX
|
|
* value to add to x
|
|
* @param addY
|
|
* value to add to y
|
|
* @param addZ
|
|
* value to add to z
|
|
* @return this
|
|
*/
|
|
public Vector3f addLocal(float addX, float addY, float addZ) {
|
|
x += addX;
|
|
y += addY;
|
|
z += addZ;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>scaleAdd</code> multiplies this vector by a scalar then adds the
|
|
* given Vector3f.
|
|
*
|
|
* @param scalar
|
|
* the value to multiply this vector by.
|
|
* @param add
|
|
* the value to add
|
|
*/
|
|
public Vector3f scaleAdd(float scalar, Vector3f add) {
|
|
x = x * scalar + add.x;
|
|
y = y * scalar + add.y;
|
|
z = z * scalar + add.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>scaleAdd</code> multiplies the given vector by a scalar then adds
|
|
* the given vector.
|
|
*
|
|
* @param scalar
|
|
* the value to multiply this vector by.
|
|
* @param mult
|
|
* the value to multiply the scalar by
|
|
* @param add
|
|
* the value to add
|
|
*/
|
|
public Vector3f scaleAdd(float scalar, Vector3f mult, Vector3f add) {
|
|
this.x = mult.x * scalar + add.x;
|
|
this.y = mult.y * scalar + add.y;
|
|
this.z = mult.z * scalar + add.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>dot</code> calculates the dot product of this vector with a
|
|
* provided vector. If the provided vector is null, 0 is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to dot with this vector.
|
|
* @return the resultant dot product of this vector and a given vector.
|
|
*/
|
|
public float dot(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, 0 returned.");
|
|
return 0;
|
|
}
|
|
return x * vec.x + y * vec.y + z * vec.z;
|
|
}
|
|
|
|
/**
|
|
* <code>cross</code> calculates the cross product of this vector with a
|
|
* parameter vector v.
|
|
*
|
|
* @param v
|
|
* the vector to take the cross product of with this.
|
|
* @return the cross product vector.
|
|
*/
|
|
public Vector3f cross(Vector3f v) {
|
|
return cross(v, null);
|
|
}
|
|
|
|
/**
|
|
* <code>cross</code> calculates the cross product of this vector with a
|
|
* parameter vector v. The result is stored in <code>result</code>
|
|
*
|
|
* @param v
|
|
* the vector to take the cross product of with this.
|
|
* @param result
|
|
* the vector to store the cross product result.
|
|
* @return result, after recieving the cross product vector.
|
|
*/
|
|
public Vector3f cross(Vector3f v,Vector3f result) {
|
|
return cross(v.x, v.y, v.z, result);
|
|
}
|
|
|
|
/**
|
|
* <code>cross</code> calculates the cross product of this vector with a
|
|
* parameter vector v. The result is stored in <code>result</code>
|
|
*
|
|
* @param otherX
|
|
* x component of the vector to take the cross product of with this.
|
|
* @param otherY
|
|
* y component of the vector to take the cross product of with this.
|
|
* @param otherZ
|
|
* z component of the vector to take the cross product of with this.
|
|
* @param result
|
|
* the vector to store the cross product result.
|
|
* @return result, after recieving the cross product vector.
|
|
*/
|
|
public Vector3f cross(float otherX, float otherY, float otherZ, Vector3f result) {
|
|
if (result == null) result = new Vector3f();
|
|
float resX = ((y * otherZ) - (z * otherY));
|
|
float resY = ((z * otherX) - (x * otherZ));
|
|
float resZ = ((x * otherY) - (y * otherX));
|
|
result.set(resX, resY, resZ);
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* <code>crossLocal</code> calculates the cross product of this vector
|
|
* with a parameter vector v.
|
|
*
|
|
* @param v
|
|
* the vector to take the cross product of with this.
|
|
* @return this.
|
|
*/
|
|
public Vector3f crossLocal(Vector3f v) {
|
|
return crossLocal(v.x, v.y, v.z);
|
|
}
|
|
|
|
/**
|
|
* <code>crossLocal</code> calculates the cross product of this vector
|
|
* with a parameter vector v.
|
|
*
|
|
* @param otherX
|
|
* x component of the vector to take the cross product of with this.
|
|
* @param otherY
|
|
* y component of the vector to take the cross product of with this.
|
|
* @param otherZ
|
|
* z component of the vector to take the cross product of with this.
|
|
* @return this.
|
|
*/
|
|
public Vector3f crossLocal(float otherX, float otherY, float otherZ) {
|
|
float tempx = ( y * otherZ ) - ( z * otherY );
|
|
float tempy = ( z * otherX ) - ( x * otherZ );
|
|
z = (x * otherY) - (y * otherX);
|
|
x = tempx;
|
|
y = tempy;
|
|
return this;
|
|
}
|
|
|
|
public Vector3f project(Vector3f other){
|
|
float n = this.dot(other); // A . B
|
|
float d = other.lengthSquared(); // |B|^2
|
|
return new Vector3f(other).normalizeLocal().multLocal(n/d);
|
|
}
|
|
|
|
/**
|
|
* <code>length</code> calculates the magnitude of this vector.
|
|
*
|
|
* @return the length or magnitude of the vector.
|
|
*/
|
|
public float length() {
|
|
return FastMath.sqrt(lengthSquared());
|
|
}
|
|
|
|
/**
|
|
* <code>lengthSquared</code> calculates the squared value of the
|
|
* magnitude of the vector.
|
|
*
|
|
* @return the magnitude squared of the vector.
|
|
*/
|
|
public float lengthSquared() {
|
|
return x * x + y * y + z * z;
|
|
}
|
|
|
|
/**
|
|
* <code>distanceSquared</code> calculates the distance squared between
|
|
* this vector and vector v.
|
|
*
|
|
* @param v the second vector to determine the distance squared.
|
|
* @return the distance squared between the two vectors.
|
|
*/
|
|
public float distanceSquared(Vector3f v) {
|
|
double dx = x - v.x;
|
|
double dy = y - v.y;
|
|
double dz = z - v.z;
|
|
return (float) (dx * dx + dy * dy + dz * dz);
|
|
}
|
|
|
|
/**
|
|
* <code>distance</code> calculates the distance between this vector and
|
|
* vector v.
|
|
*
|
|
* @param v the second vector to determine the distance.
|
|
* @return the distance between the two vectors.
|
|
*/
|
|
public float distance(Vector3f v) {
|
|
return FastMath.sqrt(distanceSquared(v));
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>mult</code> multiplies this vector by a scalar. The resultant
|
|
* vector is returned.
|
|
*
|
|
* @param scalar
|
|
* the value to multiply this vector by.
|
|
* @return the new vector.
|
|
*/
|
|
public Vector3f mult(float scalar) {
|
|
return new Vector3f(x * scalar, y * scalar, z * scalar);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>mult</code> multiplies this vector by a scalar. The resultant
|
|
* vector is supplied as the second parameter and returned.
|
|
*
|
|
* @param scalar the scalar to multiply this vector by.
|
|
* @param product the product to store the result in.
|
|
* @return product
|
|
*/
|
|
public Vector3f mult(float scalar, Vector3f product) {
|
|
if (null == product) {
|
|
product = new Vector3f();
|
|
}
|
|
|
|
product.x = x * scalar;
|
|
product.y = y * scalar;
|
|
product.z = z * scalar;
|
|
return product;
|
|
}
|
|
|
|
/**
|
|
* <code>multLocal</code> multiplies this vector by a scalar internally,
|
|
* and returns a handle to this vector for easy chaining of calls.
|
|
*
|
|
* @param scalar
|
|
* the value to multiply this vector by.
|
|
* @return this
|
|
*/
|
|
public Vector3f multLocal(float scalar) {
|
|
x *= scalar;
|
|
y *= scalar;
|
|
z *= scalar;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls. If the provided vector is null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to mult to this vector.
|
|
* @return this
|
|
*/
|
|
public Vector3f multLocal(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
x *= vec.x;
|
|
y *= vec.y;
|
|
z *= vec.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>multLocal</code> multiplies this vector by 3 scalars
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls.
|
|
*
|
|
* @param x
|
|
* @param y
|
|
* @param z
|
|
* @return this
|
|
*/
|
|
public Vector3f multLocal(float x, float y, float z) {
|
|
this.x *= x;
|
|
this.y *= y;
|
|
this.z *= z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls. If the provided vector is null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to mult to this vector.
|
|
* @return this
|
|
*/
|
|
public Vector3f mult(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
return mult(vec, null);
|
|
}
|
|
|
|
/**
|
|
* <code>multLocal</code> multiplies a provided vector to this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls. If the provided vector is null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to mult to this vector.
|
|
* @param store result vector (null to create a new vector)
|
|
* @return this
|
|
*/
|
|
public Vector3f mult(Vector3f vec, Vector3f store) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
if (store == null) store = new Vector3f();
|
|
return store.set(x * vec.x, y * vec.y, z * vec.z);
|
|
}
|
|
|
|
|
|
/**
|
|
* <code>divide</code> divides the values of this vector by a scalar and
|
|
* returns the result. The values of this vector remain untouched.
|
|
*
|
|
* @param scalar
|
|
* the value to divide this vectors attributes by.
|
|
* @return the result <code>Vector</code>.
|
|
*/
|
|
public Vector3f divide(float scalar) {
|
|
scalar = 1f/scalar;
|
|
return new Vector3f(x * scalar, y * scalar, z * scalar);
|
|
}
|
|
|
|
/**
|
|
* <code>divideLocal</code> divides this vector by a scalar internally,
|
|
* and returns a handle to this vector for easy chaining of calls. Dividing
|
|
* by zero will result in an exception.
|
|
*
|
|
* @param scalar
|
|
* the value to divides this vector by.
|
|
* @return this
|
|
*/
|
|
public Vector3f divideLocal(float scalar) {
|
|
scalar = 1f/scalar;
|
|
x *= scalar;
|
|
y *= scalar;
|
|
z *= scalar;
|
|
return this;
|
|
}
|
|
|
|
|
|
/**
|
|
* <code>divide</code> divides the values of this vector by a scalar and
|
|
* returns the result. The values of this vector remain untouched.
|
|
*
|
|
* @param scalar
|
|
* the value to divide this vectors attributes by.
|
|
* @return the result <code>Vector</code>.
|
|
*/
|
|
public Vector3f divide(Vector3f scalar) {
|
|
return new Vector3f(x / scalar.x, y / scalar.y, z / scalar.z);
|
|
}
|
|
|
|
/**
|
|
* <code>divideLocal</code> divides this vector by a scalar internally,
|
|
* and returns a handle to this vector for easy chaining of calls. Dividing
|
|
* by zero will result in an exception.
|
|
*
|
|
* @param scalar
|
|
* the value to divides this vector by.
|
|
* @return this
|
|
*/
|
|
public Vector3f divideLocal(Vector3f scalar) {
|
|
x /= scalar.x;
|
|
y /= scalar.y;
|
|
z /= scalar.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>negate</code> returns the negative of this vector. All values are
|
|
* negated and set to a new vector.
|
|
*
|
|
* @return the negated vector.
|
|
*/
|
|
public Vector3f negate() {
|
|
return new Vector3f(-x, -y, -z);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>negateLocal</code> negates the internal values of this vector.
|
|
*
|
|
* @return this.
|
|
*/
|
|
public Vector3f negateLocal() {
|
|
x = -x;
|
|
y = -y;
|
|
z = -z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>subtract</code> subtracts the values of a given vector from those
|
|
* of this vector creating a new vector object. If the provided vector is
|
|
* null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to subtract from this vector.
|
|
* @return the result vector.
|
|
*/
|
|
public Vector3f subtract(Vector3f vec) {
|
|
return new Vector3f(x - vec.x, y - vec.y, z - vec.z);
|
|
}
|
|
|
|
/**
|
|
* <code>subtractLocal</code> subtracts a provided vector to this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls. If the provided vector is null, null is returned.
|
|
*
|
|
* @param vec
|
|
* the vector to subtract
|
|
* @return this
|
|
*/
|
|
public Vector3f subtractLocal(Vector3f vec) {
|
|
if (null == vec) {
|
|
logger.warning("Provided vector is null, null returned.");
|
|
return null;
|
|
}
|
|
x -= vec.x;
|
|
y -= vec.y;
|
|
z -= vec.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>subtract</code>
|
|
*
|
|
* @param vec
|
|
* the vector to subtract from this
|
|
* @param result
|
|
* the vector to store the result in
|
|
* @return result
|
|
*/
|
|
public Vector3f subtract(Vector3f vec, Vector3f result) {
|
|
if(result == null) {
|
|
result = new Vector3f();
|
|
}
|
|
result.x = x - vec.x;
|
|
result.y = y - vec.y;
|
|
result.z = z - vec.z;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* <code>subtract</code> subtracts the provided values from this vector,
|
|
* creating a new vector that is then returned.
|
|
*
|
|
* @param subtractX
|
|
* the x value to subtract.
|
|
* @param subtractY
|
|
* the y value to subtract.
|
|
* @param subtractZ
|
|
* the z value to subtract.
|
|
* @return the result vector.
|
|
*/
|
|
public Vector3f subtract(float subtractX, float subtractY, float subtractZ) {
|
|
return new Vector3f(x - subtractX, y - subtractY, z - subtractZ);
|
|
}
|
|
|
|
/**
|
|
* <code>subtractLocal</code> subtracts the provided values from this vector
|
|
* internally, and returns a handle to this vector for easy chaining of
|
|
* calls.
|
|
*
|
|
* @param subtractX
|
|
* the x value to subtract.
|
|
* @param subtractY
|
|
* the y value to subtract.
|
|
* @param subtractZ
|
|
* the z value to subtract.
|
|
* @return this
|
|
*/
|
|
public Vector3f subtractLocal(float subtractX, float subtractY, float subtractZ) {
|
|
x -= subtractX;
|
|
y -= subtractY;
|
|
z -= subtractZ;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>normalize</code> returns the unit vector of this vector.
|
|
*
|
|
* @return unit vector of this vector.
|
|
*/
|
|
public Vector3f normalize() {
|
|
// float length = length();
|
|
// if (length != 0) {
|
|
// return divide(length);
|
|
// }
|
|
//
|
|
// return divide(1);
|
|
float length = x * x + y * y + z * z;
|
|
if (length != 1f && length != 0f){
|
|
length = 1.0f / FastMath.sqrt(length);
|
|
return new Vector3f(x * length, y * length, z * length);
|
|
}
|
|
return clone();
|
|
}
|
|
|
|
/**
|
|
* <code>normalizeLocal</code> makes this vector into a unit vector of
|
|
* itself.
|
|
*
|
|
* @return this.
|
|
*/
|
|
public Vector3f normalizeLocal() {
|
|
// NOTE: this implementation is more optimized
|
|
// than the old jme normalize as this method
|
|
// is commonly used.
|
|
float length = x * x + y * y + z * z;
|
|
if (length != 1f && length != 0f){
|
|
length = 1.0f / FastMath.sqrt(length);
|
|
x *= length;
|
|
y *= length;
|
|
z *= length;
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>maxLocal</code> computes the maximum value for each
|
|
* component in this and <code>other</code> vector. The result is stored
|
|
* in this vector.
|
|
* @param other
|
|
*/
|
|
public void maxLocal(Vector3f other){
|
|
x = other.x > x ? other.x : x;
|
|
y = other.y > y ? other.y : y;
|
|
z = other.z > z ? other.z : z;
|
|
}
|
|
|
|
/**
|
|
* <code>minLocal</code> computes the minimum value for each
|
|
* component in this and <code>other</code> vector. The result is stored
|
|
* in this vector.
|
|
* @param other
|
|
*/
|
|
public void minLocal(Vector3f other){
|
|
x = other.x < x ? other.x : x;
|
|
y = other.y < y ? other.y : y;
|
|
z = other.z < z ? other.z : z;
|
|
}
|
|
|
|
/**
|
|
* <code>zero</code> resets this vector's data to zero internally.
|
|
*/
|
|
public Vector3f zero() {
|
|
x = y = z = 0;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* <code>angleBetween</code> returns (in radians) the angle between two vectors.
|
|
* It is assumed that both this vector and the given vector are unit vectors (iow, normalized).
|
|
*
|
|
* @param otherVector a unit vector to find the angle against
|
|
* @return the angle in radians.
|
|
*/
|
|
public float angleBetween(Vector3f otherVector) {
|
|
float dotProduct = dot(otherVector);
|
|
float angle = FastMath.acos(dotProduct);
|
|
return angle;
|
|
}
|
|
|
|
/**
|
|
* Sets this vector to the interpolation by changeAmnt from this to the finalVec
|
|
* this=(1-changeAmnt)*this + changeAmnt * finalVec
|
|
* @param finalVec The final vector to interpolate towards
|
|
* @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
|
|
* change from this towards finalVec
|
|
*/
|
|
public Vector3f interpolate(Vector3f finalVec, float changeAmnt) {
|
|
this.x=(1-changeAmnt)*this.x + changeAmnt*finalVec.x;
|
|
this.y=(1-changeAmnt)*this.y + changeAmnt*finalVec.y;
|
|
this.z=(1-changeAmnt)*this.z + changeAmnt*finalVec.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Sets this vector to the interpolation by changeAmnt from beginVec to finalVec
|
|
* this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
|
|
* @param beginVec the beging vector (changeAmnt=0)
|
|
* @param finalVec The final vector to interpolate towards
|
|
* @param changeAmnt An amount between 0.0 - 1.0 representing a precentage
|
|
* change from beginVec towards finalVec
|
|
*/
|
|
public Vector3f interpolate(Vector3f beginVec,Vector3f finalVec, float changeAmnt) {
|
|
this.x=(1-changeAmnt)*beginVec.x + changeAmnt*finalVec.x;
|
|
this.y=(1-changeAmnt)*beginVec.y + changeAmnt*finalVec.y;
|
|
this.z=(1-changeAmnt)*beginVec.z + changeAmnt*finalVec.z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Check a vector... if it is null or its floats are NaN or infinite,
|
|
* return false. Else return true.
|
|
* @param vector the vector to check
|
|
* @return true or false as stated above.
|
|
*/
|
|
public static boolean isValidVector(Vector3f vector) {
|
|
if (vector == null) return false;
|
|
if (Float.isNaN(vector.x) ||
|
|
Float.isNaN(vector.y) ||
|
|
Float.isNaN(vector.z)) return false;
|
|
if (Float.isInfinite(vector.x) ||
|
|
Float.isInfinite(vector.y) ||
|
|
Float.isInfinite(vector.z)) return false;
|
|
return true;
|
|
}
|
|
|
|
public static void generateOrthonormalBasis(Vector3f u, Vector3f v, Vector3f w) {
|
|
w.normalizeLocal();
|
|
generateComplementBasis(u, v, w);
|
|
}
|
|
|
|
public static void generateComplementBasis(Vector3f u, Vector3f v,
|
|
Vector3f w) {
|
|
float fInvLength;
|
|
|
|
if (FastMath.abs(w.x) >= FastMath.abs(w.y)) {
|
|
// w.x or w.z is the largest magnitude component, swap them
|
|
fInvLength = FastMath.invSqrt(w.x * w.x + w.z * w.z);
|
|
u.x = -w.z * fInvLength;
|
|
u.y = 0.0f;
|
|
u.z = +w.x * fInvLength;
|
|
v.x = w.y * u.z;
|
|
v.y = w.z * u.x - w.x * u.z;
|
|
v.z = -w.y * u.x;
|
|
} else {
|
|
// w.y or w.z is the largest magnitude component, swap them
|
|
fInvLength = FastMath.invSqrt(w.y * w.y + w.z * w.z);
|
|
u.x = 0.0f;
|
|
u.y = +w.z * fInvLength;
|
|
u.z = -w.y * fInvLength;
|
|
v.x = w.y * u.z - w.z * u.y;
|
|
v.y = -w.x * u.z;
|
|
v.z = w.x * u.y;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public Vector3f clone() {
|
|
try {
|
|
return (Vector3f) super.clone();
|
|
} catch (CloneNotSupportedException e) {
|
|
throw new AssertionError(); // can not happen
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves this Vector3f into the given float[] object.
|
|
*
|
|
* @param floats
|
|
* The float[] to take this Vector3f. If null, a new float[3] is
|
|
* created.
|
|
* @return The array, with X, Y, Z float values in that order
|
|
*/
|
|
public float[] toArray(float[] floats) {
|
|
if (floats == null) {
|
|
floats = new float[3];
|
|
}
|
|
floats[0] = x;
|
|
floats[1] = y;
|
|
floats[2] = z;
|
|
return floats;
|
|
}
|
|
|
|
/**
|
|
* are these two vectors the same? they are is they both have the same x,y,
|
|
* and z values.
|
|
*
|
|
* @param o
|
|
* the object to compare for equality
|
|
* @return true if they are equal
|
|
*/
|
|
public boolean equals(Object o) {
|
|
if (!(o instanceof Vector3f)) { return false; }
|
|
|
|
if (this == o) { return true; }
|
|
|
|
Vector3f comp = (Vector3f) o;
|
|
if (Float.compare(x,comp.x) != 0) return false;
|
|
if (Float.compare(y,comp.y) != 0) return false;
|
|
if (Float.compare(z,comp.z) != 0) return false;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* <code>hashCode</code> returns a unique code for this vector object based
|
|
* on it's values. If two vectors are logically equivalent, they will return
|
|
* the same hash code value.
|
|
* @return the hash code value of this vector.
|
|
*/
|
|
public int hashCode() {
|
|
int hash = 37;
|
|
hash += 37 * hash + Float.floatToIntBits(x);
|
|
hash += 37 * hash + Float.floatToIntBits(y);
|
|
hash += 37 * hash + Float.floatToIntBits(z);
|
|
return hash;
|
|
}
|
|
|
|
/**
|
|
* <code>toString</code> returns the string representation of this vector.
|
|
* The format is:
|
|
*
|
|
* org.jme.math.Vector3f [X=XX.XXXX, Y=YY.YYYY, Z=ZZ.ZZZZ]
|
|
*
|
|
* @return the string representation of this vector.
|
|
*/
|
|
public String toString() {
|
|
return "(" + x + ", " + y + ", " + z + ")";
|
|
}
|
|
|
|
public float getX() {
|
|
return x;
|
|
}
|
|
|
|
public Vector3f setX(float x) {
|
|
this.x = x;
|
|
return this;
|
|
}
|
|
|
|
public float getY() {
|
|
return y;
|
|
}
|
|
|
|
public Vector3f setY(float y) {
|
|
this.y = y;
|
|
return this;
|
|
}
|
|
|
|
public float getZ() {
|
|
return z;
|
|
}
|
|
|
|
public Vector3f setZ(float z) {
|
|
this.z = z;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* @param index
|
|
* @return x value if index == 0, y value if index == 1 or z value if index ==
|
|
* 2
|
|
* @throws IllegalArgumentException
|
|
* if index is not one of 0, 1, 2.
|
|
*/
|
|
public float get(int index) {
|
|
switch (index) {
|
|
case 0:
|
|
return x;
|
|
case 1:
|
|
return y;
|
|
case 2:
|
|
return z;
|
|
}
|
|
throw new IllegalArgumentException("index must be either 0, 1 or 2");
|
|
}
|
|
|
|
/**
|
|
* @param index
|
|
* which field index in this vector to set.
|
|
* @param value
|
|
* to set to one of x, y or z.
|
|
* @throws IllegalArgumentException
|
|
* if index is not one of 0, 1, 2.
|
|
*/
|
|
public void set(int index, float value) {
|
|
switch (index) {
|
|
case 0:
|
|
x = value;
|
|
return;
|
|
case 1:
|
|
y = value;
|
|
return;
|
|
case 2:
|
|
z = value;
|
|
return;
|
|
}
|
|
throw new IllegalArgumentException("index must be either 0, 1 or 2");
|
|
}
|
|
|
|
}
|