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Terrarum/work_files/GameDesign/ABOUT.md

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Friendlier version of Dwarf Fortress Adventure mode

  • Yet lots of !!fun!! (wat that double exclamation mark!)

  • You can build your own hamlet (Dwarf "Fortress" reference)

  • You die, you lose "you"; the world will be there, some of your possession will be on the ground, but you got to start over by making new character from scratch

    • Unless you have built Resurrection Shrine, which you won't going to easily build it
  • Genre: Adventure, Open world (towns in RPG, building, town managing (conquer existing one or you build one and persuade existing people to move in) -> See Dwarf Fortress and Animal Crossing)

    • Adventure: adventure this vast—5,5 km wide—world, discover new (and good/horrible) things

    • Open world:

      • Building: building your own houses, structures, etc.
      • Town managing: 1. Build your own little hamlet and manage it or- 2. Conquer existing one and become a ruler The town is a special hamlet that can be tailored for your taste
      • Survival: mobs will trying to attack your assets (yourself, your hamlet, your people)

Side view

Interact menu w/ mouse right

User experience

  • Indicative mouse cursor

Game mechanics

  • 24 pixels == 1 metre

Purpose of the game

  • Boss

    • Will be mentioned/shown as absolute evil.
    • But actually is not.
  • Theme

    • Is an evil really really is what we think?
    • Is there a thing as 'absolute evil'?
  • Boss character

    • From debugger character
    • Name key: "Sigriðr hinn Dróttningin" (can be changed)
    • Little setting
      • A ruler, hated by people
  • Mechanics

    • Beating boss does not ends the game, but grants an ability to create new character as it.

...We need to re-think about it. —Torvald, 2017-04-30