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<div class="subTitle">com.badlogic.gdx.audio</div>
<h2 title="Interface Sound" class="title">Interface Sound</h2>
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<dt>All Superinterfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<pre>public interface <span class="typeNameLabel">Sound</span>
extends <a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
<div class="block"><p>
A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
small audio files. Call the <a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose--"><code>dispose()</code></a> method when you're done using the Sound.
</p>
<p>
Sound instances are created via a call to <a href="../../../../com/badlogic/gdx/Audio.html#newSound-com.badlogic.gdx.files.FileHandle-"><code>Audio.newSound(FileHandle)</code></a>.
</p>
<p>
Calling the <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a> method will return a long which is an id to that instance of the sound. You
can use this id to modify the playback of that sound instance.
</p>
<p>
<b>Note</b>: any values provided will not be clamped, it is the developer's responsibility to do so
</p></div>
<dl>
<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>badlogicgames@gmail.com</dd>
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<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#dispose--">dispose</a></span>()</code>
<div class="block">Releases all the resources.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop--">loop</a></span>()</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop-float-">loop</a></span>(float&nbsp;volume)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#loop-float-float-float-">loop</a></span>(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</code>
<div class="block">Plays the sound, looping.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause--">pause</a></span>()</code>
<div class="block">Pauses all instances of this sound.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#pause-long-">pause</a></span>(long&nbsp;soundId)</code>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play--">play</a></span>()</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-">play</a></span>(float&nbsp;volume)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>long</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-float-float-">play</a></span>(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</code>
<div class="block">Plays the sound.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume--">resume</a></span>()</code>
<div class="block">Resumes all paused instances of this sound.</div>
</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#resume-long-">resume</a></span>(long&nbsp;soundId)</code>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setLooping-long-boolean-">setLooping</a></span>(long&nbsp;soundId,
boolean&nbsp;looping)</code>
<div class="block">Sets the sound instance with the given id to be looping.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPan-long-float-float-">setPan</a></span>(long&nbsp;soundId,
float&nbsp;pan,
float&nbsp;volume)</code>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setPitch-long-float-">setPitch</a></span>(long&nbsp;soundId,
float&nbsp;pitch)</code>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#setVolume-long-float-">setVolume</a></span>(long&nbsp;soundId,
float&nbsp;volume)</code>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop--">stop</a></span>()</code>
<div class="block">Stops playing all instances of this sound.</div>
</td>
</tr>
<tr id="i16" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-">stop</a></span>(long&nbsp;soundId)</code>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.</div>
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<h4>play</h4>
<pre>long&nbsp;play()</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
</li>
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<h4>play</h4>
<pre>long&nbsp;play(float&nbsp;volume)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
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<h4>play</h4>
<pre>long&nbsp;play(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</pre>
<div class="block">Plays the sound. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
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<h4>loop</h4>
<pre>long&nbsp;loop()</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
</li>
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<h4>loop</h4>
<pre>long&nbsp;loop(float&nbsp;volume)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-"><code>stop(long)</code></a> using the returned id.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0, 1]</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
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<h4>loop</h4>
<pre>long&nbsp;loop(float&nbsp;volume,
float&nbsp;pitch,
float&nbsp;pan)</pre>
<div class="block">Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
via a call to <a href="../../../../com/badlogic/gdx/audio/Sound.html#stop-long-"><code>stop(long)</code></a> using the returned id.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>volume</code> - the volume in the range [0,1]</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the id of the sound instance if successful, or -1 on failure.</dd>
</dl>
</li>
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<h4>stop</h4>
<pre>void&nbsp;stop()</pre>
<div class="block">Stops playing all instances of this sound.</div>
</li>
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<h4>pause</h4>
<pre>void&nbsp;pause()</pre>
<div class="block">Pauses all instances of this sound.</div>
</li>
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<h4>resume</h4>
<pre>void&nbsp;resume()</pre>
<div class="block">Resumes all paused instances of this sound.</div>
</li>
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<h4>dispose</h4>
<pre>void&nbsp;dispose()</pre>
<div class="block">Releases all the resources.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
</dl>
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<h4>stop</h4>
<pre>void&nbsp;stop(long&nbsp;soundId)</pre>
<div class="block">Stops the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is no longer
playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
</dl>
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<h4>pause</h4>
<pre>void&nbsp;pause(long&nbsp;soundId)</pre>
<div class="block">Pauses the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is no
longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
</dl>
</li>
</ul>
<a name="resume-long-">
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<h4>resume</h4>
<pre>void&nbsp;resume(long&nbsp;soundId)</pre>
<div class="block">Resumes the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the sound is not
paused, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
</dl>
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<h4>setLooping</h4>
<pre>void&nbsp;setLooping(long&nbsp;soundId,
boolean&nbsp;looping)</pre>
<div class="block">Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>looping</code> - whether to loop or not.</dd>
</dl>
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<h4>setPitch</h4>
<pre>void&nbsp;setPitch(long&nbsp;soundId,
float&nbsp;pitch)</pre>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.
If the sound is no longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>pitch</code> - the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0</dd>
</dl>
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<h4>setVolume</h4>
<pre>void&nbsp;setVolume(long&nbsp;soundId,
float&nbsp;volume)</pre>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>. If the
sound is no longer playing, this has no effect.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>volume</code> - the volume in the range 0 (silent) to 1 (max volume).</dd>
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<h4>setPan</h4>
<pre>void&nbsp;setPan(long&nbsp;soundId,
float&nbsp;pan,
float&nbsp;volume)</pre>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="../../../../com/badlogic/gdx/audio/Sound.html#play--"><code>play()</code></a> or <a href="../../../../com/badlogic/gdx/audio/Sound.html#play-float-"><code>play(float)</code></a>.
If the sound is no longer playing, this has no effect. Note that panning only works for mono sounds, not for stereo sounds!</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>soundId</code> - the sound id</dd>
<dd><code>pan</code> - panning in the range -1 (full left) to 1 (full right). 0 is center position.</dd>
<dd><code>volume</code> - the volume in the range [0,1].</dd>
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