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<div class="subTitle">com.badlogic.gdx.graphics</div>
<h2 title="Interface TextureArrayData" class="title">Interface TextureArrayData</h2>
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<dt>All Known Implementing Classes:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dd>
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<pre>public interface <span class="typeNameLabel">TextureArrayData</span></pre>
<div class="block">Used by a <a href="../../../../com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics"><code>TextureArray</code></a> to load the pixel data. The TextureArray will request the TextureArrayData to prepare itself through
<a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--"><code>prepare()</code></a> and upload its data using <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>consumeTextureArrayData()</code></a>. These are the first methods to be called by TextureArray.
After that the TextureArray will invoke the other methods to find out about the size of the image data, the format, whether the
TextureArrayData is able to manage the pixel data if the OpenGL ES context is lost.</p>
Before a call to either <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>consumeTextureArrayData()</code></a>, TextureArray will bind the OpenGL ES texture.</p>
Look at <a href="../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FileTextureArrayData</code></a> for example implementation of this interface.</div>
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<dd>Tomski</dd>
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<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureArrayData.Factory</a></span></code>
<div class="block">Provides static method to instantiate the right implementation.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--">consumeTextureArrayData</a></span>()</code>
<div class="block">Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.</div>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getDepth--">getDepth</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getGLType--">getGLType</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getHeight--">getHeight</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getInternalFormat--">getInternalFormat</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getWidth--">getWidth</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#isManaged--">isManaged</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#isPrepared--">isPrepared</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--">prepare</a></span>()</code>
<div class="block">Prepares the TextureArrayData for a call to <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>consumeTextureArrayData()</code></a>.</div>
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<pre>boolean&nbsp;isPrepared()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the TextureArrayData is prepared or not.</dd>
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<h4>prepare</h4>
<pre>void&nbsp;prepare()</pre>
<div class="block">Prepares the TextureArrayData for a call to <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>consumeTextureArrayData()</code></a>. This method can be called from a non OpenGL thread and
should thus not interact with OpenGL.</div>
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<pre>void&nbsp;consumeTextureArrayData()</pre>
<div class="block">Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A
call to <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--"><code>prepare()</code></a> must preceed a call to this method. Any internal data structures created in <a href="../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--"><code>prepare()</code></a>
should be disposed of here.</div>
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<h4>getWidth</h4>
<pre>int&nbsp;getWidth()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>the width of this TextureArray</dd>
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<h4>getHeight</h4>
<pre>int&nbsp;getHeight()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>the height of this TextureArray</dd>
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<h4>getDepth</h4>
<pre>int&nbsp;getDepth()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>the layer count of this TextureArray</dd>
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<pre>boolean&nbsp;isManaged()</pre>
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<dd>whether this implementation can cope with a EGL context loss.</dd>
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<pre>int&nbsp;getInternalFormat()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>the internal format of this TextureArray</dd>
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<pre>int&nbsp;getGLType()</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>the GL type of this TextureArray</dd>
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