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libgdx API
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<div class="subTitle">com.badlogic.gdx.maps</div>
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<h2 title="Interface MapRenderer" class="title">Interface MapRenderer</h2>
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<dd><a href="../../../../com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dd>
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<dt>All Known Implementing Classes:</dt>
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<dd><a href="../../../../com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a>, <a href="../../../../com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dd>
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<pre>public interface <span class="typeNameLabel">MapRenderer</span></pre>
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<div class="block">Models a common way of rendering <a href="../../../../com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps"><code>Map</code></a> objects</div>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#render--">render</a></span>()</code>
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<div class="block">Renders all the layers of a map.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#render-int:A-">render</a></span>(int[] layers)</code>
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<div class="block">Renders the given layers of a map.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#setView-com.badlogic.gdx.math.Matrix4-float-float-float-float-">setView</a></span>(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> projectionMatrix,
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float viewboundsX,
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float viewboundsY,
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float viewboundsWidth,
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float viewboundsHeight)</code>
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<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/maps/MapRenderer.html#setView-com.badlogic.gdx.graphics.OrthographicCamera-">setView</a></span>(<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a> camera)</code>
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<div class="block">Sets the projection matrix and viewbounds from the given camera.</div>
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<h4>setView</h4>
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<pre>void setView(<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a> camera)</pre>
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<div class="block">Sets the projection matrix and viewbounds from the given camera. If the camera changes, you have to call this method again.
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The viewbounds are taken from the camera's position and viewport size as well as the scale. This method will only work if
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the camera's direction vector is (0,0,-1) and its up vector is (0, 1, 0), which are the defaults.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>camera</code> - the <a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a></dd>
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<h4>setView</h4>
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<pre>void setView(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> projectionMatrix,
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float viewboundsX,
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float viewboundsY,
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float viewboundsWidth,
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float viewboundsHeight)</pre>
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<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered. Make sure that the
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frustum spanned by the projection matrix coincides with the viewbounds.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>projectionMatrix</code> - </dd>
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<dd><code>viewboundsX</code> - </dd>
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<dd><code>viewboundsY</code> - </dd>
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<dd><code>viewboundsWidth</code> - </dd>
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<dd><code>viewboundsHeight</code> - </dd>
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<h4>render</h4>
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<pre>void render()</pre>
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<div class="block">Renders all the layers of a map.</div>
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<h4>render</h4>
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<pre>void render(int[] layers)</pre>
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<div class="block">Renders the given layers of a map.</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>layers</code> - the layers to render.</dd>
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