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<div class="header">
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<div class="subTitle">com.badlogic.gdx.math</div>
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<h2 title="Class Frustum" class="title">Class Frustum</h2>
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.math.Frustum</li>
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<pre>public class <span class="typeNameLabel">Frustum</span>
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extends java.lang.Object</pre>
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<div class="block">A truncated rectangular pyramid. Used to define the viewable region and its projection onto the screen.</div>
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<dl>
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<dt><span class="seeLabel">See Also:</span></dt>
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<dd><a href="../../../../com/badlogic/gdx/graphics/Camera.html#frustum"><code>Camera.frustum</code></a></dd>
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<h3>Field Summary</h3>
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<caption><span>Fields</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
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<td class="colFirst"><code>protected static <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#clipSpacePlanePoints">clipSpacePlanePoints</a></span></code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>protected static float[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#clipSpacePlanePointsArray">clipSpacePlanePointsArray</a></span></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#planePoints">planePoints</a></span></code>
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<div class="block">eight points making up the near and far clipping "rectangles".</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><code>protected float[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#planePointsArray">planePointsArray</a></span></code> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><code><a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a>[]</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#planes">planes</a></span></code>
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<div class="block">the six clipping planes, near, far, left, right, top, bottom</div>
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</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#Frustum--">Frustum</a></span>()</code> </td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#boundsInFrustum-com.badlogic.gdx.math.collision.BoundingBox-">boundsInFrustum</a></span>(<a href="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a> bounds)</code>
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<div class="block">Returns whether the given <a href="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> is in the frustum.</div>
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</td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#boundsInFrustum-float-float-float-float-float-float-">boundsInFrustum</a></span>(float x,
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float y,
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float z,
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float halfWidth,
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float halfHeight,
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float halfDepth)</code>
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<div class="block">Returns whether the given bounding box is in the frustum.</div>
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</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#boundsInFrustum-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">boundsInFrustum</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> dimensions)</code>
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<div class="block">Returns whether the given bounding box is in the frustum.</div>
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</td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#pointInFrustum-float-float-float-">pointInFrustum</a></span>(float x,
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float y,
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float z)</code>
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<div class="block">Returns whether the point is in the frustum.</div>
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</td>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#pointInFrustum-com.badlogic.gdx.math.Vector3-">pointInFrustum</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> point)</code>
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<div class="block">Returns whether the point is in the frustum.</div>
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</td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustum-float-float-float-float-">sphereInFrustum</a></span>(float x,
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float y,
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float z,
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float radius)</code>
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<div class="block">Returns whether the given sphere is in the frustum.</div>
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</td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustum-com.badlogic.gdx.math.Vector3-float-">sphereInFrustum</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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float radius)</code>
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<div class="block">Returns whether the given sphere is in the frustum.</div>
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</td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar-float-float-float-float-">sphereInFrustumWithoutNearFar</a></span>(float x,
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float y,
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float z,
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float radius)</code>
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<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
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</td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar-com.badlogic.gdx.math.Vector3-float-">sphereInFrustumWithoutNearFar</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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float radius)</code>
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<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
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</td>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/math/Frustum.html#update-com.badlogic.gdx.math.Matrix4-">update</a></span>(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> inverseProjectionView)</code>
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<div class="block">Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>protected static final <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>[] clipSpacePlanePoints</pre>
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<pre>protected static final float[] clipSpacePlanePointsArray</pre>
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<h4>planes</h4>
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<pre>public final <a href="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a>[] planes</pre>
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<div class="block">the six clipping planes, near, far, left, right, top, bottom</div>
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<pre>public final <a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a>[] planePoints</pre>
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<div class="block">eight points making up the near and far clipping "rectangles". order is counter clockwise, starting at bottom left</div>
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<pre>protected final float[] planePointsArray</pre>
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<h4>Frustum</h4>
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<pre>public Frustum()</pre>
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<h3>Method Detail</h3>
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<a name="update-com.badlogic.gdx.math.Matrix4-">
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<h4>update</h4>
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<pre>public void update(<a href="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> inverseProjectionView)</pre>
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<div class="block">Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g. from an
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<a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> or <a href="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>inverseProjectionView</code> - the combined projection and view matrices.</dd>
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</dl>
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<a name="pointInFrustum-com.badlogic.gdx.math.Vector3-">
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<h4>pointInFrustum</h4>
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<pre>public boolean pointInFrustum(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> point)</pre>
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<div class="block">Returns whether the point is in the frustum.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>point</code> - The point</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the point is in the frustum.</dd>
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</dl>
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<h4>pointInFrustum</h4>
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<pre>public boolean pointInFrustum(float x,
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float y,
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float z)</pre>
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<div class="block">Returns whether the point is in the frustum.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>x</code> - The X coordinate of the point</dd>
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<dd><code>y</code> - The Y coordinate of the point</dd>
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<dd><code>z</code> - The Z coordinate of the point</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the point is in the frustum.</dd>
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</dl>
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<a name="sphereInFrustum-com.badlogic.gdx.math.Vector3-float-">
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<h4>sphereInFrustum</h4>
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<pre>public boolean sphereInFrustum(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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float radius)</pre>
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<div class="block">Returns whether the given sphere is in the frustum.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>center</code> - The center of the sphere</dd>
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<dd><code>radius</code> - The radius of the sphere</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the sphere is in the frustum</dd>
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</dl>
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<h4>sphereInFrustum</h4>
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<pre>public boolean sphereInFrustum(float x,
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float y,
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float z,
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float radius)</pre>
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<div class="block">Returns whether the given sphere is in the frustum.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>x</code> - The X coordinate of the center of the sphere</dd>
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<dd><code>y</code> - The Y coordinate of the center of the sphere</dd>
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<dd><code>z</code> - The Z coordinate of the center of the sphere</dd>
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<dd><code>radius</code> - The radius of the sphere</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the sphere is in the frustum</dd>
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</dl>
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<h4>sphereInFrustumWithoutNearFar</h4>
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<pre>public boolean sphereInFrustumWithoutNearFar(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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float radius)</pre>
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<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>center</code> - The center of the sphere</dd>
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<dd><code>radius</code> - The radius of the sphere</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the sphere is in the frustum</dd>
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</dl>
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<h4>sphereInFrustumWithoutNearFar</h4>
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<pre>public boolean sphereInFrustumWithoutNearFar(float x,
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float y,
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float z,
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float radius)</pre>
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<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>x</code> - The X coordinate of the center of the sphere</dd>
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<dd><code>y</code> - The Y coordinate of the center of the sphere</dd>
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<dd><code>z</code> - The Z coordinate of the center of the sphere</dd>
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<dd><code>radius</code> - The radius of the sphere</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the sphere is in the frustum</dd>
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</dl>
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<a name="boundsInFrustum-com.badlogic.gdx.math.collision.BoundingBox-">
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<h4>boundsInFrustum</h4>
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<pre>public boolean boundsInFrustum(<a href="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a> bounds)</pre>
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<div class="block">Returns whether the given <a href="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> is in the frustum.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>bounds</code> - The bounding box</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the bounding box is in the frustum</dd>
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</dl>
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<a name="boundsInFrustum-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">
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<h4>boundsInFrustum</h4>
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<pre>public boolean boundsInFrustum(<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> center,
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<a href="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a> dimensions)</pre>
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<div class="block">Returns whether the given bounding box is in the frustum.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the bounding box is in the frustum</dd>
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</dl>
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<h4>boundsInFrustum</h4>
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<pre>public boolean boundsInFrustum(float x,
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float y,
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float z,
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float halfWidth,
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float halfHeight,
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float halfDepth)</pre>
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<div class="block">Returns whether the given bounding box is in the frustum.</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>Whether the bounding box is in the frustum</dd>
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</dl>
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