mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
199 lines
6.7 KiB
Kotlin
199 lines
6.7 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.modulebasegame.BuildingMaker
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_WHITE
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarum.ui.UIItemTextButtonList
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import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_BACKGROUNDCOL
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2019-02-14.
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*/
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class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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companion object {
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const val TILES_X = 16
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const val TILES_Y = 14
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const val TILESREGION_SIZE = 24
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const val MENUBAR_SIZE = 72
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const val SCROLLBAR_SIZE = 24
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const val WIDTH = TILES_X * TILESREGION_SIZE + SCROLLBAR_SIZE + MENUBAR_SIZE
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const val HEIGHT = TILES_Y * TILESREGION_SIZE
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}
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override var width = WIDTH
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override var height = HEIGHT
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override var openCloseTime = 0f
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val palette = ArrayList<UIItemImageButton>()
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// TODO scrolling of the palette, as the old method flat out won't work with The Flattening
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private val tabs = UIItemTextButtonList(
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this, 36, arrayOf("Terrain", "Wall", "Wire"),
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0, 0, textAreaWidth = MENUBAR_SIZE, width = MENUBAR_SIZE,
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defaultSelection = 0
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)
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private val closeButton = UIItemTextButtonList(
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this, 36, arrayOf("Close"),
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0, this.height - UIItemTextButtonList.DEFAULT_LINE_HEIGHT,
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width = MENUBAR_SIZE, textAreaWidth = MENUBAR_SIZE
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)
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init {
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BlockCodex.getAll().forEachIndexed { index, prop ->
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val paletteItem = UIItemImageButton(
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this, ItemCodex.getItemImage(prop.id)!!,
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initialX = MENUBAR_SIZE + (index % 16) * TILESREGION_SIZE,
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initialY = (index / 16) * TILESREGION_SIZE,
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highlightable = false,
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width = TILESREGION_SIZE,
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height = TILESREGION_SIZE,
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highlightCol = Color.WHITE,
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activeCol = Color.WHITE
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)
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paletteItem.clickOnceListener = { _, _, _ ->
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parent.setPencilColour(prop.id)
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}
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uiItems.add(paletteItem)
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palette.add(paletteItem)
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}
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}
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override fun updateUI(delta: Float) {
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parent.tappedOnUI = true
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if (!mouseOnScroll) palette.forEach { it.update(delta) }
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tabs.update(delta)
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closeButton.update(delta)
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if (closeButton.mousePushed) {
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closeButton.deselect()
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closeGracefully()
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}
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// respond to click
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if (Terrarum.mouseDown) {
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// scroll bar
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if (relativeMouseX in width - SCROLLBAR_SIZE until width && relativeMouseY in 0 until height) {
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mouseOnScroll = true
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}
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if (mouseOnScroll) {
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scrollBarPos = relativeMouseY - (scrollBarHeight / 2).roundToInt()
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scrollBarPos = scrollBarPos.coerceIn(0, scrollableArea - 1)
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}
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}
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else {
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mouseOnScroll = false
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}
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// rebuild if necessary
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val newPaletteScroll = ((scrollBarPos.toFloat() / scrollableArea) * paletteScrollMax).roundToInt()
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if (paletteScroll != newPaletteScroll) {
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paletteScroll = newPaletteScroll
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rebuildPalette()
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}
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}
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private val scrollbarBackCol = Color(0x000000_70)
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private var scrollBarPos = 0
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private var paletteScroll = 0
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private val paletteScrollMax = 256f - 14f
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private val scrollBarHeight = (HEIGHT - 16 * 14).toFloat()
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private val scrollableArea = HEIGHT - scrollBarHeight.roundToInt()
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private var mouseOnScroll = false
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private fun closeGracefully() {
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this.isVisible = false
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parent.tappedOnUI = true
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}
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private fun rebuildPalette() {
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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palette.forEach { it.render(batch, camera) }
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blendNormalStraightAlpha(batch)
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// gaps between tabs and close button
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batch.color = DEFAULT_BACKGROUNDCOL
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Toolkit.fillArea(batch, 0f, tabs.height.toFloat(), MENUBAR_SIZE.toFloat(), height.toFloat() - (tabs.height + closeButton.height))
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// scrollbar back
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batch.color = DEFAULT_BACKGROUNDCOL
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Toolkit.fillArea(batch, width - SCROLLBAR_SIZE.toFloat(), 0f, SCROLLBAR_SIZE.toFloat(), height.toFloat())
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batch.color = scrollbarBackCol
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Toolkit.fillArea(batch, width - SCROLLBAR_SIZE.toFloat(), 0f, SCROLLBAR_SIZE.toFloat(), height.toFloat())
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// scrollbar
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batch.color = CELLCOLOUR_WHITE
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Toolkit.fillArea(batch, width - SCROLLBAR_SIZE.toFloat(), scrollBarPos.toFloat(), SCROLLBAR_SIZE.toFloat(), scrollBarHeight)
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// the actual buttons
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tabs.render(batch, camera)
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closeButton.render(batch, camera)
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}
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private var dragOriginX = 0 // relative mousepos
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private var dragOriginY = 0 // relative mousepos
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private var dragForReal = false
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private fun mouseOnDragHandle() = relativeMouseX in 0 until MENUBAR_SIZE && relativeMouseY in tabs.height until height - closeButton.height
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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if (mouseOnDragHandle()) {
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if (dragForReal) {
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handler.setPosition(screenX - dragOriginX, screenY - dragOriginY)
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}
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}
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return super.touchDragged(screenX, screenY, pointer)
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (mouseOnDragHandle()) {
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dragOriginX = relativeMouseX
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dragOriginY = relativeMouseY
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dragForReal = true
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parent.tappedOnUI = true
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}
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else {
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dragForReal = false
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}
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return super.touchDown(screenX, screenY, pointer, button)
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchUp(screenX, screenY, pointer, button)
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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override fun dispose() {
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// nothing to dispose; you can't dispose the palette as its image is dynamically assigned
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}
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} |