mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-14 15:46:06 +09:00
96 lines
2.8 KiB
Kotlin
96 lines
2.8 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.WorldgenLoadScreen
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import net.torvald.terrarum.ui.UICanvas
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/**
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* Created by minjaesong on 2018-12-08.
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*/
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class UIProxyNewRandomGame : UICanvas() {
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override var width: Int = 0
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override var height: Int = 0
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override var openCloseTime: Second = 0f
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override fun updateUI(delta: Float) {
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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TODO("not implemented")
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}
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override fun endOpening(delta: Float) {
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printdbg(this, "endOpening")
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val ingame = TerrarumIngame(AppLoader.batch)
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val worldParam = TerrarumIngame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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//val worldParam = Ingame.NewWorldParameters(8192, 2048, 0x51621DL)
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ingame.gameLoadInfoPayload = worldParam
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ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW
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Terrarum.setCurrentIngameInstance(ingame)
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//LoadScreen.screenToLoad = ingame
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//AppLoader.setScreen(LoadScreen)
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val loadScreen = WorldgenLoadScreen(ingame, worldParam.width, worldParam.height)
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AppLoader.setLoadScreen(loadScreen)
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}
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override fun endClosing(delta: Float) {
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TODO("not implemented")
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}
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override fun dispose() {
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TODO("not implemented")
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}
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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return super.mouseMoved(screenX, screenY)
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}
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return super.touchDragged(screenX, screenY, pointer)
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchDown(screenX, screenY, pointer, button)
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchUp(screenX, screenY, pointer, button)
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}
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override fun scrolled(amount: Int): Boolean {
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return super.scrolled(amount)
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}
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override fun keyDown(keycode: Int): Boolean {
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return super.keyDown(keycode)
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}
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override fun keyUp(keycode: Int): Boolean {
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return super.keyUp(keycode)
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}
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override fun keyTyped(character: Char): Boolean {
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return super.keyTyped(character)
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}
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override fun resize(width: Int, height: Int) {
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super.resize(width, height)
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}
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} |