mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
436 lines
17 KiB
Kotlin
436 lines
17 KiB
Kotlin
package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.utils.GdxRuntimeException
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.audio.AudioBank
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import net.torvald.terrarum.audio.AudioMixer
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import net.torvald.terrarum.audio.audiobank.MusicContainer
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import net.torvald.terrarum.gameworld.WorldTime.Companion.DAY_LENGTH
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import java.io.File
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class TerrarumMusicStreamer : MusicStreamer() {
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private val STATE_INIT = 0
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private val STATE_FIREPLAY = 1
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private val STATE_PLAYING = 2
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private val STATE_INTERMISSION = 3
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init {
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musicState = STATE_INTERMISSION
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}
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private var playlist: List<MusicContainer> = emptyList()
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var playlistName = ""; private set
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/** canonicalPath with path separators converted to forward slash */
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var playlistSource = "" ; private set
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private var musicBin: ArrayList<MusicContainer> = ArrayList()
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private var shuffled = true
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private var diskJockeyingMode = "intermittent" // intermittent, continuous
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private fun restockMusicBin() {
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musicBin = ArrayList(if (shuffled) playlist.shuffled() else playlist.slice(playlist.indices))
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}
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/**
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* Send the playlist to the MusicService to be played at the other play commands.
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*
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* @param musicDir where the music files are. Absolute path.
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* @param shuffled if the tracks are to be shuffled
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* @param diskJockeyingMode `intermittent` to give random gap between tracks, `continuous` for continuous playback
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*/
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fun queueDirectory(musicDir: String, shuffled: Boolean, diskJockeyingMode: String, playImmediately: Boolean, fileToName: ((String) -> String) = { name: String ->
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name.substringBeforeLast('.').replace('_', ' ').split(" ").map { it.capitalize() }.joinToString(" ")
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}): TerrarumMusicPlaylist {
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// FIXME the olde way -- must be replaced with one that utilises MusicService
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/*if (musicState != STATE_INIT && musicState != STATE_INTERMISSION) {
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App.audioMixer.requestFadeOut(App.audioMixer.fadeBus, AudioMixer.DEFAULT_FADEOUT_LEN) // explicit call for fade-out when the game instance quits
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stopMusic0(App.audioMixer.musicTrack.currentTrack)
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}
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playlist.forEach { it.tryDispose() }
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registerSongsFromDir(musicDir, fileToName)
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this.shuffled = shuffled
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this.diskJockeyingMode = diskJockeyingMode
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restockMusicBin()*/
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val playlist = TerrarumMusicPlaylist.fromDirectory(musicDir, shuffled, diskJockeyingMode, fileToName)
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if (!playImmediately)
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MusicService.putNewPlaylist(playlist) {}
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else
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MusicService.putNewPlaylist(playlist)
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return playlist
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}
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/**
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* Adds a song to the head of the internal playlist (`musicBin`)
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*/
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fun xxxqueueMusicToPlayNext(music: MusicContainer) {
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musicBin.add(0, music)
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}
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/**
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* Unshifts an internal playlist (`musicBin`). The `music` argument must be the song that exists on the `songs`.
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*/
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fun xxxunshiftPlaylist(music: MusicContainer) {
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val indexAtMusicBin = playlist.indexOf(music)
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if (indexAtMusicBin < 0) throw IllegalArgumentException("The music does not exist on the internal songs list ($music)")
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// rewrite musicBin
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val newMusicBin = if (shuffled) playlist.shuffled().toTypedArray().also {
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// if shuffled,
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// 1. create a shuffled version of songlist
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// 2. swap two songs such that the songs[indexAtMusicBin] comes first
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val swapTo = it.indexOf(playlist[indexAtMusicBin])
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val tmp = it[swapTo]
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it[swapTo] = it[0]
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it[0] = tmp
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}
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else Array(playlist.size - indexAtMusicBin) { offset ->
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val k = offset + indexAtMusicBin
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playlist[k]
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}
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musicBin = ArrayList(newMusicBin.toList())
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}
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fun xxxqueueIndexFromPlaylist(indexAtMusicBin: Int) {
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if (indexAtMusicBin !in playlist.indices) throw IndexOutOfBoundsException("The index is outside of the internal songs list ($indexAtMusicBin/${playlist.size})")
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// rewrite musicBin
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val newMusicBin = if (shuffled) playlist.shuffled().toTypedArray().also {
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// if shuffled,
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// 1. create a shuffled version of songlist
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// 2. swap two songs such that the songs[indexAtMusicBin] comes first
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val swapTo = it.indexOf(playlist[indexAtMusicBin])
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val tmp = it[swapTo]
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it[swapTo] = it[0]
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it[0] = tmp
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}
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else Array(playlist.size - indexAtMusicBin) { offset ->
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val k = offset + indexAtMusicBin
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playlist[k]
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}
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musicBin = ArrayList(newMusicBin.toList())
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}
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private val ambients: HashMap<String, HashSet<MusicContainer>> =
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HashMap(Terrarum.audioCodex.audio.filter { it.key.startsWith("ambient.") }.map { it.key to it.value.mapNotNull { fileHandle ->
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try {
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MusicContainer(
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fileHandle.nameWithoutExtension().replace('_', ' ').split(" ").map { it.capitalize() }.joinToString(" "),
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fileHandle.file(),
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looping = true,
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)
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}
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catch (e: GdxRuntimeException) {
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e.printStackTrace()
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null
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}
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}.toHashSet() }.toMap())
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private val musicStartHooks = ArrayList<(MusicContainer) -> Unit>()
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private val musicStopHooks = ArrayList<(MusicContainer) -> Unit>()
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init {
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queueDirectory(App.customMusicDir, true, "intermittent", true)
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}
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fun addMusicStartHook(f: (MusicContainer) -> Unit) {
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musicStartHooks.add(f)
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}
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fun addMusicStopHook(f: (MusicContainer) -> Unit) {
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musicStopHooks.add(f)
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}
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init {
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playlist.forEach {
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App.disposables.add(it)
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}
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ambients.forEach { (k, v) ->
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printdbg(this, "Ambients: $k -> $v")
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v.forEach {
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App.disposables.add(it)
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}
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}
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}
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private var warningPrinted = false
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protected var ambState = 0
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protected var ambFired = false
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fun getRandomMusicInterval() = 20f + Math.random().toFloat() * 4f // longer gap (20s to 24s)
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var stopCaller: Any? = null; private set
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var playCaller: Any? = null; private set
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var stopCallTime: Long? = null; private set
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private fun stopMusic0(song: AudioBank?, callStopMusicHook: Boolean = true, customPauseLen: Float? = null) {
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musicState = if (customPauseLen == Float.POSITIVE_INFINITY) STATE_INIT else STATE_INTERMISSION
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// printdbg(this, "stopMusic1 customLen=$customPauseLen, stateNow: $musicState, called by")
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// printStackTrace(this)
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intermissionAkku = 0f
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intermissionLength = customPauseLen ?: getRandomMusicInterval()
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musicFired = false
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if (callStopMusicHook && musicStopHooks.isNotEmpty() && song is MusicContainer) musicStopHooks.forEach {
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it(song)
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}
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// printdbg(this, "StopMusic Intermission: $intermissionLength seconds")
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}
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fun stopMusic(caller: Any?, callStopMusicHook: Boolean = true, pauseLen: Float = Float.POSITIVE_INFINITY) {
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val timeNow = System.currentTimeMillis()
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val trackThis = App.audioMixer.musicTrack.currentTrack
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if (caller is TerrarumMusicStreamer) {
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if (stopCaller == null) {
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// printdbg(this, "Caller: this, prev caller: $stopCaller, len: $pauseLen, obliging stop request")
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stopMusic0(trackThis, callStopMusicHook, pauseLen)
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}
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else {
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// printdbg(this, "Caller: this, prev caller: $stopCaller, len: $pauseLen, ignoring stop request")
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}
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}
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else {
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// printdbg(this, "Caller: $caller, prev caller: <doesn't matter>, len: $pauseLen, obliging stop request")
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stopMusic0(trackThis, callStopMusicHook, pauseLen)
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}
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stopCaller = caller?.javaClass?.canonicalName
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stopCallTime = System.currentTimeMillis()
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// printStackTrace(this)
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}
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fun startMusic(caller: Any?) {
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playCaller = caller
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startMusic0(pullNextMusicTrack())
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}
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private fun startMusic0(song: MusicContainer) {
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stopCaller = null
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stopCallTime = null
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App.audioMixer.startMusic(song)
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// printdbg(this, "startMusic Now playing: ${song.name}, called by:")
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// printStackTrace(this)
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// INGAME.sendNotification("Now Playing $EMDASH ${song.name}")
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if (musicStartHooks.isNotEmpty()) musicStartHooks.forEach { it(song) }
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musicState = STATE_PLAYING
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intermissionLength = 42.42424f
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}
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// MixerTrackProcessor will call this function externally to make gapless playback work
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fun pullNextMusicTrack(callNextMusicHook: Boolean = false): MusicContainer {
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// printStackTrace(this)
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// prevent same song to play twice in row (for the most time)
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if (musicBin.isEmpty()) {
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restockMusicBin()
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}
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return musicBin.removeAt(0).also { mus ->
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if (callNextMusicHook && musicStartHooks.isNotEmpty()) musicStartHooks.forEach { it(mus) }
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}
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}
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private fun stopAmbient() {
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// if (::currentAmbientTrack.isInitialized)
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// App.audioMixer.ambientTrack.nextTrack = currentAmbientTrack
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}
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private fun startAmbient1(song: MusicContainer) {
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App.audioMixer.startAmb1(song)
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printdbg(this, "startAmbient1 Now playing: $song")
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ambState = STATE_PLAYING
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}
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private fun startAmbient2(song: MusicContainer) {
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App.audioMixer.startAmb2(song)
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printdbg(this, "startAmbient2 Now playing: $song")
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ambState = STATE_PLAYING
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}
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private fun queueAmbientForce1(song: MusicContainer) {
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App.audioMixer.ambientTrack1.let {
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it.nextTrack = song
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it.stop()
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}
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printdbg(this, "startAmbient1 Now playing: $song")
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ambState = STATE_PLAYING
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}
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private fun queueAmbientForce2(song: MusicContainer) {
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App.audioMixer.ambientTrack2.let {
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it.nextTrack = song
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it.stop()
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}
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printdbg(this, "startAmbient2 Now playing: $song")
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ambState = STATE_PLAYING
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}
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var firstTime = true
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override fun update(ingame: IngameInstance, delta: Float) {
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val timeNow = System.currentTimeMillis()
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val callerRecordExpired = (timeNow - (stopCallTime ?: 0L) > 1000)
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if (callerRecordExpired && stopCaller != null) {
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stopCaller = null
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stopCallTime = null
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}
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// start the song queueing if there is one to play
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if (firstTime) {
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firstTime = false
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if (playlist.isNotEmpty()) musicState = STATE_INTERMISSION
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if (ambients.isNotEmpty()) ambState = STATE_INTERMISSION
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}
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when (musicState) {
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STATE_FIREPLAY -> {
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if (!musicFired) {
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musicFired = true
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startMusic0(pullNextMusicTrack())
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}
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}
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STATE_PLAYING -> {
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// stopMusic() will be called when the music finishes; it's on the setOnCompletionListener
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}
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STATE_INTERMISSION -> {
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intermissionAkku += delta
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if (intermissionAkku >= intermissionLength && playlist.isNotEmpty()) {
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intermissionAkku = 0f
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musicState = STATE_FIREPLAY
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}
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}
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}
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val season = ingame.world.worldTime.ecologicalSeason
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val isAM = (ingame.world.worldTime.todaySeconds < DAY_LENGTH / 2) // 0 until DAY_LENGTH (86400)
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val solarElevDeg = ingame.world.worldTime.solarElevationDeg
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val isSunUp = (solarElevDeg >= 0)
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val seasonName = when (season) {
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in 0f..2f -> "autumn"
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in 2f..3f -> "summer"
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in 3f..5f -> "autumn"
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else -> "winter"
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}
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when (ambState) {
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STATE_FIREPLAY -> {
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if (!ambFired) {
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ambFired = true
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// ambient track 1: diurnal/nocturnal
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// ambient track 2: crepuscular/matutinal
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val track1 = if (isSunUp)
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ambients["ambient.season.diurnal_$seasonName"]!!.random() // mad respect to Klankbeeld
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else
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ambients["ambient.season.nocturnal"]!!.random() // as it turns out ambient recordings of a wild place AT NIGHT is quite rare
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val track2 = if (isAM)
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ambients["ambient.season.matutinal"]!!.random()
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else
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ambients["ambient.season.crepuscular"]!!.random()
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startAmbient1(track1)
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startAmbient2(track2)
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}
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}
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STATE_PLAYING -> {
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// mix ambient tracks
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// queue up nocturnal
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if (!isSunUp && oldWorldSolarElev >= 0)
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queueAmbientForce1(ambients["ambient.season.nocturnal"]!!.random()) // as it turns out ambient recordings of a wild place AT NIGHT is quite rare
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// queue up diurnal
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else if (isSunUp && oldWorldSolarElev < 0)
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queueAmbientForce1(ambients["ambient.season.diurnal_$seasonName"]!!.random()) // mad respect to Klankbeeld
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// queue up crepuscular
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if (!isAM && oldWorldTime < DAY_LENGTH / 2)
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queueAmbientForce2(ambients["ambient.season.crepuscular"]!!.random())
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else if (isAM && oldWorldTime >= DAY_LENGTH / 2)
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queueAmbientForce2(ambients["ambient.season.matutinal"]!!.random())
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// play around the fader
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val track2vol = if (isAM)
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when (solarElevDeg) {
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in TRACK2_DAWN_ELEV_UP_MIN..TRACK2_DAWN_ELEV_UP_MAX ->
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FastMath.interpolateLinear(
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(solarElevDeg - TRACK2_DAWN_ELEV_UP_MIN) / (TRACK2_DAWN_ELEV_UP_MAX - TRACK2_DAWN_ELEV_UP_MIN),
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1.0, 0.0
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)
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in TRACK2_DAWN_ELEV_DN_MAX..TRACK2_DAWN_ELEV_DN_MIN ->
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FastMath.interpolateLinear(
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(solarElevDeg - TRACK2_DAWN_ELEV_DN_MIN) / (TRACK2_DAWN_ELEV_DN_MAX - TRACK2_DAWN_ELEV_DN_MIN),
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1.0, 0.0
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)
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in TRACK2_DAWN_ELEV_DN_MIN..TRACK2_DAWN_ELEV_UP_MIN -> 1.0
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else -> 0.0
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}
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else
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when (solarElevDeg) {
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in TRACK2_DUSK_ELEV_UP_MIN..TRACK2_DUSK_ELEV_UP_MAX ->
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FastMath.interpolateLinear(
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(solarElevDeg - TRACK2_DUSK_ELEV_UP_MIN) / (TRACK2_DUSK_ELEV_UP_MAX - TRACK2_DUSK_ELEV_UP_MIN),
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1.0, 0.0
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)
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in TRACK2_DUSK_ELEV_DN_MAX..TRACK2_DUSK_ELEV_DN_MIN ->
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FastMath.interpolateLinear(
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(solarElevDeg - TRACK2_DUSK_ELEV_DN_MIN) / (TRACK2_DUSK_ELEV_DN_MAX - TRACK2_DUSK_ELEV_DN_MIN),
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1.0, 0.0
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)
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in TRACK2_DUSK_ELEV_DN_MIN..TRACK2_DUSK_ELEV_UP_MIN -> 1.0
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else -> 0.0
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}
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val track1vol = 1.0 - track2vol
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App.audioMixer.ambientTrack1.volume = track1vol
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App.audioMixer.ambientTrack2.volume = track2vol
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}
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STATE_INTERMISSION -> {
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ambState = STATE_FIREPLAY
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}
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}
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oldWorldSolarElev = solarElevDeg
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oldWorldTime = ingame.world.worldTime.todaySeconds
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}
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private var oldWorldSolarElev = Terrarum.ingame?.world?.worldTime?.solarElevationDeg ?: 0.0
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private var oldWorldTime = Terrarum.ingame?.world?.worldTime?.todaySeconds ?: 0
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private val TRACK2_DUSK_ELEV_UP_MAX = 15.0
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private val TRACK2_DUSK_ELEV_UP_MIN = 0.1
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private val TRACK2_DUSK_ELEV_DN_MIN = -0.1
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private val TRACK2_DUSK_ELEV_DN_MAX = -15.0
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private val TRACK2_DAWN_ELEV_UP_MAX = 20.0
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private val TRACK2_DAWN_ELEV_UP_MIN = 5.0
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private val TRACK2_DAWN_ELEV_DN_MIN = 5.0
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private val TRACK2_DAWN_ELEV_DN_MAX = -10.0
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override fun dispose() {
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App.audioMixer.requestFadeOut(App.audioMixer.fadeBus, AudioMixer.DEFAULT_FADEOUT_LEN) // explicit call for fade-out when the game instance quits
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stopMusic0(App.audioMixer.musicTrack.currentTrack)
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stopAmbient()
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}
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}
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