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ARBTextureCompression (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ARBTextureCompression</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBTextureCompression</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBTextureCompression</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_ALPHA_ARB">GL_COMPRESSED_ALPHA_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_INTENSITY_ARB">GL_COMPRESSED_INTENSITY_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_LUMINANCE_ALPHA_ARB">GL_COMPRESSED_LUMINANCE_ALPHA_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_LUMINANCE_ARB">GL_COMPRESSED_LUMINANCE_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_RGB_ARB">GL_COMPRESSED_RGB_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_RGBA_ARB">GL_COMPRESSED_RGBA_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_COMPRESSED_TEXTURE_FORMATS_ARB">GL_COMPRESSED_TEXTURE_FORMATS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB">GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_TEXTURE_COMPRESSED_ARB">GL_TEXTURE_COMPRESSED_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB">GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#GL_TEXTURE_COMPRESSION_HINT_ARB">GL_TEXTURE_COMPRESSION_HINT_ARB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage1DARB(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage1DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage1DARB(int, int, int, int, int, int, long)">glCompressedTexImage1DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage2DARB(int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage2DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage2DARB(int, int, int, int, int, int, int, long)">glCompressedTexImage2DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage3DARB(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexImage3DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexImage3DARB(int, int, int, int, int, int, int, int, long)">glCompressedTexImage3DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage1DARB(int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage1DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage1DARB(int, int, int, int, int, int, long)">glCompressedTexSubImage1DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage2DARB(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage2DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage2DARB(int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage2DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage3DARB(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glCompressedTexSubImage3DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glCompressedTexSubImage3DARB(int, int, int, int, int, int, int, int, int, int, long)">glCompressedTexSubImage3DARB</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glGetCompressedTexImageARB(int, int, java.nio.ByteBuffer)">glGetCompressedTexImageARB</A></B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ByteBuffer&nbsp;pImg)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBTextureCompression.html#glGetCompressedTexImageARB(int, int, long)">glGetCompressedTexImageARB</A></B>(int&nbsp;target,
int&nbsp;lod,
long&nbsp;pImg_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_COMPRESSED_ALPHA_ARB"><!-- --></A><H3>
GL_COMPRESSED_ALPHA_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_ALPHA_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_ALPHA_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_LUMINANCE_ARB"><!-- --></A><H3>
GL_COMPRESSED_LUMINANCE_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_LUMINANCE_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_LUMINANCE_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"><!-- --></A><H3>
GL_COMPRESSED_LUMINANCE_ALPHA_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_LUMINANCE_ALPHA_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_INTENSITY_ARB"><!-- --></A><H3>
GL_COMPRESSED_INTENSITY_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_INTENSITY_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_INTENSITY_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RGB_ARB"><!-- --></A><H3>
GL_COMPRESSED_RGB_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RGB_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_RGB_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_RGBA_ARB"><!-- --></A><H3>
GL_COMPRESSED_RGBA_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_RGBA_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_RGBA_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSION_HINT_ARB"><!-- --></A><H3>
GL_TEXTURE_COMPRESSION_HINT_ARB</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSION_HINT_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_TEXTURE_COMPRESSION_HINT_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"><!-- --></A><H3>
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPRESSED_ARB"><!-- --></A><H3>
GL_TEXTURE_COMPRESSED_ARB</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPRESSED_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_TEXTURE_COMPRESSED_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"><!-- --></A><H3>
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</H3>
<PRE>
public static final int <B>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_TEXTURE_FORMATS_ARB"><!-- --></A><H3>
GL_COMPRESSED_TEXTURE_FORMATS_ARB</H3>
<PRE>
public static final int <B>GL_COMPRESSED_TEXTURE_FORMATS_ARB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBTextureCompression.GL_COMPRESSED_TEXTURE_FORMATS_ARB">Constant Field Values</A></DL>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
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<A NAME="glCompressedTexImage1DARB(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage1DARB</H3>
<PRE>
public static void <B>glCompressedTexImage1DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage1DARB(int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage1DARB</H3>
<PRE>
public static void <B>glCompressedTexImage1DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage2DARB(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage2DARB</H3>
<PRE>
public static void <B>glCompressedTexImage2DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage2DARB(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage2DARB</H3>
<PRE>
public static void <B>glCompressedTexImage2DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage3DARB(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexImage3DARB</H3>
<PRE>
public static void <B>glCompressedTexImage3DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexImage3DARB(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexImage3DARB</H3>
<PRE>
public static void <B>glCompressedTexImage3DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage1DARB(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage1DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage1DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage1DARB(int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage1DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage1DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage2DARB(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage2DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage2DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage2DARB(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage2DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage2DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage3DARB(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCompressedTexSubImage3DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage3DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
java.nio.ByteBuffer&nbsp;pData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompressedTexSubImage3DARB(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glCompressedTexSubImage3DARB</H3>
<PRE>
public static void <B>glCompressedTexSubImage3DARB</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;pData_imageSize,
long&nbsp;pData_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImageARB(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetCompressedTexImageARB</H3>
<PRE>
public static void <B>glGetCompressedTexImageARB</B>(int&nbsp;target,
int&nbsp;lod,
java.nio.ByteBuffer&nbsp;pImg)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetCompressedTexImageARB(int, int, long)"><!-- --></A><H3>
glGetCompressedTexImageARB</H3>
<PRE>
public static void <B>glGetCompressedTexImageARB</B>(int&nbsp;target,
int&nbsp;lod,
long&nbsp;pImg_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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