Files
Terrarum/assets/mods/basegame/materials/materials.csv
2023-10-08 03:43:26 +09:00

1.9 KiB

1idsttensimpfdstyfmodendurancetcondreachcomments
2WOOD101080010.360.175just a generic wood
3ROCK15210300010.422.95data is that of marble
4OORE15210300010.422.95data is that of marble
5OGEM15210300010.422.95data is that of marble
6CUPR210770896021.00401.05copper
7EGLS331000232540.821.06elven glass/moldavite
8IRON3501085787451.4280.46not wrought iron,just natural iron
9ARGN1705951049090.91429.06argentum/silver
10AURM1203501930090.88318.06aurum/gold
11STAL53125207874141.7326.07steel
12EAUR76808192211.361.07elven aurichalcum
13TIAL90004420332.161.08titanium alloy (Ti6Al4V)
14ADMT200040902700713.421.08adamant
15OOZE200100010.080.50genetic ooze,data is about human skin
16BONE1300200010.230.554data is that of bovine bone
17BRAS3151015853031.001205brass
18BRNZ310843877031.20755bronze
19TINN220350731021.00695tin
20ZINC90525714021.001165zinc
21# idst: ID_STRING, ALL CAPS
22#
23# tens: tensile strength (= ultimate stringth)
24# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
25# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
26#
27# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
28#
29# dsty: density (grams per litre)
30#
31# fmod: forcemod -- related to attack points
32# Attack points = `16 * forcemod.sqrt()` for each strike
33#
34# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
35# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
36#
37# tcond: thermal conductivity
38#
39# reach: Tool Reach in blocks. Default is 6 (iron)
40#
41# Comments: do nothingdo not parse
42#
43## These values are being used by the phys simulator (blocks) and for attack power calculation (items)