Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/GraphicsControlPanel.kt
2021-10-06 14:54:40 +09:00

114 lines
3.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.TIMES
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemTextButton
import net.torvald.terrarum.ui.UIItemToggleButton
/**
* Created by minjaesong on 2021-10-06.
*/
class GraphicsControlPanel : UICanvas() {
override var width = 400
override var height = 400
override var openCloseTime = 0f
private val drawX = (Toolkit.drawWidth - width) / 2
private val drawY = (App.scr.height - height) / 2
private val linegap = 16
private val panelgap = 20
private val options = arrayOf(
arrayOf("fx_dither", "Dither"),
arrayOf("fx_backgroundblur", "Blur"),
arrayOf("fx_streamerslayout", Lang["MENU_OPTION_STREAMERS_LAYOUT"]),
arrayOf("usevsync", Lang["MENU_OPTIONS_VSYNC"]+"*")
)
private val togglers = options.mapIndexed { index, strings ->
UIItemToggleButton(this,
drawX + width - panelgap - 75,
drawY + panelgap - 2 + index * (20 + linegap),
App.getConfigBoolean(options[index][0])
)
}
init {
togglers.forEachIndexed { i, it ->
it.clickOnceListener = { _,_,_ ->
it.toggle()
App.setConfig(options[i][0], it.getStatus())
}
addUIitem(it)
}
}
override fun updateUI(delta: Float) {
uiItems.forEach { it.update(delta) }
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.color = Color.WHITE
Toolkit.drawBoxBorder(batch, drawX, drawY, width, height)
batch.color = CELLCOLOUR_BLACK
Toolkit.fillArea(batch, drawX, drawY, width, height)
batch.color = Color.WHITE
options.forEachIndexed { index, strings ->
App.fontGame.draw(batch, strings[1], drawX + panelgap.toFloat(), drawY + panelgap + index * (20f + linegap))
}
uiItems.forEach { it.render(batch, camera) }
App.fontGame.draw(batch, "* ${Lang["MENU_LABEL_RESTART_REQUIRED"]}", drawX + panelgap.toFloat(), drawY + height - panelgap - App.fontGame.lineHeight)
if (App.getConfigBoolean("fx_streamerslayout")) {
val xstart = App.scr.width - App.scr.chatWidth
batch.color = Color(0x00f8ff_40)
Toolkit.fillArea(batch, xstart + 1, 1, App.scr.chatWidth - 2, App.scr.height - 2)
batch.color = UIItemTextButton.defaultActiveCol
Toolkit.drawBoxBorder(batch, xstart + 1, 1, App.scr.chatWidth - 2, App.scr.height - 2)
val overlayResTxt = "${App.scr.chatWidth}$TIMES${App.scr.height}"
App.fontGame.draw(batch, overlayResTxt,
(xstart + (App.scr.chatWidth - App.fontGame.getWidth(overlayResTxt)) / 2).toFloat(),
((App.scr.height - App.fontGame.lineHeight) / 2).toFloat()
)
}
}
override fun show() {
super.show()
}
override fun hide() {
super.hide()
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}