Files
Terrarum/assets/passthru.frag
minjaesong 9aa4919bab postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
2017-11-02 17:47:52 +09:00

14 lines
216 B
GLSL

#version 120
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
gl_FragColor = texture2D(u_texture, v_texCoords);
}