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9 lines
285 B
GLSL
9 lines
285 B
GLSL
varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main(void) {
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vec4 color = texture2D(u_texture, vec2(v_texCoords.x, 1.0 - v_texCoords.y));
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vec4 alphamul = vec4(1.0, 1.0, 1.0, 0.5 * (1.0 - v_texCoords.y));
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gl_FragColor = color * alphamul;
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} |