mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-16 08:36:07 +09:00
103 lines
3.3 KiB
Kotlin
103 lines
3.3 KiB
Kotlin
package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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/**
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* Created by minjaesong on 2021-10-25.
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*/
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class UIItemInlineRadioButtons(
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parentUI: UICanvas,
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initialX: Int,
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initialY: Int,
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val cellWidth: Int,
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val labelfuns: List<() -> String>,
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initialSelection: Int = 0
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) : UIItem(parentUI, initialX, initialY) {
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companion object {
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const val HEIGHT = 24
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}
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override val width = cellWidth * labelfuns.size + 3 * (labelfuns.size - 1)
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override val height = HEIGHT
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var selectionChangeListener: (Int) -> Unit = {}
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var selection = initialSelection
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var mouseOnSelection = -1
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private fun getCellX(i: Int) = posX - 3 + cellWidth * i + 3 * (i + 1)
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override fun update(delta: Float) {
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val mx = itemRelativeMouseX
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val my = itemRelativeMouseY
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mouseOnSelection = -1
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val oldSelection = selection
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if (my in 0 until height) {
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for (i in labelfuns.indices) {
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val cx = getCellX(i) - posX
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if (mx in cx until cx + cellWidth) {
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mouseOnSelection = i
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if (mousePushed) {
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selection = i
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if (i != oldSelection) selectionChangeListener(i)
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}
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break
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}
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}
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}
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super.update(delta)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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// backgrounds
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batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
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for (i in labelfuns.indices) {
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Toolkit.fillArea(batch, getCellX(i), posY, cellWidth, height)
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}
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// back border
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batch.color = Toolkit.Theme.COL_INACTIVE
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Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
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for (i in labelfuns.indices) {
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val xpos = getCellX(i)
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Toolkit.drawBoxBorder(batch, xpos - 1, posY - 1, cellWidth + 2, height + 2)
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}
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// text
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for (i in labelfuns.indices) {
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if (i != mouseOnSelection && i != selection) {
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val xpos = getCellX(i)
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val text = labelfuns[i]()
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val tw = App.fontGame.getWidth(text)
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App.fontGame.draw(batch, text, xpos + (cellWidth - tw) / 2, posY)
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}
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}
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// mouseover borders and text
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if (mouseOnSelection > -1 && mouseOnSelection != selection) {
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val xpos = getCellX(mouseOnSelection)
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batch.color = Toolkit.Theme.COL_MOUSE_UP
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Toolkit.drawBoxBorder(batch, xpos - 1, posY - 1, cellWidth + 2, height + 2)
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val text = labelfuns[mouseOnSelection]()
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val tw = App.fontGame.getWidth(text)
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App.fontGame.draw(batch, text, xpos + (cellWidth - tw) / 2, posY)
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}
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// selection borders and text
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val xpos = getCellX(selection)
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batch.color = Toolkit.Theme.COL_SELECTED
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Toolkit.drawBoxBorder(batch, xpos - 1, posY - 1, cellWidth + 2, height + 2)
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val text = labelfuns[selection]()
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val tw = App.fontGame.getWidth(text)
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App.fontGame.draw(batch, text, xpos + (cellWidth - tw) / 2, posY)
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super.render(batch, camera)
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}
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override fun dispose() {
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}
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} |