Files
Terrarum/src/net/torvald/spriteanimation/SpriteAnimation.kt
Song Minjae 71f2aa0e53 newfontsystem branch init commit
Former-commit-id: 5f03cdbec6058f90ef1354db5ee1c6dac9755feb
Former-commit-id: f132b6c4e1a51146fb7522686e24008640e88c45
2017-02-11 16:45:47 +09:00

186 lines
5.0 KiB
Kotlin

/* Original code author: Sean Laurvick
* This code is based on the original author's code written in Lua.
*/
package net.torvald.spriteanimation
import com.jme3.math.FastMath
import net.torvald.terrarum.gameactors.ActorWithSprite
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
import org.newdawn.slick.SlickException
import org.newdawn.slick.SpriteSheet
class SpriteAnimation(val parentActor: ActorWithSprite, val cellWidth: Int, val cellHeight: Int) {
private var spriteImage: SpriteSheet? = null
var currentFrame = 0
var currentRow = 0
var nFrames: Int = 1
private set
var nRows: Int = 1
private set
var delay = 200
private var delta = 0
val looping = true
private var animationRunning = true
private var flipHorizontal = false
private var flipVertical = false
private val visible: Boolean
get() = parentActor.isVisible
private val offsetX = 0
private val offsetY = 0
private var prevScale = 1f
private var currentImage: Image? = null
/**
* Sets spritesheet.
* MUST be called AFTER setDimension.
* @param imagePath path to the sprite sheet image.
* *
* @throws SlickException
*/
fun setSpriteImage(imagePath: String) {
spriteImage = SpriteSheet(imagePath, cellWidth, cellHeight)
}
fun setSpriteImage(image: Image) {
spriteImage = SpriteSheet(image, cellWidth, cellHeight)
}
/**
* Sets sheet rows and animation frames. Will default to
* 1, 1 (still image of top left from the sheet) if not called.
* @param nRows
* *
* @param nFrames
*/
fun setRowsAndFrames(nRows: Int, nFrames: Int) {
this.nRows = nRows
this.nFrames = nFrames
}
fun update(delta: Int) {
if (animationRunning) {
//skip this if animation is stopped
this.delta += delta
//check if it's time to advance the frame
if (this.delta >= this.delay) {
//if set to not loop, keep the frame at the last frame
if (this.currentFrame == this.nFrames && !this.looping) {
this.currentFrame = this.nFrames - 1
}
//advance one frame, then reset delta counter
this.currentFrame = this.currentFrame % this.nFrames
this.delta = 0
}
}
}
/**
* Render to specific coordinates. Will assume bottom-center point as image position.
* Will round to integer.
* @param g
* *
* @param posX bottom-center point
* *
* @param posY bottom-center point
* *
* @param scale
*/
@JvmOverloads fun render(g: Graphics, posX: Float, posY: Float, scale: Float = 1f) {
if (cellWidth == 0 || cellHeight == 0) {
throw Error("Sprite width or height is set to zero! ($cellWidth, $cellHeight); master: $parentActor")
}
// Null checking
if (currentImage == null) {
currentImage = getScaledSprite(scale)
}
if (visible) {
// re-scale image if scale has been changed
if (prevScale != scale) {
currentImage = getScaledSprite(scale)
prevScale = scale
}
val flippedImage = currentImage!!.getFlippedCopy(flipHorizontal, flipVertical)
flippedImage.draw(
Math.round(posX).toFloat(),
FastMath.floor(posY).toFloat(),
FastMath.floor(cellWidth * scale).toFloat(),
FastMath.floor(cellHeight * scale).toFloat()
)
}
}
fun switchRow(newRow: Int) {
currentRow = newRow % nRows
//if beyond the frame index then reset
if (currentFrame > nFrames) {
reset()
}
}
fun setSpriteDelay(newDelay: Int) {
if (newDelay > 0) {
delay = newDelay
}
else {
throw IllegalArgumentException("Delay equal or less than zero")
}
}
fun reset() {
currentFrame = 1
}
fun start() {
//starts the animation
animationRunning = true
}
fun start(selectFrame: Int) {
//starts the animation
animationRunning = true
//optional: seleft the frame no which to start the animation
currentFrame = selectFrame
}
fun stop() {
animationRunning = false
}
fun stop(selectFrame: Int) {
animationRunning = false
currentFrame = selectFrame
}
fun flip(horizontal: Boolean, vertical: Boolean) {
flipHorizontal = horizontal
flipVertical = vertical
}
fun flippedHorizontal(): Boolean {
return flipHorizontal
}
fun flippedVertical(): Boolean {
return flipVertical
}
private fun getScaledSprite(scale: Float): Image {
val selectedImage = spriteImage!!.getSprite(currentFrame, currentRow)
selectedImage.filter = Image.FILTER_NEAREST
return selectedImage.getScaledCopy(scale)
}
}