Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UISoundControlPanel.kt
2024-01-16 03:00:30 +09:00

64 lines
2.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2023-07-15.
*/
class UISoundControlPanel(remoCon: UIRemoCon?) : UICanvas() {
override var width = 560
init {
handler.allowESCtoClose = false
ControlPanelCommon.register(this, width, "basegame.soundcontrolpanel", arrayOf(
arrayOf("", { Lang["MENU_OPTIONS_SOUND_VOLUME"] }, "h1"),
arrayOf("mastervolume", { Lang["MENU_OPTIONS_MASTER_VOLUME"] }, "sliderd,0,1"),
arrayOf("", { "" }, "pp"),
arrayOf("bgmvolume", { Lang["MENU_LABEL_MUSIC"] }, "sliderd,0,1"),
arrayOf("", { "" }, "pp"),
arrayOf("ambientvolume", { Lang["MENU_LABEL_AMBIENT_SOUNDS"] }, "sliderd,0,1"),
arrayOf("", { "" }, "pp"),
arrayOf("sfxvolume", { Lang["CREDITS_SFX"] }, "sliderd,0,1"),
arrayOf("", { "" }, "pp"),
arrayOf("guivolume", { Lang["MENU_LABEL_INTERFACE"] }, "sliderd,0,1"),
arrayOf("", { "" }, "pp"),
arrayOf("", { Lang["MENU_LABEL_AUDIO_ENGINE"] }, "h1"),
arrayOf("audio_speaker_setup", { Lang["MENU_OPTIONS_SPEAKER_SETUP"] }, "textsel,headphone=MENU_OPTIONS_SPEAKER_HEADPHONE,stereo=MENU_OPTIONS_SPEAKER_STEREO"),
arrayOf("audio_buffer_size", { Lang["MENU_OPTIONS_App.audioMixerBufferSize"] }, "spinnersel,128,256,512,1024,2048"),
// arrayOf("", { "(${Lang["MENU_LABEL_RESTART_REQUIRED"]})" }, "p"),
arrayOf("", { "${Lang["MENU_LABEL_AUDIO_BUFFER_INSTRUCTION"]}" }, "p"),
))
}
override var height = ControlPanelCommon.getMenuHeight("basegame.soundcontrolpanel")
private var oldBufferSize = App.getConfigInt("audio_buffer_size")
override fun updateUI(delta: Float) {
uiItems.forEach { it.update(delta) }
App.getConfigInt("audio_buffer_size").let {
if (it != oldBufferSize) {
oldBufferSize = it
App.renewAudioProcessor(it)
}
}
}
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
ControlPanelCommon.render("basegame.soundcontrolpanel", width, batch)
uiItems.forEach { it.render(frameDelta, batch, camera) }
}
override fun dispose() {
}
}