Files
Terrarum/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
2024-01-16 03:00:30 +09:00

1010 lines
44 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.Input.Keys
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.audio.*
import net.torvald.terrarum.audio.dsp.*
import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.weather.WeatherDirBox
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.WeatherStateBox
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.*
/**
* Created by minjaesong on 2016-03-14.
*/
class BasicDebugInfoWindow : UICanvas() {
override var width: Int = App.scr.width
override var height: Int = App.scr.height
override var openCloseTime: Float = 0f
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0
private var xdelta = 0.0
private var ydelta = 0.0
private var ingame: IngameInstance? = null
private var world: GameWorld? = null
private val icons = TextureRegionPack(Gdx.files.internal("assets/graphics/gui/debug_window_symbols.tga"), 21, 26)
private val back = Texture(Gdx.files.internal("assets/graphics/gui/debug_window_background.tga"))
private val back2 = Texture(Gdx.files.internal("assets/graphics/gui/debug_window_background2.tga"))
private val ARROW_RIGHT = 0xC0.toChar()
private val ARROW_LEFT = 0xC1.toChar()
private val ARROW_UP = 0xCE.toChar()
private val ARROW_DOWN = 0xCF.toChar()
private val FULLBODY = 0xB8.toChar()
private val LIQUID = 0xD0.toChar()
private val BEAKER = 0xD1.toChar()
private val TERRAIN = 0xD2.toChar()
private val WALL = 0xD3.toChar()
private val WIRE = 0xD4.toChar()
private val MASS = 0xD5.toChar()
private val SOL = 0xD6.toChar()
private val TAU = 0xD7.toChar()
private val ROCK=0xD8.toChar()
private val HEIGHT = 0xC7.toChar()
private val WIDTH = 0xCD.toChar()
private val KEY_TIMERS = Input.Keys.T // + CONTROL_LEFT
private val KEY_WEATHERS = Input.Keys.W // + CONTROL_LEFT
private val KEY_AUDIOMIXER = Input.Keys.M // + CONTROL_LEFT
private var showTimers = false
private var showWeatherInfo = false
private var showAudioMixer = false
override fun show() {
ingame = Terrarum.ingame
world = ingame?.world
}
override fun updateUI(delta: Float) {
val player = ingame?.actorNowPlaying
val hitbox = player?.hitbox
if (hitbox != null) {
xdelta = hitbox.canonicalX - prevPlayerX
ydelta = hitbox.canonicalY - prevPlayerY
prevPlayerX = hitbox.canonicalX
prevPlayerY = hitbox.canonicalY
}
}
private fun formatNanoTime(l: Long?): String {
if (l == null) return "null"
val sb = StringBuilder()
l.toString().reversed().forEachIndexed { index, c ->
if (index > 0 && index % 3 == 0)
sb.append(' ')
sb.append(c)
}
return sb.reverse().toString()
}
private infix fun Double.pow(b: Double) = Math.pow(this, b)
private val gap = 14f
private val pxyX = 0; private val pxyY = 0
private val cxyX = 23; private val cxyY = 0
private val jX = 35; private val jY = 0
private val cvX = 0; private val cvY = 2
private val evX = 14; private val evY = 2
private val mvX = 28; private val mvY = 2
private val sol = 42;
private val tileCursX = 0; private val tileCursY = 4
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
TerrarumIngame.setCameraPosition(batch, App.shapeRender, camera, 0f, 0f)
// toggle show-something
showTimers = showTimers xor (Gdx.input.isKeyJustPressed(KEY_TIMERS) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
showWeatherInfo = showWeatherInfo xor (Gdx.input.isKeyJustPressed(KEY_WEATHERS) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
showAudioMixer = showAudioMixer xor (Gdx.input.isKeyJustPressed(KEY_AUDIOMIXER) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
App.audioMixer.masterTrack.filters[2].bypass = !showAudioMixer
drawMain(batch)
if (showTimers) drawTimers(batch)
if (showWeatherInfo) drawWeatherInfo(batch)
if (showAudioMixer) drawAudioMixer(batch)
}
private fun drawMain(batch: SpriteBatch) {
val windowWidth = Toolkit.drawWidth
val player = ingame?.actorNowPlaying
val hitbox = player?.hitbox
val updateCount = max(1L, (App.debugTimers["Ingame.UpdateCounter"] ?: 1L))
/**
* Top Left
*/
batch.color = Color(1f, 1f, 1f, 0.65f)
batch.draw(back, gap - 4f, gap - 4f - 1f)
batch.draw(back2, windowWidth - back2.width - (gap - 4f), gap - 4f - 1f)
batch.color = Color(0xFFEE88FF.toInt())
player?.let { player -> hitbox?.let { hitbox ->
val px = hitbox.canonicalX.toIntAndFrac(7)
val py = hitbox.canonicalY.toIntAndFrac(7)
val evx = player.externalV.x.toIntAndFrac(4)
val evy = player.externalV.y.toIntAndFrac(4)
val cvx = (player.controllerV?.x ?: 0.0).toIntAndFrac(4)
val cvy = (player.controllerV?.y ?: 0.0).toIntAndFrac(4)
val mvx = (xdelta / updateCount).toIntAndFrac(4)
val mvy = (ydelta / updateCount).toIntAndFrac(4)
// TODO draw player head
App.fontSmallNumbers.draw(batch, "X$ccO${hitbox.canonicalX.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$px", gap + 7f*(pxyX + 3), line(pxyY))
App.fontSmallNumbers.draw(batch, "Y$ccO${hitbox.canonicalY.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$py", gap + 7f*(pxyX + 3), line(pxyY+1))
// batch.draw(icons.get(0,1), gap + 7f*(cxyX - 1), line(pxyY))
// camera info
// batch.draw(icons.get(0,1), gap + 7f*(jX - 1), line(jY))
batch.draw(icons.get(1,0), gap + 7f*jX, line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.walledLeft) "$ccG" else "$ccK"}$ARROW_LEFT", gap + 7f*(jX + 3), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.walledTop) "$ccG" else "$ccK"}$ARROW_UP", gap + 7f*(jX + 4), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.walledBottom) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 4), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.walledRight) "$ccG" else "$ccK"}$ARROW_RIGHT", gap + 7f*(jX + 5), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.colliding) "$ccG" else "$ccK"}$FULLBODY", gap + 7f*(jX + 6), line(jY) + 7)
App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY))
App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1))
App.fontSmallNumbers.draw(batch, "${if (player.downButtonHeld > 0) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 11), line(jY+1))
App.fontSmallNumbers.draw(batch, "$WIDTH$ccG${player.hitbox.width.toString().padEnd(5).substring(0,5).trim()}$ccY$HEIGHT$ccG${player.hitbox.height.toString().padEnd(5).substring(0,5)}", gap + 7f*(jX + 13), line(jY))
App.fontSmallNumbers.draw(batch, "$MASS$ccG${player.mass.toString().padEnd(8).substring(0,8)}", gap + 7f*(jX + 13), line(jY+1))
batch.draw(icons.get(3,0), gap + 7f*cvX, line(cvY))
App.fontSmallNumbers.draw(batch, "X$ccG$cvx", gap + 7f*(cvX + 3), line(cvY))
App.fontSmallNumbers.draw(batch, "Y$ccG$cvy", gap + 7f*(cvX + 3), line(cvY + 1))
// batch.draw(icons.get(0,1), gap + 7f*(evX - 1), line(evY))
batch.draw(icons.get(2,0), gap + 7f*evX, line(evY))
App.fontSmallNumbers.draw(batch, "X$ccG$evx", gap + 7f*(evX + 3), line(evY))
App.fontSmallNumbers.draw(batch, "Y$ccG$evy", gap + 7f*(evX + 3), line(evY + 1))
// batch.draw(icons.get(0,1), gap + 7f*(mvX - 1), line(mvY))
batch.draw(icons.get(5,0), gap + 7f*mvX, line(mvY))
App.fontSmallNumbers.draw(batch, "X$ccG$mvx", gap + 7f*(mvX + 3), line(mvY))
App.fontSmallNumbers.draw(batch, "Y$ccG$mvy", gap + 7f*(mvX + 3), line(mvY + 1))
}}
batch.draw(icons.get(0,0), gap + 7f*cxyX, line(cxyY))
App.fontSmallNumbers.draw(batch, "X$ccG${WorldCamera.x.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY))
App.fontSmallNumbers.draw(batch, "Y$ccG${WorldCamera.y.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY+1))
// sun and weather
val soldeg = WeatherMixer.forceSolarElev ?: world?.worldTime?.solarElevationDeg
val soldegStr = (soldeg ?: 0.0).toIntAndFrac(3,2)
val soldegNeg = ((soldeg ?: 0.0) >= 0.0).toInt()
val turbidity = (WeatherMixer.forceTurbidity ?: WeatherMixer.turbidity).toIntAndFrac(1, 4)
val soldegCol = if (WeatherMixer.forceSolarElev != null) ccO else ccG
val turbCol = if (WeatherMixer.forceTurbidity != null) ccO else ccG
App.fontSmallNumbers.draw(batch, "$SOL $soldegCol$soldegStr", gap + 7f*(sol), line(mvY))
App.fontSmallNumbers.draw(batch, "$TAU $turbCol$turbidity", gap + 7f*(sol), line(mvY + 1))
App.fontSmallNumbers.draw(batch, "${ccG}p ${WeatherMixer.parallaxPos.toDouble().toIntAndFrac(1,2)}", gap + 7f*51, line(mvY))
try {
world?.let {
val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.toIntAndFrac(1,3)
val rawG = valRaw?.g?.toIntAndFrac(1,3)
val rawB = valRaw?.b?.toIntAndFrac(1,3)
val rawA = valRaw?.a?.toIntAndFrac(1,3)
val wallNum = it.getTileFromWall(mouseTileX, mouseTileY)
val tileNum = it.getTileFromTerrain(mouseTileX, mouseTileY)
val (oreNum, orePlacement) = it.getTileFromOre(mouseTileX, mouseTileY)
val wires = it.getAllWiresFrom(mouseTileX, mouseTileY)
val fluid = it.getFluid(mouseTileX, mouseTileY)
val wireCount = wires.first?.size?.toString() ?: "no"
App.fontSmallNumbers.draw(batch, "$ccO$TERRAIN$ccG$tileNum", gap + 7f*(tileCursX + 3), line(tileCursY))
App.fontSmallNumbers.draw(batch, "$ccO$WALL$ccG$wallNum", gap + 7f*(tileCursX + 3), line(tileCursY + 1))
// App.fontSmallNumbers.draw(batch, "$ccO$LIQUID$ccG${fluid.type.padEnd(3)}$ccO$BEAKER$ccG${fluid.amount.toIntAndFrac(2)}", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
App.fontSmallNumbers.draw(batch, "$ccO$ROCK$ccG$oreNum.$orePlacement", gap + 7f*(tileCursX + 3), line(tileCursY + 2))
App.fontSmallNumbers.draw(batch, "$ccO$WIRE$ccG$wireCount ${ccY}X$ccO$mouseTileX ${ccY}Y$ccO$mouseTileY", gap + 7f*(tileCursX + 3), line(tileCursY + 3))
App.fontSmallNumbers.draw(batch, "$ccR$rawR $ccG$rawG $ccB$rawB $ccW$rawA", gap + 7f*(tileCursX + 3), line(tileCursY + 4))
batch.draw(icons.get(4,0), gap + 7f*tileCursX, line(tileCursY + 1) + 7)
}
}
catch (e: Throwable) {}
batch.color = Color.WHITE
val gamepad = (Terrarum.ingame as? TerrarumIngame)?.ingameController?.gamepad
if (gamepad != null) {
drawGamepadAxis(gamepad, batch,
gamepad.getAxis(App.getConfigInt("control_gamepad_axislx")),
gamepad.getAxis(App.getConfigInt("control_gamepad_axisly")),
windowWidth - 128 - TinyAlphNum.W * 2,
line(3).toInt()
)
}
/**
* Top right
*/
// memory pressure
App.fontSmallNumbers.draw(batch, "${ccY}MEM ", (windowWidth - 25 * TinyAlphNum.W).toFloat(), line(0))
// thread count
App.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (App.MULTITHREAD) ccG else ccR}${App.THREAD_COUNT.toString().padStart(2, ' ')}",
(windowWidth - 8 * TinyAlphNum.W).toFloat(), line(1))
// memory texts
App.fontSmallNumbers.draw(batch, "${ccO}H$ccG${Terrarum.memJavaHeap}${ccY}M",
(windowWidth - 21 * TinyAlphNum.W).toFloat(), line(0))
App.fontSmallNumbers.draw(batch, "${ccO}U$ccG${Terrarum.memUnsafe}${ccY}M",
(windowWidth - 14 * TinyAlphNum.W).toFloat(), line(0))
App.fontSmallNumbers.draw(batch, "${ccO}X$ccG${Terrarum.memXmx}${ccY}M",
(windowWidth - 8 * TinyAlphNum.W).toFloat(), line(0))
// FPS count
App.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(windowWidth - 15 * TinyAlphNum.W).toFloat(), line(1))
// global render counter
App.fontSmallNumbers.draw(batch, "$ccO${"R ${App.GLOBAL_RENDER_TIMER}".padStart(10).substring(0,10)}",
(windowWidth - 12 * TinyAlphNum.W).toFloat(), line(2))
(ingame as? TerrarumIngame)?.let {
// global update counter (if applicable)
App.fontSmallNumbers.draw(batch, "$ccO${"U ${it.WORLD_UPDATE_TIMER}".padStart(10).substring(0,10)}",
(windowWidth - 12 * TinyAlphNum.W).toFloat(), line(3))
}
/**
* Bottom left
*/
if (ingame != null) {
App.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 2f)
App.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
TinyAlphNum.W * 2f + (17 * 8), App.scr.height - TinyAlphNum.H * 2f)
App.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f + (28 * 8), App.scr.height - TinyAlphNum.H * 2f)
if (ingame is TerrarumIngame) {
App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}$ccY/$ccG${(ingame as TerrarumIngame).PARTICLES_MAX}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 3f)
App.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
TinyAlphNum.W * 2f + (21 * 8), App.scr.height - TinyAlphNum.H * 3f)
/**
* Bottom right
*/
// processor and renderer
App.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(windowWidth - (totalHardwareName.length+2) * TinyAlphNum.W).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
}
private fun drawTimers(batch: SpriteBatch) {
var dbgCnt = 10
App.debugTimers.forEach { t, u ->
printLine(batch, dbgCnt, "$ccM$t $ccG${formatNanoTime(u as? Long)}$ccY ns")
dbgCnt++
}
}
private fun drawWeatherInfo(batch: SpriteBatch) {
val weatherbox = INGAME.world.weatherbox
val drawX = App.scr.width - 170
val drawXf = drawX.toFloat()
drawWeatherStateBox(batch, weatherbox.windSpeed, "WindSpd", drawX, App.scr.height - 140 - 120, weatherbox.currentWeather.windSpeed * (1.0 + weatherbox.currentWeather.windSpeedVariance))
drawWeatherStateBox(batch, weatherbox.windDir, "WindDir", drawX, App.scr.height - 140)
// draw weather schedule
val schedYstart = App.scr.height - 140 - 120 - 13f * (weatherbox.weatherSchedule.size + 3)
App.fontSmallNumbers.draw(batch, "$ccY== WeatherSched [${weatherbox.weatherSchedule.size}] ==", drawXf, schedYstart)
weatherbox.weatherSchedule.forEachIndexed { index, weather ->
val sek = if (index == 1) weatherbox.updateAkku else 0
val cc1 = if (index == 0) ccK else ccY
val cc2 = if (index == 0) ccK else ccG
App.fontSmallNumbers.draw(batch, "$cc1${weather.weather.identifier} $cc2${weather.duration - sek}", drawXf, schedYstart + 13 * (index + 1))
}
}
private val meterGradSize = 9
private val meterGradCountMinusOne = 22
private val meterTroughHeight = meterGradCountMinusOne * meterGradSize + 5
private val meterHeight = meterTroughHeight - 4
companion object {
fun Double?.toIntAndFrac(intLen: Int, fracLen: Int = 4): String =
if (this == null) "null" else if (this.isNaN()) "NaN" else if (this.isInfinite()) "${if (this >= 0.0) '+' else '-'}Inf" else
"${((if (this >= 0.0) "" else "-") + "${this.absoluteValue.toInt()}").padStart(intLen)}." +
(10.0.pow(fracLen)).let { d -> (this.absoluteValue.times(d) % d).toInt().toString().padStart(fracLen, '0').padEnd(fracLen) }
fun Float?.toIntAndFrac(intLen: Int, fracLen: Int = 4): String =
if (this == null) "null" else if (this.isNaN()) "NaN" else if (this.isInfinite()) "${if (this >= 0.0) '+' else '-'}Inf" else
"${((if (this >= 0.0) "" else "-") + "${this.absoluteValue.toInt()}").padStart(intLen)}." +
(10.0.pow(fracLen)).let { d -> (this.absoluteValue.times(d) % d).toInt().toString().padStart(fracLen, '0').padEnd(fracLen) }
val STRIP_W = 54
val COL_WELL = Color(0x374854_aa)
val COL_WELL2 = Color(0x3f5360_aa)
val COL_WELL3 = Color(0x485437_aa)
val COL_WELL4 = Color(0x543748_aa)
val COL_FILTER_TITLE = Color(0x5e656c_aa)
val COL_FILTER_TITLE_SHADE = Color(0x3b3f43_aa)
val COL_FILTER_WELL_BACK = Color(0x222325_aa)
val COL_MIXER_BACK = Color(0x0f110c_aa)
val COL_METER_TROUGH = Color(0x232527_aa)
val COL_METER_GRAD = Color(0x1c5075_aa)
val COL_METER_GRAD2 = Color(0x25a0f2_aa)
val COL_SENDS_GRAD = Color(0x5b711e_aa)
val COL_SENDS_GRAD2 = Color(0xbff12a_aa.toInt())
val COL_PROGRESS_GRAD = Color(0x762340_aa.toInt())
val COL_PROGRESS_GRAD2 = Color(0xf22e7b_aa.toInt())
val COL_METER_GRAD_YELLOW = Color(0x62471c_aa)
val COL_METER_GRAD2_YELLOW = Color(0xc68f24_aa.toInt())
val COL_METER_GRAD_RED = Color(0x921c34_aa.toInt())
val COL_METER_GRAD2_RED = Color(0xfa687d_aa.toInt())
val COL_METER_BAR = Color(0x4caee5_aa)
val COL_METER_BAR_OVER = Color(0xef8297_aa.toInt())
val COL_METER_COMP_BAR = Color(0xf3d458_aa.toInt())
val COL_METER_COMP_BAR2 = Color(0x7f6b18_aa.toInt())
val FILTER_NAME_ACTIVE = Color(0xeeeeee_bf.toInt())
val FILTER_BYPASSED = Color(0xf1b934_bf.toInt())
fun getSmoothingFactor(sampleCount: Int) = (1.0 - (256.0 / sampleCount))
val PEAK_SMOOTHING_FACTOR = getSmoothingFactor(640)
val FFT_SMOOTHING_FACTOR = getSmoothingFactor(2048)
val LAMP_SMOOTHING_FACTOR = getSmoothingFactor(3200)
val RMS_SMOOTHING_FACTOR = getSmoothingFactor(12000)
}
private val halfStripW = STRIP_W / 2
private val stripGap = 1
private val stripFilterHeight = 16
private val stripFaderHeight = meterHeight + 20
private val numberOfFilters = 14
private val stripH = stripFaderHeight + stripFilterHeight * numberOfFilters + 16
private val trackBack = listOf(COL_WELL, COL_WELL2)
private val trackCount = 16 // cannot call AudioMixer now
private val mixerLastTimeHadClipping = Array(trackCount) { arrayOf(0L, 0L) }
private val clippingHoldTime = 60000L * 3 // 3 mins
private fun drawAudioMixer(batch: SpriteBatch) {
val x = App.scr.width - 186 - (App.audioMixer.tracks.size + 1) * (STRIP_W + stripGap)
val y = App.scr.height - 38 - stripH
val strips = App.audioMixer.tracks + App.audioMixer.masterTrack
// batch.color = COL_MIXER_BACK
// Toolkit.fillArea(batch, x - stripGap, y - stripGap, strips.size * (stripW + stripGap) + stripGap, stripH + 2*stripGap)
strips.forEachIndexed { index, track ->
// get clipping status
track.processor.hasClipping.forEachIndexed { channel, b ->
if (b) mixerLastTimeHadClipping[index][channel] = System.currentTimeMillis()
}
// draw
drawStrip(batch, x + index * (STRIP_W + stripGap), y, track, index)
}
val dss = App.audioMixer.dynamicTracks
dss.forEachIndexed { index, track ->
val px = x - (miniW + 5) * (1 + (index / 13))
val py = y + (miniH + stripGap) * (index % 13)
drawDynamicSource(batch, px, py, track, index)
}
}
private val dbOver = 6.0
private val dbLow = 60.0
private val oldPeak = Array(trackCount) { arrayOf(0.0, 0.0) }
private val oldPeakDS = Array(App.getConfigInt("audio_dynamic_source_max")) { arrayOf(0.0, 0.0) }
private val oldRMS = Array(trackCount) { arrayOf(0.0, 0.0) }
private val oldComp = Array(trackCount) { arrayOf(0.0, 0.0) }
val miniW = 28
val miniH = 35
private val LAMP_OVERRANGE = Color(0xff6666aa.toInt())
private fun drawDynamicSource(batch: SpriteBatch, x: Int, y: Int, track: TerrarumAudioMixerTrack, index: Int) {
// back
batch.color = if (track.isPlaying) COL_WELL3 else COL_WELL
Toolkit.fillArea(batch, x, y, miniW, miniH)
// pan
val panw = (track.filters[0] as BinoPan).pan * 0.5f * miniW
batch.color = COL_METER_GRAD
Toolkit.fillArea(batch, x.toFloat(), y.toFloat(), miniW.toFloat(), 2f)
batch.color = COL_METER_GRAD2
Toolkit.fillArea(batch, x + miniW / 2f, y.toFloat(), panw, 2f)
// voltage lamp
for (ch in 0..1) {
val fs =
FastMath.interpolateLinear(LAMP_SMOOTHING_FACTOR, track.processor.maxSigLevel[ch], oldPeakDS[index][ch])
batch.color = COL_METER_TROUGH
val intensity = fullscaleToDecibels(fs.coerceAtMost(1.0)).plus(dbLow).div(dbLow).coerceIn(0.0, 1.0).toFloat()
Toolkit.fillArea(batch, x, y + 2, miniW, 8)
batch.color = if (fs > 1.0) LAMP_OVERRANGE else Color(0.1f, intensity, 0.1f, 1f)
Toolkit.fillArea(batch, x + 2 + 13*ch, y + 4, 11, 4)
oldPeakDS[index][ch] = fs
}
// slider level text
val dB = track.dBfs
val dBstr = dB.toIntAndFrac(3,1).replace("-", " ").substring(1)
batch.color = if (track.volume > 1.0) LAMP_OVERRANGE else FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, dBstr, x + 1f, y + 10f)
// strip/name separator
batch.color = COL_METER_GRAD2
Toolkit.fillArea(batch, x, y + 22, miniW, 2)
// track name
batch.color = FILTER_NAME_ACTIVE
val trackName = track.name.substring(2)
App.fontSmallNumbers.draw(batch, trackName, x + 1f + (miniW - trackName.length * 7) / 2, y + 23f)
}
private fun drawStrip(batch: SpriteBatch, x: Int, y: Int, track: TerrarumAudioMixerTrack, index: Int) {
// back
batch.color = if (track.trackType == TrackType.MASTER) COL_WELL4 else if (track.trackType == TrackType.BUS) COL_WELL3 else trackBack[index % 2]
Toolkit.fillArea(batch, x, y, STRIP_W, stripH)
// strip/name separator
batch.color = COL_METER_GRAD2
Toolkit.fillArea(batch, x, y + stripH - 16, STRIP_W, 2)
// track name
batch.color = FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, track.name, x + 1f + (STRIP_W - track.name.length * 7) / 2, y + stripH - 13f)
// filterbank back
batch.color = COL_FILTER_WELL_BACK
Toolkit.fillArea(batch, x, y, STRIP_W, stripFilterHeight * numberOfFilters)
var filterBankYcursor = 0
var filterBankYforVecto = 0
// draw filter banks. The filter view for Vecto will be drawn separately
track.filters.forEachIndexed { i, filter -> if (filter !is NullFilter) {
// draw filter title back
batch.color = COL_FILTER_TITLE_SHADE
Toolkit.fillArea(batch, x, y + filterBankYcursor, STRIP_W, 16)
batch.color = COL_FILTER_TITLE
Toolkit.fillArea(batch, x, y + filterBankYcursor, STRIP_W, 14)
// draw filter name
batch.color = if (filter.bypass) FILTER_BYPASSED else FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, filter.javaClass.simpleName, x + 3f, y + filterBankYcursor + 1f)
if (filter !is Vecto)
drawFilterParam(batch, x, y + filterBankYcursor + stripFilterHeight, filter, track)
else
filterBankYforVecto = filterBankYcursor
filterBankYcursor += stripFilterHeight + filter.debugViewHeight
} }
val faderY = y + stripFilterHeight * numberOfFilters
// receives (opposite of "sends")
if (track.trackType == TrackType.STATIC_SOURCE && track.sidechainInputs.isEmpty()) {
// show sample rate and codec info instead
listOf(
(track.currentTrack?.name ?: " -----").let {
if (it.length > 7) it.replace(" ", "").let { it.substring(0 until minOf(it.length, 7)) }
else it
},
"C:${track.currentTrack?.codec ?: ""}",
"R:${track.currentTrack?.samplingRate ?: ""}",
).forEachIndexed { i, s ->
// gauge background
batch.color = COL_METER_TROUGH
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W.toFloat(), 14f)
// fill the song title line with a progress bar
if (i == 0 && track.currentTrack != null) {
val perc = (track.currentTrack!!.samplesRead.toFloat() / track.currentTrack!!.samplesTotal).coerceAtMost(1f)
batch.color = COL_PROGRESS_GRAD2
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W * perc, 14f)
batch.color = COL_PROGRESS_GRAD
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f + 14f, STRIP_W * perc, 2f)
}
batch.color = FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, s, x + 3f, faderY - (i + 1) * 16f + 1f)
}
}
else if (track != App.audioMixer.sfxSumBus) {
track.sidechainInputs.reversed().forEachIndexed { i, (side, mix) ->
val mixDb = fullscaleToDecibels(mix)
val perc = ((mixDb + 24.0).coerceAtLeast(0.0) / 24.0).toFloat()
// gauge background
batch.color = COL_METER_TROUGH
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W.toFloat(), 14f)
batch.color = COL_SENDS_GRAD2
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W * perc, 14f)
batch.color = COL_SENDS_GRAD
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f + 14f, STRIP_W * perc, 2f)
// label
batch.color = FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, "\u00C0", x.toFloat(), faderY - (i + 1) * 16f + 1f)
App.fontSmallNumbers.draw(batch, side.name, x + 10f, faderY - (i + 1) * 16f + 1f)
}
}
else {
val i = 0
val perc = 1f
// gauge background
batch.color = COL_METER_TROUGH
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W.toFloat(), 14f)
batch.color = COL_SENDS_GRAD2
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f, STRIP_W * perc, 14f)
batch.color = COL_SENDS_GRAD
Toolkit.fillArea(batch, x.toFloat(), faderY - (i + 1) * 16f + 14f, STRIP_W * perc, 2f)
// label
batch.color = FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, "\u00C0", x.toFloat(), faderY - (i + 1) * 16f + 1f)
App.fontSmallNumbers.draw(batch, "DS(${net.torvald.terrarum.App.audioMixer.dynamicSourceCount})", x + 10f, faderY - (i + 1) * 16f + 1f)
}
// fader
val sliderX = x + STRIP_W - 12
// slider text
val dB = track.dBfs
val dBstr = dB.toIntAndFrac(3,1)
val faderKnobDbFs = dB.coerceIn(-dbLow, 6.0).plus(dbLow).div(dbLow + dbOver).toFloat()
batch.color = FILTER_NAME_ACTIVE
App.fontSmallNumbers.draw(batch, dBstr, sliderX - 23f, faderY+1f)
// fader trough and grads
batch.color = COL_METER_TROUGH
Toolkit.fillArea(batch, x+16, faderY+16, 19, meterTroughHeight)
for (i in 0..meterGradCountMinusOne) {
val y = faderY + 18 + i * meterGradSize
val x = x + if (i == 0 || i == meterGradCountMinusOne) 16 else 17
val w = if (i == 0 || i == meterGradCountMinusOne) 19 else 17
batch.color = if (i == 0 || i == meterGradCountMinusOne) COL_METER_GRAD2 else COL_METER_GRAD
Toolkit.fillArea(batch, x, y, w, 1)
}
// fader labels
batch.color = FILTER_NAME_ACTIVE
for (i in 0..meterGradCountMinusOne step 2) {
val y = faderY + meterGradSize.toFloat() + i * meterGradSize + 2
val s = (i*3 - 6).absoluteValue.toString().padStart(2, ' ')
App.fontSmallNumbers.draw(batch, s, x + 1f, y)
}
// fader
val decibelZeroMeterHeight = ((dbLow - dbOver) / dbLow * -meterHeight).coerceAtMost(0.0).toFloat()
for (ch in 0..1) {
val fs = FastMath.interpolateLinear(PEAK_SMOOTHING_FACTOR, track.processor.maxSigLevel[ch], oldPeak[index][ch])
val dBfs = fullscaleToDecibels(fs)
val x = x + 19f + 7 * ch
val h = ((dBfs + (dbLow - dbOver)) / dbLow * -meterHeight).coerceAtMost(0.0).toFloat()
batch.color = COL_METER_BAR
Toolkit.fillArea(batch, x, faderY + 17f + meterHeight, 6f, maxOf(h, decibelZeroMeterHeight))
if (dBfs > 0.0) {
batch.color = COL_METER_BAR_OVER
Toolkit.fillArea(batch, x, faderY + 17f + meterHeight + decibelZeroMeterHeight, 6f, h - decibelZeroMeterHeight)
}
oldPeak[index][ch] = fs
}
// rms marker
batch.color = FILTER_NAME_ACTIVE
for (ch in 0..1) {
val rms = FastMath.interpolateLinear(RMS_SMOOTHING_FACTOR, track.processor.maxRMS[ch], oldRMS[index][ch])
val dBfs = fullscaleToDecibels(rms)
val x = x + 19f + 7 * ch
val h = ((dBfs + (dbLow - dbOver)) / dbLow * -meterHeight).coerceAtMost(0.0).toFloat()
Toolkit.fillArea(batch, x, faderY + 18f + meterHeight + h, 6f, -2f)
oldRMS[index][ch] = rms
}
// comp marker
track.filters.filterIsInstance<SoftClp>().firstOrNull()?.let {
for (ch in 0..1) {
val downForceNow = it.downForce[ch] * 1.0
if (downForceNow != 0.0) {
val down = FastMath.interpolateLinear(PEAK_SMOOTHING_FACTOR, downForceNow, oldComp[index][ch])
val dBfs = fullscaleToDecibels(down)
val h = meterHeight + ((dBfs + dbLow) / dbLow * -meterHeight).coerceAtMost(0.0).toFloat()
batch.color = COL_METER_COMP_BAR
Toolkit.fillArea(batch, x + 16f + ch * 17, faderY + 19f, 2f, h)
oldComp[index][ch] = down
}
}
}
// slider trough
batch.color = COL_METER_TROUGH
Toolkit.fillArea(batch, sliderX, faderY + 16, 2, meterTroughHeight)
// slider handle
drawFaderHandle(batch, sliderX.toFloat(), faderY + 18f + meterHeight - faderKnobDbFs * meterHeight)
// currently streaming
if (track.streamPlaying) {
batch.color = ICON_GREEN
App.fontSmallNumbers.draw(batch, "\u00C0", x + 17f, faderY + 1f)
}
// clipping marker
val timeNow = System.currentTimeMillis()
batch.color = ICON_RED
mixerLastTimeHadClipping[index].forEachIndexed { channel, time ->
if (timeNow - time < clippingHoldTime) {
Toolkit.fillArea(batch, x + 19 + channel*7, faderY + 16, 6, 2)
}
}
// draw a view for Vecto
track.getFilterOrNull<Vecto>()?.let {
drawFilterParam(batch, x, y + filterBankYforVecto + stripFilterHeight, it, track)
}
}
private fun drawFilterParam(batch: SpriteBatch, x: Int, y: Int, filter: TerrarumAudioFilter, track: TerrarumAudioMixerTrack) {
filter.drawDebugView(batch, x, y)
}
private val ICON_GREEN = Color(0x33ff33_bb.toInt())
private val ICON_RED = Color(0xff4444_bb.toInt())
private val FADER_HANDLE_D1 = Color(0xffffff_bb.toInt())
private val FADER_HANDLE_D2 = Color(0xdddddd_bb.toInt())
private val FADER_HANDLE_D3 = Color(0xeeeeee_bb.toInt())
private val FADER_HANDLE_U1 = Color(0xffffff_bb.toInt())
private val FADER_HANDLE_U2 = Color(0xaaaaaa_bb.toInt())
private val FADER_HANDLE_U3 = Color(0xbbbbbb_bb.toInt())
private val FADER_HANDLE_L = Color(0x777777_bb.toInt())
private val FADER_HANDLE_C = Color(0x444444_bb.toInt())
private val FADER_HANDLE_R = Color(0x666666_bb.toInt())
private fun drawFaderHandle(batch: SpriteBatch, cx: Float, cy: Float) {
batch.color = FADER_HANDLE_U1
Toolkit.fillArea(batch, cx - 4, cy - 6, 10f, 2f)
batch.color = FADER_HANDLE_U2
Toolkit.fillArea(batch, cx - 4, cy - 4, 10f, 1f)
batch.color = FADER_HANDLE_U3
Toolkit.fillArea(batch, cx - 4, cy - 3, 10f, 3f)
batch.color = FADER_HANDLE_D3
Toolkit.fillArea(batch, cx - 4, cy + 1, 10f, 3f)
batch.color = FADER_HANDLE_D2
Toolkit.fillArea(batch, cx - 4, cy + 4, 10f, 1f)
batch.color = FADER_HANDLE_D1
Toolkit.fillArea(batch, cx - 4, cy + 5, 10f, 2f)
batch.color = FADER_HANDLE_L
Toolkit.fillArea(batch, cx - 5, cy - 5, 1f, 11f)
batch.color = FADER_HANDLE_R
Toolkit.fillArea(batch, cx + 6, cy - 5, 1f, 11f)
batch.color = FADER_HANDLE_C
Toolkit.fillArea(batch, cx - 4, cy, 10f, 1f)
}
private val colHairline = Color(0xf22100ff.toInt())
private val colGraph = Toolkit.Theme.COL_SELECTED
private val colGrapi = Toolkit.Theme.COL_SELECTED.cpy().mul(0.5f, 0.5f, 0.5f, 1f)
private val colGraphBack = Toolkit.Theme.COL_CELL_FILL
private val colGraphFore = Color(1f, 1f, 1f, 0.5f)
private val colGraphForf = Color(1f, 1f, 1f, 0.25f)
private val colGraphForg = Color(1f, 1f, 1f, 0.125f)
private val colGraphForh = Color(1f, 1f, 1f, 0.0625f)
private val MIN_RULE_GAP = 5.0
private val GRAPH_CW = 50
private val GRAPH_CH = 100
private fun drawWeatherStateBox(batch: SpriteBatch, box: WeatherStateBox, label: String, x: Int, y: Int, ymax: Double = 1.0) {
val ymax = if (box is WeatherDirBox) 4.0 else ymax
fun Float.goff() = if (box is WeatherDirBox) this + 2.0 else this + 0.0
fun Float.mod() = if (box is WeatherDirBox) this.plus(2f).fmod(4f).minus(2f) else this
val bw = GRAPH_CW * 3 + 1
val bh = GRAPH_CH
val xw = GRAPH_CW
val xi = (box.x * xw).roundToInt()
// back
batch.color = colGraphBack
Toolkit.fillArea(batch, x, y + 1, bw, bh - 1)
// frame
batch.color = colGraphFore
Toolkit.drawBoxBorder(batch, x + 1, y + 1, bw - 1, bh - 1)
// x grids
if (box.x < 0.5) Toolkit.drawStraightLine(batch, x + (GRAPH_CW * 0.5).toInt() - xi, y, y+bh, 1, true)
Toolkit.drawStraightLine(batch, x + (GRAPH_CW * 1.5).toInt() - xi, y, y+bh, 1, true)
Toolkit.drawStraightLine(batch, x + (GRAPH_CW * 2.5).toInt() - xi, y, y+bh, 1, true)
if (box.x > 0.5) Toolkit.drawStraightLine(batch, x + (GRAPH_CW * 3.5).toInt() - xi, y, y+bh, 1, true)
// y grids
val yrange =
//// ymax small and bh tall enought to fit the 0.125 rules?
if (bh / ymax * 0.125 >= MIN_RULE_GAP)
((ymax * 8).toInt() downTo 0).map { it * 0.125 }
//// ymax small and bh tall enought to fit the 0.25 rules?
else if (bh / ymax * 0.25 >= MIN_RULE_GAP)
((ymax * 4).toInt() downTo 0).map { it * 0.25 }
//// ymax small and bh tall enought to fit the 0.5 rules?
else if (bh / ymax * 0.5 >= MIN_RULE_GAP)
((ymax * 2).toInt() downTo 0).map { it * 0.5 }
//// ymax small and bh tall enought to fit the 1.0 rules?
else if (bh / ymax >= MIN_RULE_GAP)
((ymax).toInt() downTo 0).map { it * 1.0 }
//// ymax small and bh tall enought to fit the 2.0 rules?
else if (bh / ymax * 2.0 >= MIN_RULE_GAP)
((ymax / 2).toInt() downTo 0).map { it * 2.0 }
//// ymax small and bh tall enought to fit the 5.0 rules?
else if (bh / ymax * 5.0 >= MIN_RULE_GAP)
((ymax / 5).toInt() downTo 0).map { it * 5.0 }
//// ymax small and bh tall enought to fit the 10.0 rules?
else if (bh / ymax * 10.0 >= MIN_RULE_GAP)
((ymax / 10).toInt() downTo 0).map { it * 10.0 }
//// ymax small and bh tall enought to fit the 20.0 rules?
else if (bh / ymax * 20.0 >= MIN_RULE_GAP)
((ymax / 20).toInt() downTo 0).map { it * 20.0 }
//// ymax small and bh tall enought to fit the 50.0 rules?
else if (bh / ymax * 50.0 >= MIN_RULE_GAP)
((ymax / 50).toInt() downTo 0).map { it * 50.0 }
//// ymax small and bh tall enought to fit the 100.0 rules?
else //if (bh / ymax * 100.0 >= MIN_RULE_GAP)
((ymax / 100).toInt() downTo 0).map { it * 100.0 }
yrange.forEach { d ->
val yc = bh - (bh / ymax * d).roundToInt()
batch.color = when (d % 1.0) {
0.0 -> colGraphFore
0.5 -> colGraphForf
0.25-> colGraphForg
else-> colGraphForh
}
Toolkit.drawStraightLine(batch, x, y + yc, x + bw, 1, false)
}
batch.end()
// here draws actual data
App.shapeRender.inUse {
val pys = (-2*xw..xw*3).map {
val px = it.toFloat() / xw
bh - (bh * box.valueAt(px).goff() / ymax).toFloat()
}
// interpolated values
it.color = colGraph
val xis = xi + (xw / 2)
for (index in xis until xis + bw - 1) {
if (index == xw * 3) it.color = colGrapi // uncertain points will get darker
val px = x - xis + index + 1f
it.rectLine(
px,
1 + (y + pys[index]),
px + 1f,
1 + (y + pys[index + 1]),
1f
)
}
// graph points
it.color = colGraph
if (box.x < 0.5) it.circle(x + (GRAPH_CW * 0.5f) - xi, 1 + (y + bh-(box.p0.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 1.5f) - xi, 1 + (y + bh-(box.p1.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.circle(x + (GRAPH_CW * 2.5f) - xi, 1 + (y + bh-(box.p2.mod().goff() * bh / ymax).toFloat()), 2.5f)
it.color = colGrapi
if (box.x > 0.5) it.circle(x + (GRAPH_CW * 3.5f) - xi, 1 + (y + bh-(box.p3.mod().goff() * bh / ymax).toFloat()), 2.5f)
}
// hairline
batch.begin()
batch.color = colHairline
Toolkit.drawStraightLine(batch, x + bw / 2, y, y+bh, 1, true)
// text
batch.color = Color.WHITE
App.fontSmallNumbers.draw(batch, "$ccY$label $ccG${box.value.toDouble().toIntAndFrac(3)}", x.toFloat(), y - 15f)
}
private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else ""
private val rendererName = App.renderer
private val totalHardwareName = "$processorName $rendererName"
private fun printLine(batch: SpriteBatch, l: Int, s: String) {
App.fontSmallNumbers.draw(batch,
s, gap, line(l)
)
}
private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) {
App.fontSmallNumbers.draw(batch,
s, column(col), line(row)
)
}
val histogramW = 256
val histogramH = 256
private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
val uiColour = Color(0x000000_80.toInt())
val barR = Color(0xFF0000_FF.toInt())
val barG = Color(0x00FF00_FF.toInt())
val barB = Color(0x0000FF_FF.toInt())
val barA = Color.WHITE
val barColour = arrayOf(barR, barG, barB, barA)
val w = histogramW.toFloat()
val h = histogramH.toFloat()
val halfh = h / 2f
val range = histogram.range
val histogramMax = histogram.screen_tiles.toFloat()
batch.color = uiColour
Toolkit.fillArea(batch, x.toFloat(), y.toFloat(), w.plus(1), h)
batch.color = Color.GRAY
App.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2)
App.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
App.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
blendScreen(batch)
for (c in 0..3) {
for (i in 0..255) {
var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
if (i == 255) {
for (k in 255..range - 1) {
histogram_value += histogram.get(c)[k]
}
}
val bar_x = x + (w / w.minus(1f)) * i.toFloat()
val bar_h = halfh * (histogram_value.toFloat() / histogramMax).sqrt()
val bar_y = if (c == 3) y + halfh else y + h
val bar_w = 1f
batch.color = barColour[c]
Toolkit.fillArea(batch, bar_x, bar_y, bar_w, -bar_h)
}
}
blendNormalStraightAlpha(batch)
}
private fun drawGamepadAxis(gamepad: TerrarumController, batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
val uiColour = ItemSlotImageFactory.CELLCOLOUR_BLACK
val deadzoneColour = Color(0xaa0000aa.toInt())
val w = 128f
val h = 128f
val halfW = w / 2f
val halfH = h / 2f
val pointDX = axisX * halfW
val pointDY = -axisY * halfH
val deadzone = App.gamepadDeadzone
blendNormalStraightAlpha(batch)
/*batch.end()
gdxBlendNormalStraightAlpha()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), App.scr.height - uiY.toFloat(), w, -h)
it.color = deadzoneColour
it.rect(uiX + halfW - (halfW * deadzone), App.scr.height - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone)
it.color = Color.WHITE
it.line(uiX + halfW, App.scr.height - (uiY + halfH), uiX + halfW + pointDX, App.scr.height - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()*/
App.fontSmallNumbers.draw(batch, gamepad.getName(), Toolkit.drawWidth - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
}
private fun line(i: Int): Float = gap + i * TinyAlphNum.H.toFloat()
private fun column(i: Int): Float = gap + 300f * (i - 1)
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
App.audioMixer.masterTrack.filters[2].bypass = true
}
override fun dispose() {
icons.dispose()
back.dispose()
back2.dispose()
}
}