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Terrarum/assets/aonly.frag
2017-07-09 20:29:35 +09:00

8 lines
203 B
GLSL

varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
float alpha = texture2D(u_texture, v_texCoords).a;
gl_FragColor = vec4(alpha, alpha, alpha, 1.0);
}