Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UILoadSavegame.kt
2023-07-11 01:54:46 +09:00

370 lines
13 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.*
/**
* Only works if current screen set by the App is [TitleScreen]
*
* Created by minjaesong on 2023-06-24.
*/
class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
// private val hash = RandomWordsName(3)
init {
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
}
CommonResourcePool.addToLoadingList("savegame_status_icon") {
TextureRegionPack("assets/graphics/gui/savegame_status_icon.tga", 24, 24)
}
CommonResourcePool.loadAll()
}
override var width: Int
get() = Toolkit.drawWidth
set(value) {}
override var height: Int
get() = App.scr.height
set(value) {}
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val shapeRenderer = App.makeShapeRenderer()
internal val uiWidth = SAVE_CELL_WIDTH
internal val uiX: Int
get() = (Toolkit.drawWidth - uiWidth) / 2
internal val uiXdiffChatOverlay = App.scr.chatWidth / 2
internal val textH = App.fontGame.lineHeight.toInt()
internal val cellGap = 20
internal val cellInterval = cellGap + SAVE_CELL_HEIGHT
internal val gradAreaHeight = 32
// internal val titleTextPosY: Int = App.scr.tvSafeGraphicsHeight + 10
internal val titleTopGradStart: Int = App.scr.tvSafeGraphicsHeight
internal val titleTopGradEnd: Int = titleTopGradStart + gradAreaHeight
internal val titleBottomGradStart: Int = height - App.scr.tvSafeGraphicsHeight - gradAreaHeight
internal val titleBottomGradEnd: Int = titleBottomGradStart + gradAreaHeight
private var scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
private var listScroll = 0 // only update when animation is finished
private var savesVisible = (scrollAreaHeight + cellGap) / cellInterval
private var uiScroll = 0f
private var scrollFrom = 0
private var scrollTarget = 0
private var scrollAnimCounter = 0f
private val scrollAnimLen = 0.1f
private var sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
internal var playerButtonSelected: UIItemPlayerCells? = null
internal lateinit var loadables: SavegameCollectionPair // will be used and modified by subUIs
internal lateinit var loadManageSelectedGame: DiskPair
internal val buttonHeight = 24
internal val buttonGap = 10
internal val buttonWidth = 180
internal val drawX = (Toolkit.drawWidth - 480) / 2
internal val drawY = (App.scr.height - 480) / 2
private val transitionalListing = UILoadList(this)
private val transitionalAutosave = UILoadAutosave(this)
private val transitionalManage = UILoadManage(this)
private val transitionalNewCharacter = UINewCharacter(remoCon)
// private val transitionalSaveDamaged = UILoadSaveDamaged(this)
private val transitionPanel = UIItemHorizontalFadeSlide(
this,
(width - internalWidth) / 2,
INVENTORY_CELLS_OFFSET_Y(),
width,
App.scr.height,
0f,
listOf(transitionalListing),
listOf(transitionalManage, transitionalNewCharacter),
listOf(NullUI, transitionalAutosave)
)
internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
// internal fun queueUpDamagedSaveScr() { transitionPanel.setCentreUIto(2) }
internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
internal fun changePanelTo(index: Int) {
transitionPanel.requestTransition(index)
}
override fun advanceMode(button: UIItem) {
printdbg(this, "advanceMode ${button.javaClass.canonicalName}")
if (button.javaClass.simpleName == "UIItemPlayerCells") {
transitionalListing.advanceMode()
playerButtonSelected = button as UIItemPlayerCells
}
}
override fun show() {
takeAutosaveSelectorDown()
transitionPanel.show()
// hasNewerAutosave = false
/*try {
remoCon.handler.lockToggle()
showSpinner = true
Thread {
// read savegames
var savegamesCount = 0
App.sortedPlayers.forEach { uuid ->
val skimmer = App.savegamePlayers[uuid]!!.loadable()
val x = uiX
val y = titleTopGradEnd + cellInterval * savegamesCount
try {
playerCells.add(UIItemPlayerCells(this, x, y, skimmer))
savegamesCount += 1
}
catch (e: Throwable) {
System.err.println("[UILoadSavegame] Error while loading Player '${skimmer.diskFile.absolutePath}'")
e.printStackTrace()
}
}
remoCon.handler.unlockToggle()
showSpinner = false
}.start()
}
catch (e: UninitializedPropertyAccessException) {}*/
}
override fun hide() {
transitionPanel.hide()
// playerCells.forEach { it.dispose() }
// playerCells.clear()
}
private var touchLatched = false
// private fun getCells() = playerCells
private var loadFired = 0
private var oldMode = -1
// private val mode1Node = Yaml(UITitleRemoConYaml.injectedMenuSingleCharSel).parse()
// private val mode2Node = Yaml(UITitleRemoConYaml.injectedMenuSingleWorldSel).parse()
// private val menus = listOf(mode1Node, mode2Node)
/*private val deleteCharacterButton = UIItemTextButton(
this, "CONTEXT_CHARACTER_DELETE",
UIRemoCon.menubarOffX - UIRemoCon.UIRemoConElement.paddingLeft + 72,
UIRemoCon.menubarOffY - UIRemoCon.UIRemoConElement.lineHeight * 3 + 16,
remoCon.width + UIRemoCon.UIRemoConElement.paddingLeft,
true,
inactiveCol = Toolkit.Theme.COL_RED,
activeCol = Toolkit.Theme.COL_REDD,
hitboxSize = UIRemoCon.UIRemoConElement.lineHeight - 2,
alignment = UIItemTextButton.Companion.Alignment.LEFT
).also {
it.clickOnceListener = { _,_ ->
mode = MODE_SAVE_DELETE
it.highlighted = true
}
}*/
init {
// this UI will NOT persist; the parent of the mode1Node must be set using an absolute value (e.g. treeRoot, not remoCon.currentRemoConContents)
//printdbg(this, "UILoadSavegame called, from:")
//printStackTrace(this)
// mode1Node.parent = remoCon.treeRoot
// mode2Node.parent = mode1Node
// mode1Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
// mode2Node.data = "MENU_MODE_SINGLEPLAYER : net.torvald.terrarum.modulebasegame.ui.UILoadSavegame"
// printdbg(this, "mode1Node parent: ${mode1Node.parent?.data}") // will be 'null' because the parent is the root node
// printdbg(this, "mode1Node data: ${mode1Node.data}")
// printdbg(this, "mode2Node data: ${mode2Node.data}")
}
private fun modeChangedHandler(mode: Int) {
printdbg(this, "Change mode: $oldMode -> $mode")
// remoCon.setNewRemoConContents(menus[mode])
// remoCon.setNewRemoConContents(mode1Node)
}
override fun updateUI(delta: Float) {
transitionPanel.update(delta)
/*if (mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
if (oldMode != mode) {
modeChangedHandler(mode)
oldMode = mode
}
if (scrollTarget != listScroll) {
if (scrollAnimCounter < scrollAnimLen) {
scrollAnimCounter += delta
uiScroll = Movement.fastPullOut(
scrollAnimCounter / scrollAnimLen,
listScroll * cellInterval.toFloat(),
scrollTarget * cellInterval.toFloat()
)
}
else {
scrollAnimCounter = 0f
listScroll = scrollTarget
uiScroll = cellInterval.toFloat() * scrollTarget
}
}
val cells = getCells()
for (index in 0 until cells.size) {
val it = cells[index]
if (index in listScroll - 2 until listScroll + savesVisible + 2) {
// re-position
it.posY = (it.initialY - uiScroll).roundToInt()
it.update(delta)
}
}
}*/
/*if (mode == MODE_SAVE_DELETE_CONFIRM && deleteCellAnimCounter <= scrollAnimLen) {
// do transitional moving stuff
buttonSelectedForDeletion?.posY = Movement.fastPullOut(deleteCellAnimCounter / scrollAnimLen, deleteCellPosYstart, (titleTopGradEnd + cellInterval).toFloat()).roundToInt()
deleteCellAnimCounter += delta
if (deleteCellAnimCounter > scrollAnimLen) deleteCellAnimCounter = scrollAnimLen
}*/
}
private var deleteCellAnimCounter = 0f
private var deleteCellPosYstart = 0f
override fun renderUI(batch: SpriteBatch, camera: Camera) {
transitionPanel.render(batch, camera)
/*if (mode == MODE_LOAD_DA_SHIT_ALREADY) {
loadFired += 1
// to hide the "flipped skybox" artefact
batch.end()
gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
batch.begin()
batch.color = Color.WHITE
val txt = Lang["MENU_IO_LOADING"]
App.fontGame.draw(batch, txt, (App.scr.width - App.fontGame.getWidth(txt)) / 2f, (App.scr.height - App.fontGame.lineHeight) / 2f)
if (loadFired == 2) {
LoadSavegame(UILoadGovernor.playerDisk!!, UILoadGovernor.worldDisk)
}
}
if (mode == MODE_SAVE_DELETE_CONFIRM) {
buttonSelectedForDeletion?.render(batch, camera)
confirmCancelButton.render(batch, camera)
confirmDeleteButton.render(batch, camera)
batch.color = Color.WHITE
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_SAVE_WILL_BE_DELETED"], Toolkit.drawWidth, 0, titleTopGradEnd + cellInterval - 46)
Toolkit.drawTextCentered(batch, App.fontGame, Lang["MENU_LABEL_ARE_YOU_SURE"], Toolkit.drawWidth, 0, titleTopGradEnd + cellInterval + SAVE_CELL_HEIGHT + 36)
}*/
}
override fun keyDown(keycode: Int): Boolean {
transitionPanel.keyDown(keycode)
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
transitionPanel.touchDown(screenX, screenY, pointer, button)
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
transitionPanel.touchUp(screenX, screenY, pointer, button)
return true
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
/*if (this.isVisible && mode == MODE_SELECT || mode == MODE_SAVE_DELETE) {
val cells = getCells()
if (amountY <= -1f && scrollTarget > 0) {
scrollFrom = listScroll
scrollTarget -= 1
scrollAnimCounter = 0f
}
else if (amountY >= 1f && scrollTarget < cells.size - savesVisible) {
scrollFrom = listScroll
scrollTarget += 1
scrollAnimCounter = 0f
}
}*/
transitionPanel.scrolled(amountX, amountY)
return true
}
override fun endClosing(delta: Float) {
super.endClosing(delta)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
}
override fun dispose() {
try { shapeRenderer.dispose() } catch (e: IllegalArgumentException) {}
try { sliderFBO.dispose() } catch (e: IllegalArgumentException) {}
try { transitionPanel.dispose() } catch (e: IllegalArgumentException) {}
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
scrollAreaHeight = height - 2 * App.scr.tvSafeGraphicsHeight - 64
savesVisible = (scrollAreaHeight + cellInterval) / (cellInterval + SAVE_CELL_HEIGHT)
listScroll = 0
scrollTarget = 0
uiScroll = 0f
sliderFBO.dispose()
sliderFBO = FrameBuffer(Pixmap.Format.RGBA8888, uiWidth + 10, height, false)
}
internal fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
camera.update()
batch.projectionMatrix = camera.combined
}
}