Files
Terrarum/src/net/torvald/terrarum/ui/UIItemTextButton.kt
2019-07-02 04:59:24 +09:00

147 lines
4.9 KiB
Kotlin

package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.langpack.Lang
/**
* Text button. Height of hitbox is extended (double lineHeight, or 40 px) for better clicking
*
* Created by minjaesong on 2017-03-13.
*/
open class UIItemTextButton(
parentUI: UICanvas,
/** Stored text (independent to the Langpack) */
val labelText: String,
override var posX: Int,
override var posY: Int,
override val width: Int,
val readFromLang: Boolean = false,
/** Colour when mouse is over */
val activeCol: Color = UIItemTextButton.defaultActiveCol,
/** Colour when mouse is over */
val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
/** Colour when mouse is over */
val activeBackBlendMode: String = BlendMode.NORMAL,
/** Colour when clicked/selected */
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
/** Colour when clicked/selected */
val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
/** Colour when clicked/selected */
val highlightBackBlendMode: String = BlendMode.NORMAL,
/** Colour on normal status */
val inactiveCol: Color = UIItemTextButton.defaultInactiveCol,
val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
val backgroundBlendMode: String = BlendMode.NORMAL,
val preGapX: Int = 0,
val postGapX: Int = 0,
val alignment: Alignment = Alignment.CENTRE,
val hitboxSize: Int = UIItemTextButton.height
) : UIItem(parentUI) {
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
companion object {
val font = AppLoader.fontGame
val height = font.lineHeight.toInt()
val defaultInactiveCol = Color.WHITE
val defaultHighlightCol = Color(0x00f8ff_ff)
val defaultActiveCol = Color(0xfff066_ff.toInt())
enum class Alignment {
CENTRE, LEFT, RIGHT
}
}
/** Actually displayed text (changes with the app language) */
val label: String
get() = if (readFromLang) Lang[labelText] else labelText
override val height: Int = hitboxSize
var highlighted: Boolean = false
override fun render(batch: SpriteBatch, camera: Camera) {
val textW = font.getWidth(label)
// draw background
if (highlighted) {
BlendMode.resolve(highlightBackBlendMode, batch)
batch.color = highlightBackCol
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
else if (mouseUp) {
BlendMode.resolve(activeBackBlendMode, batch)
batch.color = activeBackCol
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
else {
batch.color = backgroundCol
BlendMode.resolve(backgroundBlendMode, batch)
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
}
blendNormal(batch)
batch.color = if (highlighted) highlightCol
else if (mouseUp) activeCol
else inactiveCol
font.draw(batch,
label, //"$label/H:${highlighted.toInt()}, M:${mouseUp.toInt()}",
when (alignment) {
Alignment.CENTRE -> posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2)
Alignment.LEFT -> posX.toFloat() + preGapX
Alignment.RIGHT -> width - postGapX - textW.toFloat()
},
posY.toFloat() + (hitboxSize - UIItemTextButton.height) / 2f
)
}
override fun dispose() {
}
override fun keyDown(keycode: Int): Boolean {
return super.keyDown(keycode)
}
override fun keyUp(keycode: Int): Boolean {
return super.keyUp(keycode)
}
override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
return super.mouseMoved(screenX, screenY)
}
override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
return super.touchDragged(screenX, screenY, pointer)
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun scrolled(amount: Int): Boolean {
return super.scrolled(amount)
}
}